Unstable v0.15.17.0 (Hex is out of town edition)
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@@ -231,7 +231,7 @@ namespace Barotrauma
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Vector2 screenTargetPos = new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight) * 0.5f;
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if (CharacterHealth.OpenHealthWindow != null)
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{
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screenTargetPos.X = GameMain.GraphicsWidth * (CharacterHealth.OpenHealthWindow.Alignment == Alignment.Left ? 0.75f : 0.25f);
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screenTargetPos.X = GameMain.GraphicsWidth * (CharacterHealth.OpenHealthWindow.Alignment == Alignment.Left ? 0.6f : 0.4f);
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}
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else if (ConversationAction.IsDialogOpen)
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{
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@@ -305,7 +305,7 @@ namespace Barotrauma
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{
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string errorMsg = "Attempted to modify the state of the physics simulation while a time step was running.";
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DebugConsole.ThrowError(errorMsg, e);
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GameAnalyticsManager.AddErrorEventOnce("GameScreen.Update:WorldLockedException" + e.Message, GameAnalyticsSDK.Net.EGAErrorSeverity.Critical, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("GameScreen.Update:WorldLockedException" + e.Message, GameAnalyticsManager.ErrorSeverity.Critical, errorMsg);
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}
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#endif
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