Water dustparticle fixes, random variation in background color, submarine is automatically moved to origo when loading, configuring a fabricable item with no material requirements doesn't throw an error, AI characters can't open doors if in handcuffs, engines can be picked through doors

This commit is contained in:
Regalis
2016-02-20 18:24:38 +02:00
parent 8672a47a12
commit 619390ab72
21 changed files with 146 additions and 53 deletions
@@ -5,6 +5,7 @@
name="Engine"
linkable="true"
category="Machine"
pickthroughwalls="true"
pickdistance="150">
<Sprite texture ="engine.png" depth="0.8"/>
+5 -4
View File
@@ -46,15 +46,16 @@
<Item name="ID Card"/>
<Item name="Stun Baton"/>
<Item name="Battery Cell"/>
<Item name="Handcuffs"/>
<Item name="Body Armor" equip="true"/>
<Item name="Ballistic Helmet" equip="true"/>
<Item name="Ballistic Helmet" equip="true"/>
</Job>
<Job name="Assistant" description="Assistants don't have any specific responsibilities or areas of expertise. This job is a good choice for newcomers who want to get a hang of working on board the submarine without taking up tasks that they aren't qualified for." allowalways="true">
<Skills>
<Skill name="Weapons" level="0,10"/>
<Skill name="Construction" level="0,10"/>
<Skill name="Electrical Engineering" level="0,10"/>
<Skill name="Weapons" level="20,30"/>
<Skill name="Construction" level="20,30"/>
<Skill name="Electrical Engineering" level="20,30"/>
</Skills>
<Item name="ID Card"/>
<Item name="Wrench"/>
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