(bf7a77e38) Fixed monster names not being translated when hovered over

This commit is contained in:
Joonas Rikkonen
2019-05-16 06:59:03 +03:00
parent 86ddfb73d5
commit 61c5f52441
10 changed files with 201 additions and 30 deletions
@@ -174,6 +174,13 @@ namespace Barotrauma
{
DrawObjectiveIndicator(spriteBatch, cam, character, objectiveEntity, 1.0f);
}
}
public static void Draw(SpriteBatch spriteBatch, Character character, Camera cam)
{
if (GUI.DisableHUD) return;
character.CharacterHealth.Alignment = Alignment.Right;
foreach (Item brokenItem in brokenItems)
{
@@ -192,7 +199,7 @@ namespace Barotrauma
Vector2 startPos = character.DrawPosition + (character.FocusedCharacter.DrawPosition - character.DrawPosition) * 0.7f;
startPos = cam.WorldToScreen(startPos);
string focusName = character.FocusedCharacter.SpeciesName;
string focusName = character.FocusedCharacter.DisplayName;
if (character.FocusedCharacter.Info != null)
{
focusName = character.FocusedCharacter.Info.DisplayName;
@@ -363,7 +370,7 @@ namespace Barotrauma
{
GUIComponent.DrawToolTip(
spriteBatch,
character.Info?.Job == null ? character.Name : character.Name + " (" + character.Info.Job.Name + ")",
character.Info?.Job == null ? character.DisplayName : character.Name + " (" + character.Info.Job.Name + ")",
HUDLayoutSettings.PortraitArea);
}
}