(c93eaea48) Merge branch 'human-ai' into dev
This commit is contained in:
@@ -108,6 +108,61 @@ namespace Barotrauma
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}
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}
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}
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}
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//unconscious/dead characters can't correct their position using AnimController movement
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// -> we need to correct it manually
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if (!character.AllowInput)
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{
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float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
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float mainLimbErrorTolerance = 0.1f;
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//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
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//don't attempt to correct the position.
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if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
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{
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MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
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MainLimb.PullJointEnabled = true;
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}
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character.SelectedConstruction = character.MemState[0].SelectedItem;
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}
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if (character.MemState[0].Animation == AnimController.Animation.CPR)
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{
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character.AnimController.Anim = AnimController.Animation.CPR;
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}
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else if (character.AnimController.Anim == AnimController.Animation.CPR)
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{
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character.AnimController.Anim = AnimController.Animation.None;
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}
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Vector2 newVelocity = Collider.LinearVelocity;
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Vector2 newPosition = Collider.SimPosition;
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float newRotation = Collider.Rotation;
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float newAngularVelocity = Collider.AngularVelocity;
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Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
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newVelocity = newVelocity.ClampLength(100.0f);
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if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
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overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
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Collider.LinearVelocity = newVelocity;
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Collider.AngularVelocity = newAngularVelocity;
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float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
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float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
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if (distSqrd > errorTolerance)
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{
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if (distSqrd > 10.0f || !character.AllowInput)
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{
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Collider.TargetRotation = newRotation;
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SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
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}
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else
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{
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Collider.TargetRotation = newRotation;
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Collider.TargetPosition = newPosition;
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Collider.MoveToTargetPosition(true);
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}
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}
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//unconscious/dead characters can't correct their position using AnimController movement
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//unconscious/dead characters can't correct their position using AnimController movement
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// -> we need to correct it manually
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// -> we need to correct it manually
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if (!character.AllowInput)
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if (!character.AllowInput)
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@@ -151,32 +206,34 @@ namespace Barotrauma
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}
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}
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}
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}
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character.MemLocalState.Clear();
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if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
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character.MemState.Clear();
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}
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}
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}
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else
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partial void ImpactProjSpecific(float impact, Body body)
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{
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float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
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if (body.UserData is Limb limb && character.Stun <= 0f)
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{
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{
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if (impact > 3.0f) { PlayImpactSound(limb); }
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//remove states with a timestamp (there may still timestamp-based states
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}
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//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
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else if (body.UserData is Limb || body == Collider.FarseerBody)
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character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
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{
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if (!character.IsRemotePlayer && impact > ImpactTolerance)
