Water dustparticle fixes, random variation in background color, submarine is automatically moved to origo when loading, configuring a fabricable item with no material requirements doesn't throw an error, AI characters can't open doors if in handcuffs, engines can be picked through doors
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@@ -1,3 +1,18 @@
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v0.3.3.0
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- more visible indicators when taking damage, running out of oxygen or being crushed by pressure
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- handcuffs
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- changes in the welding/cutting targeting logic: it's now possible to target "corners" of the hull
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even if the section of the wall is obstructed by adjacent walls
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- fixed submarines spawning in a wrong position (e.g. inside walls) if the submarine has been built
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far away from the coordinates (0,0)
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- fixed a memory leak caused by item sprites
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- character/inventory syncing bugfixes
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- fixed spectators not seeing their own chat messages
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- scrollable list of clients in the network statistics view
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v0.3.2.6
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