Unstable v0.15.17.0 (Hex is out of town edition)
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@@ -100,7 +100,12 @@ namespace Barotrauma.Items.Components
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if (item.CurrentHull != null)
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{
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int waterPercentage = MathHelper.Clamp((int)Math.Ceiling(item.CurrentHull.WaterPercentage), 0, 100);
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int waterPercentage = 0;
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//ignore minuscule amounts of water
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if (item.CurrentHull.WaterVolume < 1.0f)
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{
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waterPercentage = MathHelper.Clamp((int)Math.Ceiling(item.CurrentHull.WaterPercentage), 0, 100);
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}
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item.SendSignal(waterPercentage.ToString(), "water_%");
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}
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string highPressureOut = (item.CurrentHull == null || item.CurrentHull.LethalPressure > 5.0f) ? "1" : "0";
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