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for (int i = 0; i < character.MemLocalState.Count; i++)
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{
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{
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SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
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if (character.Submarine == null)
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{
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//transform in-sub coordinates to outside coordinates
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if (character.MemLocalState[i].Position.Y > lowestSubPos)
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{
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character.MemLocalState[i].TransformInToOutside();
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}
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}
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else if (currentHull?.Submarine != null)
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{
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//transform outside coordinates to in-sub coordinates
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if (character.MemLocalState[i].Position.Y < lowestSubPos)
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{
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character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
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}
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}
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}
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}
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}
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if (Character.Controlled == character)
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{
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GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
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}
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}
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if (character.MemState.Count < 1) return;
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if (character.MemState.Count < 1) return;
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@@ -198,7 +198,9 @@ namespace Barotrauma
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focusName = character.FocusedCharacter.Info.DisplayName;
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focusName = character.FocusedCharacter.Info.DisplayName;
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}
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}
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Vector2 textPos = startPos;
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Vector2 textPos = startPos;
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textPos -= new Vector2(GUI.Font.MeasureString(focusName).X / 2, 20);
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Vector2 offset = GUI.Font.MeasureString(focusName);
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textPos -= new Vector2(offset.X / 2, offset.Y);
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Color nameColor = Color.White;
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Color nameColor = Color.White;
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if (character.TeamID != character.FocusedCharacter.TeamID)
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if (character.TeamID != character.FocusedCharacter.TeamID)
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@@ -207,23 +209,23 @@ namespace Barotrauma
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}
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}
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GUI.DrawString(spriteBatch, textPos, focusName, nameColor, Color.Black * 0.7f, 2);
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GUI.DrawString(spriteBatch, textPos, focusName, nameColor, Color.Black * 0.7f, 2);
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textPos.Y += 20;
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textPos.Y += offset.Y;
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if (character.FocusedCharacter.CanInventoryBeAccessed)
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if (character.FocusedCharacter.CanInventoryBeAccessed)
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{
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{
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GUI.DrawString(spriteBatch, textPos, GetCachedHudText("GrabHint", GameMain.Config.KeyBind(InputType.Grab).ToString()),
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GUI.DrawString(spriteBatch, textPos, GetCachedHudText("GrabHint", GameMain.Config.KeyBind(InputType.Grab).ToString()),
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Color.LightGreen, Color.Black, 2, GUI.SmallFont);
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Color.LightGreen, Color.Black, 2, GUI.SmallFont);
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textPos.Y += 15;
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textPos.Y += offset.Y;
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}
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}
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if (character.FocusedCharacter.CharacterHealth.UseHealthWindow)
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if (character.FocusedCharacter.CharacterHealth.UseHealthWindow)
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{
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{
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GUI.DrawString(spriteBatch, textPos, GetCachedHudText("HealHint", GameMain.Config.KeyBind(InputType.Health).ToString()),
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GUI.DrawString(spriteBatch, textPos, GetCachedHudText("HealHint", GameMain.Config.KeyBind(InputType.Health).ToString()),
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Color.LightGreen, Color.Black, 2, GUI.SmallFont);
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Color.LightGreen, Color.Black, 2, GUI.SmallFont);
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textPos.Y += 15;
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textPos.Y += offset.Y;
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}
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}
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if (!string.IsNullOrEmpty(character.FocusedCharacter.customInteractHUDText))
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if (!string.IsNullOrEmpty(character.FocusedCharacter.customInteractHUDText))
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{
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{
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GUI.DrawString(spriteBatch, textPos, character.FocusedCharacter.customInteractHUDText, Color.LightGreen, Color.Black, 2, GUI.SmallFont);
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GUI.DrawString(spriteBatch, textPos, character.FocusedCharacter.customInteractHUDText, Color.LightGreen, Color.Black, 2, GUI.SmallFont);
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textPos.Y += 15;
