Water dustparticle fixes, random variation in background color, submarine is automatically moved to origo when loading, configuring a fabricable item with no material requirements doesn't throw an error, AI characters can't open doors if in handcuffs, engines can be picked through doors
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@@ -286,7 +286,7 @@ namespace Barotrauma
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Character character = Character.Create(characterInfos[i], waypoints[i].WorldPosition);
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Character.Controlled = character;
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if (!character.Info.StartItemsGiven)
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if (character.Info!=null && !character.Info.StartItemsGiven)
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{
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character.GiveJobItems(waypoints[i]);
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character.Info.StartItemsGiven = true;
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