Water dustparticle fixes, random variation in background color, submarine is automatically moved to origo when loading, configuring a fabricable item with no material requirements doesn't throw an error, AI characters can't open doors if in handcuffs, engines can be picked through doors

This commit is contained in:
Regalis
2016-02-20 18:24:38 +02:00
parent 8672a47a12
commit 619390ab72
21 changed files with 146 additions and 53 deletions
+15
View File
@@ -1,3 +1,18 @@
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v0.3.3.0
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- more visible indicators when taking damage, running out of oxygen or being crushed by pressure
- handcuffs
- changes in the welding/cutting targeting logic: it's now possible to target "corners" of the hull
even if the section of the wall is obstructed by adjacent walls
- fixed submarines spawning in a wrong position (e.g. inside walls) if the submarine has been built
far away from the coordinates (0,0)
- fixed a memory leak caused by item sprites
- character/inventory syncing bugfixes
- fixed spectators not seeing their own chat messages
- scrollable list of clients in the network statistics view
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v0.3.2.6
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