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textPos.Y += offset.Y;
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}
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}
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}
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}
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@@ -259,8 +261,10 @@ namespace Barotrauma
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var hudTexts = focusedItem.GetHUDTexts(character);
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var hudTexts = focusedItem.GetHUDTexts(character);
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int dir = Math.Sign(focusedItem.WorldPosition.X - character.WorldPosition.X);
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int dir = Math.Sign(focusedItem.WorldPosition.X - character.WorldPosition.X);
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Vector2 offset = GUI.Font.MeasureString(focusedItem.Name);
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Vector2 startPos = cam.WorldToScreen(focusedItem.DrawPosition);
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Vector2 startPos = cam.WorldToScreen(focusedItem.DrawPosition);
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startPos.Y -= (hudTexts.Count + 1) * 20;
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startPos.Y -= (hudTexts.Count + 1) * offset.Y;
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if (focusedItem.Sprite != null)
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if (focusedItem.Sprite != null)
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{
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{
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startPos.X += (int)(circleSize * 0.4f * dir);
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startPos.X += (int)(circleSize * 0.4f * dir);
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@@ -268,17 +272,17 @@ namespace Barotrauma
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}
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}
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Vector2 textPos = startPos;
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Vector2 textPos = startPos;
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if (dir == -1) textPos.X -= (int)GUI.Font.MeasureString(focusedItem.Name).X;
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if (dir == -1) textPos.X -= offset.X;
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float alpha = MathHelper.Clamp((focusedItemOverlayTimer - ItemOverlayDelay) * 2.0f, 0.0f, 1.0f);
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float alpha = MathHelper.Clamp((focusedItemOverlayTimer - ItemOverlayDelay) * 2.0f, 0.0f, 1.0f);
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GUI.DrawString(spriteBatch, textPos, focusedItem.Name, Color.White * alpha, Color.Black * alpha * 0.7f, 2);
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GUI.DrawString(spriteBatch, textPos, focusedItem.Name, Color.White * alpha, Color.Black * alpha * 0.7f, 2);
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textPos.Y += 20.0f;
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textPos.Y += offset.Y;
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foreach (ColoredText coloredText in hudTexts)
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foreach (ColoredText coloredText in hudTexts)
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{
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{
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if (dir == -1) textPos.X = (int)(startPos.X - GUI.SmallFont.MeasureString(coloredText.Text).X);
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if (dir == -1) textPos.X = (int)(startPos.X - GUI.SmallFont.MeasureString(coloredText.Text).X);
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GUI.DrawString(spriteBatch, textPos, coloredText.Text, coloredText.Color * alpha, Color.Black * alpha * 0.7f, 2, GUI.SmallFont);
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GUI.DrawString(spriteBatch, textPos, coloredText.Text, coloredText.Color * alpha, Color.Black * alpha * 0.7f, 2, GUI.SmallFont);
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textPos.Y += 20;
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textPos.Y += offset.Y;
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}
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}
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}
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}
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}
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}
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@@ -74,17 +74,12 @@ namespace Barotrauma
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public CrewManager(XElement element, bool isSinglePlayer)
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public CrewManager(XElement element, bool isSinglePlayer)
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: this(isSinglePlayer)
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: this(isSinglePlayer)
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{
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{
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if (GameMain.Client != null)
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if (!isSinglePlayer)
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{
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{
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//let the server create random conversations in MP
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DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
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return;
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return;
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}
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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if (string.IsNullOrEmpty(text)) { return; }
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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var characterInfo = new CharacterInfo(subElement);
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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characterInfos.Add(characterInfo);
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@@ -95,6 +90,7 @@ namespace Barotrauma
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break;
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break;
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}
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}
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}
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}
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ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
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}
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}
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partial void InitProjectSpecific()
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partial void InitProjectSpecific()
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@@ -243,24 +239,27 @@ namespace Barotrauma
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|
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public IEnumerable<Character> GetCharacters()
