Unstable v0.15.17.0 (Hex is out of town edition)
This commit is contained in:
@@ -0,0 +1,230 @@
|
||||
using System;
|
||||
using Barotrauma.Steam;
|
||||
using RestSharp;
|
||||
using System.Net;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public static partial class GameAnalyticsManager
|
||||
{
|
||||
public enum Consent
|
||||
{
|
||||
/// <summary>
|
||||
/// No attempt to contact the consent server has been made
|
||||
/// </summary>
|
||||
Unknown,
|
||||
|
||||
/// <summary>
|
||||
/// An error occurred while attempting to retrieve consent status
|
||||
/// </summary>
|
||||
Error,
|
||||
|
||||
/// <summary>
|
||||
/// The consent status was not saved on the remote database
|
||||
/// </summary>
|
||||
Ask,
|
||||
|
||||
/// <summary>
|
||||
/// The user explicitly denied consent
|
||||
/// </summary>
|
||||
No,
|
||||
|
||||
/// <summary>
|
||||
/// The user explicitly granted consent
|
||||
/// </summary>
|
||||
Yes
|
||||
}
|
||||
|
||||
public static Consent UserConsented { get; private set; } = Consent.Unknown;
|
||||
|
||||
public static bool SendUserStatistics => UserConsented == Consent.Yes && loadedImplementation != null;
|
||||
|
||||
private static bool consentTextAvailable
|
||||
=> TextManager.ContainsTag("statisticsconsentheader")
|
||||
&& TextManager.ContainsTag("statisticsconsenttext");
|
||||
|
||||
private readonly static string consentServerUrl = "https://barotraumagame.com/baromaster/";
|
||||
private readonly static string consentServerFile = "consentserver.php";
|
||||
|
||||
private static string GetAuthTicket()
|
||||
{
|
||||
Steamworks.AuthTicket authTicket = SteamManager.GetAuthSessionTicket();
|
||||
//convert byte array to hex
|
||||
return BitConverter.ToString(authTicket.Data).Replace("-", "");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the consent status. This method cannot be called to
|
||||
/// set the status to Consent.Yes; only a positive response from
|
||||
/// the database or the user accepting via the privacy policy
|
||||
/// prompt should enable it.
|
||||
/// </summary>
|
||||
public static void SetConsent(Consent consent)
|
||||
{
|
||||
if (consent == Consent.Yes)
|
||||
{
|
||||
throw new Exception(
|
||||
"Cannot call SetConsent with value Consent.Yes, must only be set to this value via consent prompt");
|
||||
}
|
||||
SetConsentInternal(consent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implementation of the bulk of SetConsent.
|
||||
/// DO NOT CALL THIS UNLESS NEEDED.
|
||||
/// </summary>
|
||||
private static void SetConsentInternal(Consent consent)
|
||||
{
|
||||
if (UserConsented == consent) { return; }
|
||||
|
||||
if (consent == Consent.Ask)
|
||||
{
|
||||
CreateConsentPrompt();
|
||||
}
|
||||
|
||||
if (consent != Consent.No && consent != Consent.Yes)
|
||||
{
|
||||
UserConsented = consent;
|
||||
ShutDown();
|
||||
return;
|
||||
}
|
||||
if (consent == Consent.No)
|
||||
{
|
||||
UserConsented = consent;
|
||||
ShutDown();
|
||||
}
|
||||
|
||||
string authTicketStr;
|
||||
try
|
||||
{
|
||||
authTicketStr = GetAuthTicket();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Error in GameAnalyticsManager.SetConsent. Could not get a Steam authentication ticket.", e);
|
||||
return;
|
||||
}
|
||||
|
||||
RestClient client = null;
|
||||
try
|
||||
{
|
||||
client = new RestClient(consentServerUrl);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Error while connecting to consent server", e);
|
||||
}
|
||||
if (client == null) { return; }
|
||||
|
||||
var request = new RestRequest(consentServerFile, Method.GET);
|
||||
request.AddParameter("authticket", authTicketStr);
|
||||
request.AddParameter("action", "setconsent");
|
||||
request.AddParameter("consent", consent == Consent.Yes ? 1 : 0);
|
||||
|
||||
var response = client.Execute(request, Method.GET);
|
||||
if (CheckResponse(response))
|
||||
{
|
||||
UserConsented = consent;
|
||||
if (consent == Consent.Yes)
|
||||
{
|
||||
Init();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static partial void CreateConsentPrompt();
|
||||
|
||||
public static void InitIfConsented()
|
||||
{
|
||||
if (!consentTextAvailable)
|
||||
{
|
||||
SetConsent(Consent.Unknown);
|
||||
return;
|
||||
}
|
||||
|
||||
static void error(string reason, Exception exception)
|
||||
{
|
||||
DebugConsole.ThrowError($"Error in GameAnalyticsManager.GetConsent: {reason}", exception);
|
||||
SetConsent(Consent.Error);
|
||||
}
|
||||
|
||||
string authTicketStr;
|
||||
try
|
||||
{
|
||||
authTicketStr = GetAuthTicket();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
error("Could not get a Steam authentication ticket.", e);
|
||||
return;
|
||||
}
|
||||
|
||||
RestClient client;
|
||||
try
|
||||
{
|
||||
client = new RestClient(consentServerUrl);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
error("Error while connecting to consent server.", e);
|
||||
return;
|
||||
}
|
||||
|
||||
var request = new RestRequest(consentServerFile, Method.GET);
|
||||
request.AddParameter("authticket", authTicketStr);
|
||||
request.AddParameter("action", "getconsent");
|
||||
|
||||
TaskPool.Add($"{nameof(GameAnalyticsManager)}.{nameof(InitIfConsented)}", client.ExecuteAsync(request), (t) =>
|
||||
{
|
||||
if (t.Exception != null)
|
||||
{
|
||||
error("Error executing the request to the consent server.", t.Exception.InnerException);
|
||||
return;
|
||||
}
|
||||
|
||||
var response = ((Task<IRestResponse>)t).Result;
|
||||
if (!CheckResponse(response))
|
||||
{
|
||||
SetConsent(Consent.Error);
|
||||
}
|
||||
else if (string.IsNullOrEmpty(response.Content))
|
||||
{
|
||||
SetConsent(Consent.Ask);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetConsentInternal(response.Content[0] == '1'
|
||||
? Consent.Yes
|
||||
: Consent.No);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private static bool CheckResponse(IRestResponse response)
|
||||
{
|
||||
if (response.ErrorException != null)
|
||||
{
|
||||
DebugConsole.ThrowError(TextManager.GetWithVariable("MasterServerErrorException", "[error]", response.ErrorException.ToString()));
|
||||
return false;
|
||||
}
|
||||
else if (response.StatusCode != HttpStatusCode.OK)
|
||||
{
|
||||
switch (response.StatusCode)
|
||||
{
|
||||
case HttpStatusCode.NotFound:
|
||||
DebugConsole.ThrowError(TextManager.GetWithVariable("MasterServerError404", "[masterserverurl]", consentServerUrl));
|
||||
break;
|
||||
case HttpStatusCode.ServiceUnavailable:
|
||||
DebugConsole.ThrowError(TextManager.Get("MasterServerErrorUnavailable"));
|
||||
break;
|
||||
default:
|
||||
DebugConsole.ThrowError(TextManager.GetWithVariables("MasterServerErrorDefault", new string[2] { "[statuscode]", "[statusdescription]" },
|
||||
new string[2] { response.StatusCode.ToString(), response.StatusDescription }));
|
||||
break;
|
||||
}
|
||||
}
|
||||
return response.StatusCode == HttpStatusCode.OK;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user