Water dustparticle fixes, random variation in background color, submarine is automatically moved to origo when loading, configuring a fabricable item with no material requirements doesn't throw an error, AI characters can't open doors if in handcuffs, engines can be picked through doors
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@@ -5,6 +5,7 @@
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name="Engine"
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linkable="true"
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category="Machine"
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pickthroughwalls="true"
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pickdistance="150">
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<Sprite texture ="engine.png" depth="0.8"/>
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@@ -46,15 +46,16 @@
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<Item name="ID Card"/>
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<Item name="Stun Baton"/>
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<Item name="Battery Cell"/>
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<Item name="Handcuffs"/>
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<Item name="Body Armor" equip="true"/>
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<Item name="Ballistic Helmet" equip="true"/>
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<Item name="Ballistic Helmet" equip="true"/>
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</Job>
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<Job name="Assistant" description="Assistants don't have any specific responsibilities or areas of expertise. This job is a good choice for newcomers who want to get a hang of working on board the submarine without taking up tasks that they aren't qualified for." allowalways="true">
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<Skills>
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<Skill name="Weapons" level="0,10"/>
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<Skill name="Construction" level="0,10"/>
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<Skill name="Electrical Engineering" level="0,10"/>
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<Skill name="Weapons" level="20,30"/>
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<Skill name="Construction" level="20,30"/>
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<Skill name="Electrical Engineering" level="20,30"/>
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</Skills>
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<Item name="ID Card"/>
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<Item name="Wrench"/>
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