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public IEnumerable<Character> GetCharacters()
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{
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{
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if (characterInfos.Contains(characterInfo))
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if (character?.Inventory == null) return null;
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{
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DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
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return;
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}
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|
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characterInfos.Add(characterInfo);
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var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
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if (radioItem == null) return null;
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|
if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
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|
|
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return radioItem.GetComponent<WifiComponent>();
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}
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}
|
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|
|
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public IEnumerable<CharacterInfo> GetCharacterInfos()
|
public IEnumerable<CharacterInfo> GetCharacterInfos()
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{
|
{
|
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if (character == null)
|
if (GameMain.Client != null)
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{
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{
|
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DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
|
//let the server create random conversations in MP
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return;
|
return;
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}
|
}
|
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characters.Remove(character);
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
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if (removeInfo) characterInfos.Remove(character.Info);
|
c.AIController is HumanAIController &&
|
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|
!c.IsDead &&
|
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|
c.SpeechImpediment <= 100.0f);
|
||||||
|
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddCharacter(Character character)
|
public void AddCharacter(Character character)
|
||||||
@@ -634,183 +633,9 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
characterListBox.BarScroll = roundedPos;
|
characterListBox.BarScroll = roundedPos;
|
||||||
}
|
}
|
||||||
var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
|
soundIcon.Visible = !muted && !mutedLocally;
|
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{
|
soundIconDisabled.Visible = muted || mutedLocally;
|
||||||
UserData = character,
|
soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
|
||||||
Color = frame.Color,
|
|
||||||
SelectedColor = frame.SelectedColor,
|
|
||||||
HoverColor = frame.HoverColor,
|
|
||||||
ToolTip = characterToolTip
|
|
||||||
};
|
|
||||||
|
|
||||||
var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
|
|
||||||
"GUISoundIcon")
|
|
||||||
{
|
|
||||||
UserData = "soundicon",
|
|
||||||
CanBeFocused = false,
|
|
||||||
Visible = true
|
|
||||||
};
|
|
||||||
soundIcon.Color = new Color(soundIcon.Color, 0.0f);
|
|
||||||
new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
|
|
||||||
"GUISoundIconDisabled")
|
|
||||||
{
|
|
||||||
UserData = "soundicondisabled",
|
|
||||||
CanBeFocused = true,
|
|
||||||
Visible = false
|
|
||||||
};
|
|
||||||
|
|
||||||
if (isSinglePlayer)
|
|
||||||
{
|
|
||||||
characterArea.OnClicked = CharacterClicked;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
characterArea.CanBeFocused = false;
|
|
||||||
characterArea.CanBeSelected = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
|
|
||||||
onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
|
|
||||||
{
|
|
||||||
CanBeFocused = false,
|
|
||||||
HoverColor = Color.White,
|
|
||||||
SelectedColor = Color.White,
|
|
||||||
ToolTip = characterToolTip
|
|
||||||
};
|
|
||||||
|
|
||||||
var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
|
|
||||||
characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
|
|
||||||
character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
|
|
||||||
{
|
|
||||||
Color = frame.Color,
|
|
||||||
HoverColor = Color.Transparent,
|
|
||||||
SelectedColor = Color.Transparent,
|
|
||||||
CanBeFocused = false,
|
|
||||||
ToolTip = characterToolTip,
|
|
||||||
AutoScale = true
|
|
||||||
};
|
|
||||||
|
|
||||||
//---------------- order buttons ----------------
|
|
||||||
|
|
||||||
var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
|
|
||||||
{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
|
|
||||||
isHorizontal: true, childAnchor: Anchor.CenterLeft)
|
|
||||||
{
|
|
||||||
AbsoluteSpacing = (int)(10 * GUI.Scale),
|
|
||||||
UserData = "orderbuttons",
|
|
||||||
CanBeFocused = false
|
|
||||||
};
|
|
||||||
|
|
||||||
//listbox for holding the orders inappropriate for this character
|
|
||||||
//(so we can easily toggle their visibility)
|
|
||||||
var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
|
|
||||||
{
|
|
||||||
ScrollBarEnabled = false,
|
|
||||||
ScrollBarVisible = false,
|
|
||||||
Enabled = false,
|
|
||||||
Spacing = spacing,
|
|
||||||
ClampMouseRectToParent = false
|
|
||||||
};
|
|
||||||
wrongOrderList.Content.ClampMouseRectToParent = false;
|
|
||||||
|
|
||||||
for (int i = 0; i < orders.Count; i++)
|
|
||||||
{
|
|
||||||
var order = orders[i];
|
|
||||||
if (order.TargetAllCharacters) continue;
|
|
||||||
|
|
||||||
RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
|
|
||||||
wrongOrderList.Content.RectTransform :
|
|
||||||
orderButtonFrame.RectTransform;
|
|
||||||
|
|
||||||
var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
|
|
||||||
style: null)
|
|
||||||
{
|
|
||||||
UserData = order
|
|
||||||
};
|
|
||||||
|
|
||||||
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
|
|
||||||
{
|
|
||||||
Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
|
|
||||||
HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
|
|
||||||
PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
|
|
||||||
UserData = "selected",
|
|
||||||
CanBeFocused = false,
|
|
||||||
Visible = false
|
|
||||||
};
|
|
||||||
|
|
||||||
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
|
|
||||||
img.Scale = iconSize / (float)img.SourceRect.Width;
|
|
||||||
img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
|
|
||||||
img.ToolTip = order.Name;
|
|
||||||
img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
|
|
||||||
|
|
||||||
btn.OnClicked += (GUIButton button, object userData) =>
|
|
||||||
{
|
|
||||||
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
|
|
||||||
|
|
||||||
if (btn.GetChildByUserData("selected").Visible)
|
|
||||||
{
|
|
||||||
SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
