Unstable v0.15.17.0 (Hex is out of town edition)

This commit is contained in:
Juan Pablo Arce
2021-12-03 13:31:10 -03:00
parent cd5c8f3e13
commit 617d9ede88
245 changed files with 8088 additions and 5842 deletions
@@ -186,6 +186,13 @@ namespace Barotrauma.Items.Components
[Serialize(0.0f, true)]
public float CorrectTurbineOutput { get; set; }
[Editable, Serialize(true, true)]
public bool ExplosionDamagesOtherSubs
{
get;
set;
}
public Reactor(Item item, XElement element)
: base(item, element)
{
@@ -544,6 +551,20 @@ namespace Barotrauma.Items.Components
if (item.Condition <= 0.0f) { return; }
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return; }
if (!ExplosionDamagesOtherSubs && (statusEffectLists?.ContainsKey(ActionType.OnBroken) ?? false))
{
foreach (var statusEffect in statusEffectLists[ActionType.OnBroken])
{
foreach (Explosion explosion in statusEffect.Explosions)
{
foreach (Submarine sub in Submarine.Loaded)
{
if (sub != item.Submarine) { explosion.IgnoredSubmarines.Add(sub); }
}
}
}
}
item.Condition = 0.0f;
fireTimer = 0.0f;
meltDownTimer = 0.0f;
@@ -600,7 +621,7 @@ namespace Barotrauma.Items.Components
var container = item.GetComponent<ItemContainer>();
if (objective.SubObjectives.None())
{
var containObjective = AIContainItems<Reactor>(container, character, objective, itemCount: 1, equip: true, removeEmpty: true, spawnItemIfNotFound: character.TeamID == CharacterTeamType.FriendlyNPC, dropItemOnDeselected: true);
var containObjective = AIContainItems<Reactor>(container, character, objective, itemCount: 1, equip: true, removeEmpty: true, spawnItemIfNotFound: !character.IsOnPlayerTeam, dropItemOnDeselected: true);
containObjective.Completed += ReportFuelRodCount;
containObjective.Abandoned += ReportFuelRodCount;
character.Speak(TextManager.Get("DialogReactorFuel"), null, 0.0f, "reactorfuel", 30.0f);