Unstable v0.15.17.0 (Hex is out of town edition)
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@@ -257,7 +257,7 @@ namespace Barotrauma
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{
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string errorMsg = "Attempted to add a null item to entity spawn queue.\n" + Environment.StackTrace.CleanupStackTrace();
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue1:ItemPrefabNull", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue1:ItemPrefabNull", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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return;
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}
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spawnQueue.Enqueue(new ItemSpawnInfo(itemPrefab, worldPosition, onSpawned, condition, quality));
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@@ -270,7 +270,7 @@ namespace Barotrauma
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{
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string errorMsg = "Attempted to add a null item to entity spawn queue.\n" + Environment.StackTrace.CleanupStackTrace();
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue2:ItemPrefabNull", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue2:ItemPrefabNull", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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return;
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}
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spawnQueue.Enqueue(new ItemSpawnInfo(itemPrefab, position, sub, onSpawned, condition, quality));
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@@ -283,7 +283,7 @@ namespace Barotrauma
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{
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string errorMsg = "Attempted to add a null item to entity spawn queue.\n" + Environment.StackTrace.CleanupStackTrace();
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue3:ItemPrefabNull", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue3:ItemPrefabNull", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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return;
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}
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spawnQueue.Enqueue(new ItemSpawnInfo(itemPrefab, inventory, onSpawned, condition, quality)
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@@ -301,7 +301,7 @@ namespace Barotrauma
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{
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string errorMsg = "Attempted to add an empty/null species name to entity spawn queue.\n" + Environment.StackTrace.CleanupStackTrace();
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue4:SpeciesNameNullOrEmpty", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue4:SpeciesNameNullOrEmpty", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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return;
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}
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spawnQueue.Enqueue(new CharacterSpawnInfo(speciesName, worldPosition, onSpawn));
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@@ -314,7 +314,7 @@ namespace Barotrauma
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{
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string errorMsg = "Attempted to add an empty/null species name to entity spawn queue.\n" + Environment.StackTrace.CleanupStackTrace();
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue5:SpeciesNameNullOrEmpty", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue5:SpeciesNameNullOrEmpty", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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return;
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}
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spawnQueue.Enqueue(new CharacterSpawnInfo(speciesName, position, sub, onSpawn));
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@@ -327,7 +327,7 @@ namespace Barotrauma
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{
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string errorMsg = "Attempted to add an empty/null species name to entity spawn queue.\n" + Environment.StackTrace.CleanupStackTrace();
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue4:SpeciesNameNullOrEmpty", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue4:SpeciesNameNullOrEmpty", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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return;
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}
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spawnQueue.Enqueue(new CharacterSpawnInfo(speciesName, worldPosition, characterInfo, onSpawn));
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