|
|
||||||
{
|
|
||||||
CreateOrderTargetFrame(button, character, order);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SetCharacterOrder(character, order, null, Character.Controlled);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
};
|
|
||||||
btn.UserData = order;
|
|
||||||
btn.ToolTip = order.Name;
|
|
||||||
|
|
||||||
//divider between different groups of orders
|
|
||||||
if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
|
|
||||||
{
|
|
||||||
//TODO: divider sprite
|
|
||||||
new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
|
||||||
"", style: "UIToggleButton")
|
|
||||||
{
|
|
||||||
UserData = "togglewrongorder",
|
|
||||||
CanBeFocused = false
|
|
||||||
};
|
|
||||||
|
|
||||||
wrongOrderList.RectTransform.NonScaledSize = new Point(
|
|
||||||
wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
|
|
||||||
wrongOrderList.RectTransform.NonScaledSize.Y);
|
|
||||||
wrongOrderList.RectTransform.SetAsLastChild();
|
|
||||||
|
|
||||||
new GUIFrame(new RectTransform(new Point(
|
|
||||||
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
|
|
||||||
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
|
||||||
style: null)
|
|
||||||
{
|
|
||||||
CanBeFocused = false
|
|
||||||
};
|
|
||||||
|
|
||||||
//scale to fit the content
|
|
||||||
orderButtonFrame.RectTransform.NonScaledSize = new Point(
|
|
||||||
orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
|
|
||||||
orderButtonFrame.RectTransform.NonScaledSize.Y);
|
|
||||||
|
|
||||||
frame.RectTransform.NonScaledSize = new Point(
|
|
||||||
characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
|
|
||||||
frame.RectTransform.NonScaledSize.Y);
|
|
||||||
|
|
||||||
characterListBox.RectTransform.NonScaledSize = new Point(
|
|
||||||
characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
|
|
||||||
characterListBox.RectTransform.NonScaledSize.Y);
|
|
||||||
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
|
|
||||||
characterListBox.UpdateScrollBarSize();
|
|
||||||
return frame;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
||||||
@@ -954,12 +779,6 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
|
||||||
c.AIController is HumanAIController &&
|
|
||||||
!c.IsDead &&
|
|
||||||
c.SpeechImpediment <= 100.0f);
|
|
||||||
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
|
||||||
}
|
|
||||||
|
|
||||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||||
if (IsSinglePlayer)
|
if (IsSinglePlayer)
|
||||||
@@ -1017,23 +836,19 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
//only one target (or an order with no particular targets), just show options
|
||||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
else
|
||||||
if (IsSinglePlayer)
|
|
||||||
{
|
{
|
||||||
orderGiver?.Speak(
|
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
|
||||||
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
|
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
|
||||||
}
|
isHorizontal: true, childAnchor: Anchor.BottomLeft)
|
||||||
else if (orderGiver != null)
|
|
||||||
{
|
|
||||||
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
|
|
||||||
if (GameMain.Client != null)
|
|
||||||
{
|
{
|
||||||
GameMain.Client.SendChatMessage(msg);
|
UserData = character,
|
||||||
}
|
Stretch = true
|
||||||
}
|
};
|
||||||
DisplayCharacterOrder(character, order);
|
//line connecting the order button to the option buttons
|
||||||
}
|
//TODO: sprite
|
||||||
|
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create the UI panel that's used to select the target and options for a given order
|
/// Create the UI panel that's used to select the target and options for a given order
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
private static Dictionary<InvSlotType, Sprite> limbSlotIcons;
|
private static Dictionary<InvSlotType, Sprite> limbSlotIcons;
|
||||||
|
|
||||||
const InvSlotType PersonalSlots = InvSlotType.Card | InvSlotType.Headset | InvSlotType.InnerClothes | InvSlotType.OuterClothes | InvSlotType.Head;
|
public const InvSlotType PersonalSlots = InvSlotType.Card | InvSlotType.Headset | InvSlotType.InnerClothes | InvSlotType.OuterClothes | InvSlotType.Head;
|
||||||
|
|
||||||
private Point screenResolution;
|
private Point screenResolution;
|
||||||
|
|
||||||
@@ -448,7 +448,8 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
if (Items[i]?.OwnInventory != null && Items[i].OwnInventory.Capacity == 1 && PersonalSlots.HasFlag(SlotTypes[i]))
|
if (Items[i]?.OwnInventory != null && Items[i].OwnInventory.Capacity == 1 && PersonalSlots.HasFlag(SlotTypes[i]))
|
||||||
{
|
{
|
||||||
if (Items[i].OwnInventory.Items[0].Condition > 0.0f &&
|
if (Items[i].OwnInventory.Items[0] != null &&
|
||||||
|
Items[i].OwnInventory.Items[0].Condition > 0.0f &&
|
||||||
Items[i].OwnInventory.Items[0].Condition / Items[i].OwnInventory.Items[0].MaxCondition < 0.15f)
|
Items[i].OwnInventory.Items[0].Condition / Items[i].OwnInventory.Items[0].MaxCondition < 0.15f)
|
||||||
{
|
{
|
||||||
hidePersonalSlots = false;
|
hidePersonalSlots = false;
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ namespace Barotrauma.Items.Components
|
|||||||
Stretch = true,
|
Stretch = true,
|
||||||
UserData = "filterarea"
|
UserData = "filterarea"
|
||||||
};
|
};
|
||||||
new GUITextBlock(new RectTransform(new Vector2(0.25f, 1.0f), filterArea.RectTransform), TextManager.Get("FilterMapEntities"), font: GUI.Font);
|
new GUITextBlock(new RectTransform(new Vector2(0.25f, 1.0f), filterArea.RectTransform), TextManager.Get("serverlog.filter"), font: GUI.Font);
|
||||||
itemFilterBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), filterArea.RectTransform), font: GUI.Font);
|
itemFilterBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), filterArea.RectTransform), font: GUI.Font);
|
||||||
itemFilterBox.OnTextChanged += (textBox, text) => { FilterEntities(text); return true; };
|
itemFilterBox.OnTextChanged += (textBox, text) => { FilterEntities(text); return true; };
|
||||||
var clearButton = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), filterArea.RectTransform), "x")
|
var clearButton = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), filterArea.RectTransform), "x")
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
Rectangle drawRect = entity.Second;
|
Rectangle drawRect = entity.Second;
|
||||||
drawRect = new Rectangle(
|
drawRect = new Rectangle(
|
||||||
(int)(drawRect.X * scale) + drawArea.Center.X, -((int)((drawRect.Y - drawRect.Height) * scale) + drawArea.Center.Y),
|
(int)(drawRect.X * scale) + drawArea.Center.X, (int)((drawRect.Y) * scale) - drawArea.Center.Y,
|
||||||
(int)(drawRect.Width * scale), (int)(drawRect.Height * scale));
|
(int)(drawRect.Width * scale), (int)(drawRect.Height * scale));
|
||||||
entity.First.DrawPlacing(spriteBatch, drawRect, entity.First.Scale * scale);
|
entity.First.DrawPlacing(spriteBatch, drawRect, entity.First.Scale * scale);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -446,6 +446,8 @@ namespace Barotrauma
|
|||||||
|
|
||||||
private GUILayoutGroup subPreviewContainer;
|
private GUILayoutGroup subPreviewContainer;
|
||||||
|
|
||||||
|
private GUILayoutGroup subPreviewContainer;
|
||||||
|
|
||||||
private GUIButton loadGameButton;
|
private GUIButton loadGameButton;
|
||||||
|
|
||||||
public Action<Submarine, string, string> StartNewGame;
|
public Action<Submarine, string, string> StartNewGame;
