Unstable v0.15.17.0 (Hex is out of town edition)
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@@ -61,14 +61,14 @@ namespace Barotrauma.Items.Components
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public IEnumerable<LimbPos> LimbPositions { get { return limbPositions; } }
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[Editable, Serialize(false, false, description: "When enabled, the item will continuously send out a 0/1 signal and interacting with it will flip the signal (making the item behave like a switch). When disabled, the item will simply send out 1 when interacted with.")]
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[Editable, Serialize(false, false, description: "When enabled, the item will continuously send out a 0/1 signal and interacting with it will flip the signal (making the item behave like a switch). When disabled, the item will simply send out 1 when interacted with.", alwaysUseInstanceValues: true)]
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public bool IsToggle
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{
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get;
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set;
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}
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[Editable, Serialize(false, false, description: "Whether the item is toggled on/off. Only valid if IsToggle is set to true.")]
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[Editable, Serialize(false, false, description: "Whether the item is toggled on/off. Only valid if IsToggle is set to true.", alwaysUseInstanceValues: true)]
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public bool State
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{
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get;
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