|
||||||
@@ -504,7 +506,7 @@ namespace Barotrauma
|
|||||||
};
|
};
|
||||||
subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.65f), leftColumn.RectTransform)) { ScrollBarVisible = true };
|
subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.65f), leftColumn.RectTransform)) { ScrollBarVisible = true };
|
||||||
|
|
||||||
var searchTitle = new GUITextBlock(new RectTransform(new Vector2(0.001f, 1.0f), filterContainer.RectTransform), TextManager.Get("FilterMapEntities"), textAlignment: Alignment.CenterLeft, font: GUI.Font);
|
var searchTitle = new GUITextBlock(new RectTransform(new Vector2(0.001f, 1.0f), filterContainer.RectTransform), TextManager.Get("serverlog.filter"), textAlignment: Alignment.CenterLeft, font: GUI.Font);
|
||||||
var searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 1.0f), filterContainer.RectTransform, Anchor.CenterRight), font: GUI.Font);
|
var searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 1.0f), filterContainer.RectTransform, Anchor.CenterRight), font: GUI.Font);
|
||||||
searchBox.OnSelected += (sender, userdata) => { searchTitle.Visible = false; };
|
searchBox.OnSelected += (sender, userdata) => { searchTitle.Visible = false; };
|
||||||
searchBox.OnDeselected += (sender, userdata) => { searchTitle.Visible = true; };
|
searchBox.OnDeselected += (sender, userdata) => { searchTitle.Visible = true; };
|
||||||
|
|||||||
@@ -180,7 +180,7 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
Stretch = true
|
Stretch = true
|
||||||
};
|
};
|
||||||
var searchTitle = new GUITextBlock(new RectTransform(new Vector2(0.001f, 1.0f), filterContainer.RectTransform), TextManager.Get("FilterMapEntities"), textAlignment: Alignment.CenterLeft, font: GUI.Font);
|
var searchTitle = new GUITextBlock(new RectTransform(new Vector2(0.001f, 1.0f), filterContainer.RectTransform), TextManager.Get("serverlog.filter"), textAlignment: Alignment.CenterLeft, font: GUI.Font);
|
||||||
searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 1.0f), filterContainer.RectTransform), font: GUI.Font);
|
searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 1.0f), filterContainer.RectTransform), font: GUI.Font);
|
||||||
searchBox.OnSelected += (sender, userdata) => { searchTitle.Visible = false; };
|
searchBox.OnSelected += (sender, userdata) => { searchTitle.Visible = false; };
|
||||||
searchBox.OnDeselected += (sender, userdata) => { searchTitle.Visible = true; };
|
searchBox.OnDeselected += (sender, userdata) => { searchTitle.Visible = true; };
|
||||||
|
|||||||
@@ -789,10 +789,6 @@ namespace Barotrauma
|
|||||||
|
|
||||||
GUI.Draw(Cam, spriteBatch);
|
GUI.Draw(Cam, spriteBatch);
|
||||||
|
|
||||||
spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, GameMain.ScissorTestEnable);
|
|
||||||
|
|
||||||
GUI.Draw(Cam, spriteBatch);
|
|
||||||
|
|
||||||
GUI.Draw(Cam, spriteBatch);
|
GUI.Draw(Cam, spriteBatch);
|
||||||
|
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
|
|||||||
@@ -300,7 +300,7 @@ namespace Barotrauma
|
|||||||
UserData = "filterarea"
|
UserData = "filterarea"
|
||||||
};
|
};
|
||||||
|
|
||||||
new GUITextBlock(new RectTransform(new Vector2(0.05f, 1.0f), filterArea.RectTransform), TextManager.Get("FilterMapEntities"), font: GUI.Font);
|
new GUITextBlock(new RectTransform(new Vector2(0.05f, 1.0f), filterArea.RectTransform), TextManager.Get("serverlog.filter"), font: GUI.Font);
|
||||||
entityFilterBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), filterArea.RectTransform), font: GUI.Font);
|
entityFilterBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), filterArea.RectTransform), font: GUI.Font);
|
||||||
entityFilterBox.OnTextChanged += (textBox, text) => { FilterEntities(text); return true; };
|
entityFilterBox.OnTextChanged += (textBox, text) => { FilterEntities(text); return true; };
|
||||||
var clearButton = new GUIButton(new RectTransform(new Vector2(0.02f, 1.0f), filterArea.RectTransform), "x")
|
var clearButton = new GUIButton(new RectTransform(new Vector2(0.02f, 1.0f), filterArea.RectTransform), "x")
|
||||||
@@ -835,6 +835,7 @@ namespace Barotrauma
|
|||||||
//make space for the entity menu
|
//make space for the entity menu
|
||||||
for (int i = 0; i < dummyCharacter.Inventory.SlotPositions.Length; i++)
|
for (int i = 0; i < dummyCharacter.Inventory.SlotPositions.Length; i++)
|
||||||
{
|
{
|
||||||
|
if (CharacterInventory.PersonalSlots.HasFlag(dummyCharacter.Inventory.SlotTypes[i])) { continue; }
|
||||||
if (dummyCharacter.Inventory.SlotPositions[i].Y > GameMain.GraphicsHeight / 2)
|
if (dummyCharacter.Inventory.SlotPositions[i].Y > GameMain.GraphicsHeight / 2)
|
||||||
{
|
{
|
||||||
dummyCharacter.Inventory.SlotPositions[i].Y -= 50 * GUI.Scale;
|
dummyCharacter.Inventory.SlotPositions[i].Y -= 50 * GUI.Scale;
|
||||||
@@ -1333,7 +1334,7 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
var searchTitle = new GUITextBlock(new RectTransform(new Vector2(0.001f, 1.0f), filterContainer.RectTransform), TextManager.Get("FilterMapEntities"), textAlignment: Alignment.CenterLeft, font: GUI.Font);
|
var searchTitle = new GUITextBlock(new RectTransform(new Vector2(0.001f, 1.0f), filterContainer.RectTransform), TextManager.Get("serverlog.filter"), textAlignment: Alignment.CenterLeft, font: GUI.Font);
|
||||||
var searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 1.0f), filterContainer.RectTransform), font: GUI.Font);
|
var searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 1.0f), filterContainer.RectTransform), font: GUI.Font);
|
||||||
searchBox.OnSelected += (sender, userdata) => { searchTitle.Visible = false; };
|
searchBox.OnSelected += (sender, userdata) => { searchTitle.Visible = false; };
|
||||||
searchBox.OnDeselected += (sender, userdata) => { searchTitle.Visible = true; };
|
searchBox.OnDeselected += (sender, userdata) => { searchTitle.Visible = true; };
|
||||||
|
|||||||
@@ -74,6 +74,7 @@
|
|||||||
<Character file="Content/Characters/Hammerhead/Hammerhead.xml" />
|
<Character file="Content/Characters/Hammerhead/Hammerhead.xml" />
|
||||||
<Outpost file="Content/Map/Outposts/Outpost.sub" />
|
<Outpost file="Content/Map/Outposts/Outpost.sub" />
|
||||||
<Outpost file="Content/Map/Outposts/Outpost2.sub" />
|
<Outpost file="Content/Map/Outposts/Outpost2.sub" />
|
||||||
|
<Outpost file="Content/Map/Outposts/Outpost3.sub" />
|
||||||
<Submarine file="Submarines/Orca.sub" />
|
<Submarine file="Submarines/Orca.sub" />
|
||||||
<Submarine file="Submarines/Typhon.sub" />
|
<Submarine file="Submarines/Typhon.sub" />
|
||||||
<Submarine file="Submarines/Selkie.sub" />
|
<Submarine file="Submarines/Selkie.sub" />
|
||||||
|
|||||||
@@ -391,6 +391,9 @@
|
|||||||
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Command\NavUI.png">
|
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Command\NavUI.png">
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
</Content>
|
</Content>
|
||||||
|
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Containers\DivingSuitLocker2.png">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Door\door2.png">
|
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Door\door2.png">
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
</Content>
|
</Content>
|
||||||
@@ -493,6 +496,9 @@
|
|||||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\OutpostWall_C.png">
|
<Content Include="$(MSBuildThisFileDirectory)Content\Map\OutpostWall_C.png">
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
</Content>
|
</Content>
|
||||||
|
<Content Include="$(MSBuildThisFileDirectory)Content\Map\SubRearBow2.png">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Ice\Zone4BaseTexture.png">
|
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Ice\Zone4BaseTexture.png">
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
</Content>
|
</Content>
|
||||||
@@ -2171,6 +2177,9 @@
|
|||||||
<None Include="$(MSBuildThisFileDirectory)Content\Map\Outposts\Outpost2.sub">
|
<None Include="$(MSBuildThisFileDirectory)Content\Map\Outposts\Outpost2.sub">
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
</None>
|
</None>
|
||||||
|
<None Include="$(MSBuildThisFileDirectory)Content\Map\Outposts\Outpost3.sub">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</None>
|
||||||
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore1.ogg">
|
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore1.ogg">
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
</None>
|
</None>
|
||||||
|
|||||||
@@ -350,6 +350,31 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
||||||
|
#endif
|
||||||
|
abandon = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
|
||||||
|
// TODO: use the collider size/reach?
|
||||||
|
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
|
||||||
|
{
|
||||||
|
HumanAIController.AnimController.Crouching = true;
|
||||||
|
}
|
||||||
|
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
|
||||||
|
bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach;
|
||||||
|
if (canOperate)
|
||||||
|
{
|
||||||
|
TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
|
||||||
|
}
|
||||||
|
var repairTool = weldingTool.GetComponent<RepairTool>();
|
||||||
|
if (repairTool == null)
|
||||||
|
{
|
||||||
|
#if DEBUG
|
||||||
|
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
||||||
#endif
|
#endif
|
||||||
abandon = true;
|
abandon = true;
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -73,21 +73,6 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(float deltaTime)
|
|
||||||
{
|
|
||||||
if (objectiveManager.CurrentObjective == this)
|
|
||||||
{
|
|
||||||
if (randomTimer > 0)
|
|
||||||
{
|
|
||||||
randomTimer -= deltaTime;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SetRandom();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool IsCompleted() => false;
|
public override bool IsCompleted() => false;
|
||||||
public override bool CanBeCompleted => true;
|
public override bool CanBeCompleted => true;
|
||||||
|
|
||||||
|
|||||||
@@ -294,6 +294,10 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
isCompleted = true;
|
isCompleted = true;
|
||||||
}
|
}
|
||||||
|
if (component.AIOperate(deltaTime, character, this))
|
||||||
|
{
|
||||||
|
isCompleted = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -132,11 +132,13 @@ namespace Barotrauma
|
|||||||
#else
|
#else
|
||||||
if (!CrewManager.GetCharacters().Contains(character)) { continue; }
|
if (!CrewManager.GetCharacters().Contains(character)) { continue; }
|
||||||
#endif
|
#endif
|
||||||
if (character.Submarine == Level.Loaded.StartOutpost && character.CurrentHull == startWatchman.CurrentHull)
|
if (character.Submarine == Level.Loaded.StartOutpost &&
|
||||||
|
Vector2.DistanceSquared(character.WorldPosition, startWatchman.WorldPosition) < 500.0f * 500.0f)
|
||||||
{
|
{
|
||||||
CreateDialog(new List<Character> { startWatchman }, "EnterStartOutpost", 5 * 60.0f);
|
CreateDialog(new List<Character> { startWatchman }, "EnterStartOutpost", 5 * 60.0f);
|
||||||
}
|
}
|
||||||
else if (character.Submarine == Level.Loaded.EndOutpost && character.CurrentHull == endWatchman.CurrentHull)
|
else if (character.Submarine == Level.Loaded.EndOutpost &&
|
||||||
|
Vector2.DistanceSquared(character.WorldPosition, endWatchman.WorldPosition) < 500.0f * 500.0f)
|
||||||
{
|
{
|
||||||
CreateDialog(new List<Character> { endWatchman }, "EnterEndOutpost", 5 * 60.0f);
|
CreateDialog(new List<Character> { endWatchman }, "EnterEndOutpost", 5 * 60.0f);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -962,6 +962,25 @@ namespace Barotrauma.Items.Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (targetItem.Prefab.DeconstructItems.Any())
|
||||||
|
{
|
||||||
|
inputContainer.Inventory.RemoveItem(targetItem);
|
||||||
|
Entity.Spawner.AddToRemoveQueue(targetItem);
|
||||||
|
MoveInputQueue();
|
||||||
|
PutItemsToLinkedContainer();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (outputContainer.Inventory.Items.All(i => i != null))
|
||||||
|
{
|
||||||
|
targetItem.Drop(dropper: null);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (targetItem.Prefab.DeconstructItems.Any())
|
if (targetItem.Prefab.DeconstructItems.Any())
|
||||||
{
|
{
|
||||||
inputContainer.Inventory.RemoveItem(targetItem);
|
inputContainer.Inventory.RemoveItem(targetItem);
|
||||||
|
|||||||
@@ -212,6 +212,33 @@ namespace Barotrauma.Items.Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Vector2? PosToMaintain
|
||||||
|
{
|
||||||
|
get { return posToMaintain; }
|
||||||
|
set { posToMaintain = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
struct ObstacleDebugInfo
|
||||||
|
{
|
||||||
|
public Vector2 Point1;
|
||||||
|
public Vector2 Point2;
|
||||||
|
|
||||||
|
public Vector2? Intersection;
|
||||||
|
|
||||||
|
public float Dot;
|
||||||
|
|
||||||
|
public Vector2 AvoidStrength;
|
||||||
|
|
||||||
|
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
|
||||||
|
{
|
||||||
|
Point1 = edge.Point1;
|
||||||
|
Point2 = edge.Point2;
|
||||||
|
Intersection = intersection;
|
||||||
|
Dot = dot;
|
||||||
|
AvoidStrength = avoidStrength;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//edge point 1, edge point 2, avoid strength
|
//edge point 1, edge point 2, avoid strength
|
||||||
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
|
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
|
||||||
|
|
||||||
|
|||||||
@@ -125,7 +125,14 @@ namespace Barotrauma.Items.Components
|
|||||||
for (int i = 0; i < labels.Length; i++)
|
for (int i = 0; i < labels.Length; i++)
|
||||||
{
|
{
|
||||||
labels[i] = i < newLabels.Length ? newLabels[i] : customInterfaceElementList[i].Label;
|
labels[i] = i < newLabels.Length ? newLabels[i] : customInterfaceElementList[i].Label;
|
||||||
customInterfaceElementList[i].Label = TextManager.Get(labels[i], returnNull: true) ?? labels[i];
|
if (Screen.Selected != GameMain.SubEditorScreen)
|
||||||
|
{
|
||||||
|
customInterfaceElementList[i].Label = TextManager.Get(labels[i], returnNull: true) ?? labels[i];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
customInterfaceElementList[i].Label = labels[i];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
UpdateLabelsProjSpecific();
|
UpdateLabelsProjSpecific();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1204,6 +1204,38 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void UpdateTransform()
|
||||||
|
{
|
||||||
|
Submarine prevSub = Submarine;
|
||||||
|
|
||||||
|
FindHull();
|
||||||
|
|
||||||
|
if (Submarine == null && prevSub != null)
|
||||||
|
{
|
||||||
|
body.SetTransform(body.SimPosition + prevSub.SimPosition, body.Rotation);
|
||||||
|
}
|
||||||
|
else if (Submarine != null && prevSub == null)
|
||||||
|
{
|
||||||
|
body.SetTransform(body.SimPosition - Submarine.SimPosition, body.Rotation);
|
||||||
|
}
|
||||||
|
else if (Submarine != null && prevSub != null && Submarine != prevSub)
|
||||||
|
{
|
||||||
|
body.SetTransform(body.SimPosition + prevSub.SimPosition - Submarine.SimPosition, body.Rotation);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
|
||||||
|
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
|
||||||
|
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
|
||||||
|
|
||||||
|
if (Math.Abs(body.LinearVelocity.X) > NetConfig.MaxPhysicsBodyVelocity ||
|
||||||
|
Math.Abs(body.LinearVelocity.Y) > NetConfig.MaxPhysicsBodyVelocity)
|
||||||
|
{
|
||||||
|
body.LinearVelocity = new Vector2(
|
||||||
|
MathHelper.Clamp(body.LinearVelocity.X, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity),
|
||||||
|
MathHelper.Clamp(body.LinearVelocity.Y, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Applies buoyancy, drag and angular drag caused by water
|
/// Applies buoyancy, drag and angular drag caused by water
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -443,12 +443,22 @@ namespace Barotrauma
|
|||||||
|
|
||||||
identifier = element.GetAttributeString("identifier", "");
|
identifier = element.GetAttributeString("identifier", "");
|
||||||
|
|
||||||
name = TextManager.Get("EntityName." + identifier, true) ?? element.GetAttributeString("name", "");
|
|
||||||
if (name == "") DebugConsole.ThrowError("Unnamed item in " + filePath + "!");
|
|
||||||
|
|
||||||
//nameidentifier can be used to make multiple items use the same names and descriptions
|
//nameidentifier can be used to make multiple items use the same names and descriptions
|
||||||
string nameIdentifier = element.GetAttributeString("nameidentifier", "");
|
string nameIdentifier = element.GetAttributeString("nameidentifier", "");
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(nameIdentifier))
|
||||||
|
{
|
||||||
|
name = TextManager.Get("EntityName." + identifier, true) ?? element.GetAttributeString("name", "");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
name = TextManager.Get("EntityName." + nameIdentifier, true) ?? element.GetAttributeString("name", "");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (name == "") { DebugConsole.ThrowError("Unnamed item in " + filePath + "!"); }
|
||||||
|
|
||||||
|
DebugConsole.Log(" " + name);
|
||||||
|
|
||||||
Aliases = element.GetAttributeStringArray("aliases", new string[0], convertToLowerInvariant: true);
|
Aliases = element.GetAttributeStringArray("aliases", new string[0], convertToLowerInvariant: true);
|
||||||
|
|
||||||
if (!Enum.TryParse(element.GetAttributeString("category", "Misc"), true, out MapEntityCategory category))
|
if (!Enum.TryParse(element.GetAttributeString("category", "Misc"), true, out MapEntityCategory category))
|
||||||
@@ -481,7 +491,15 @@ namespace Barotrauma
|
|||||||
|
|
||||||
SerializableProperty.DeserializeProperties(this, element);
|
SerializableProperty.DeserializeProperties(this, element);
|
||||||
|
|
||||||
string translatedDescription = TextManager.Get("EntityDescription." + identifier, true);
|
string translatedDescription = "";
|
||||||
|
if (string.IsNullOrEmpty(nameIdentifier))
|
||||||
|
{
|
||||||
|
translatedDescription = TextManager.Get("EntityDescription." + identifier, true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
translatedDescription = TextManager.Get("EntityDescription." + nameIdentifier, true);
|
||||||
|
}
|
||||||
if (!string.IsNullOrEmpty(translatedDescription)) Description = translatedDescription;
|
if (!string.IsNullOrEmpty(translatedDescription)) Description = translatedDescription;
|
||||||
|
|
||||||
foreach (XElement subElement in element.Elements())
|
foreach (XElement subElement in element.Elements())
|
||||||
|
|||||||
@@ -303,6 +303,25 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public string DisplayName
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
private set;
|
||||||
|
}
|
||||||
|
|
||||||
|
private string roomName;
|
||||||
|
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||||
|
public string RoomName
|
||||||
|
{
|
||||||
|
get { return roomName; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (roomName == value) { return; }
|
||||||
|
roomName = value;
|
||||||
|
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override Rectangle Rect
|
public override Rectangle Rect
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
|||||||
@@ -1364,7 +1364,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
foreach (Hull hull in matchingHulls)
|
foreach (Hull hull in matchingHulls)
|
||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(hull.RoomName))
|
if (string.IsNullOrEmpty(hull.RoomName) || !hull.RoomName.Contains("RoomName."))
|
||||||
{
|
{
|
||||||
hull.RoomName = hull.CreateRoomName();
|
hull.RoomName = hull.CreateRoomName();
|
||||||
}
|
}
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,3 +1,31 @@
|
|||||||
|
---------------------------------------------------------------------------------------------------------
|
||||||
|
v0.9.0.0
|
||||||
|
---------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
Additions and changes:
|
||||||
|
- Translations to German, Russian, French, Brazilian Portuguese, Traditional Chinese and Simplified Chinese.
|
||||||
|
- New logo and main menu art.
|
||||||
|
- 2 new outposts.
|
||||||
|
- New docking system.
|
||||||
|
- Numerous fixes and improvements to the crew AI. The biggest change is that the AI characters can now do
|
||||||
|
tasks by themselves even when they haven't been assigned an order.
|
||||||
|
- Lock the inventory when aiming with a railgun or a coilgun.
|
||||||
|
- Swap the order of the starting location & destination in nav terminals when playing in a mirrored sub.
|
||||||
|
|
||||||
|
Bugfixes:
|
||||||
|
- Fixed splash screens and tutorial videos crashing the Linux version.
|
||||||
|
- Fixed damaged item sprites not updating client-side after being repaired.
|
||||||
|
- Fixed characters occasionally taking impact damage when hitting walls while climbing.
|
||||||
|
- Improved the syncing of ragdolled characters.
|
||||||
|
- Fixed characters running more slowly when their torso is in a different hull than the feet (for example
|
||||||
|
in Humpback's bilge).
|
||||||
|
- Fixed items "vanishing" if they move directly from sub to another without going outside first.
|
||||||
|
- Fixed content package hash calculation failing if the package is not enabled and contains new monster files.
|
||||||
|
- Fixed inability to enable content packages if some of the files included in the package are already in
|
||||||
|
the game folder (which may happen, for example, if enabling a content package fails).
|
||||||
|
- Fixed AllowRagdollButton settings not being synced with clients, leading to strange ragdolling behavior
|
||||||
|
client-side if the server has disabled ragdolling.
|
||||||
|
|
||||||
---------------------------------------------------------------------------------------------------------
|
---------------------------------------------------------------------------------------------------------
|
||||||
v0.8.10.0
|
v0.8.10.0
|
||||||
---------------------------------------------------------------------------------------------------------
|
---------------------------------------------------------------------------------------------------------
|
||||||
|
|||||||
Reference in New Issue
Block a user