Unstable v0.15.17.0 (Hex is out of town edition)
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@@ -364,7 +364,7 @@ namespace Barotrauma
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#if DEBUG
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DebugConsole.ThrowError("Attempted to access a removed limb.\n" + Environment.StackTrace.CleanupStackTrace());
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#endif
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GameAnalyticsManager.AddErrorEventOnce("Limb.LinearVelocity:SimPosition", GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
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GameAnalyticsManager.AddErrorEventOnce("Limb.LinearVelocity:SimPosition", GameAnalyticsManager.ErrorSeverity.Error,
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"Attempted to access a removed limb.\n" + Environment.StackTrace.CleanupStackTrace());
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return Vector2.Zero;
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}
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@@ -381,7 +381,7 @@ namespace Barotrauma
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#if DEBUG
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DebugConsole.ThrowError("Attempted to access a removed limb.\n" + Environment.StackTrace.CleanupStackTrace());
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#endif
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GameAnalyticsManager.AddErrorEventOnce("Limb.LinearVelocity:SimPosition", GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
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GameAnalyticsManager.AddErrorEventOnce("Limb.LinearVelocity:SimPosition", GameAnalyticsManager.ErrorSeverity.Error,
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"Attempted to access a removed limb.\n" + Environment.StackTrace.CleanupStackTrace());
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return 0.0f;
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}
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@@ -401,7 +401,7 @@ namespace Barotrauma
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#if DEBUG
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DebugConsole.ThrowError("Attempted to access a removed limb.\n" + Environment.StackTrace.CleanupStackTrace());
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#endif
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GameAnalyticsManager.AddErrorEventOnce("Limb.Mass:AccessRemoved", GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
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GameAnalyticsManager.AddErrorEventOnce("Limb.Mass:AccessRemoved", GameAnalyticsManager.ErrorSeverity.Error,
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"Attempted to access a removed limb.\n" + Environment.StackTrace.CleanupStackTrace());
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return 1.0f;
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}
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@@ -420,7 +420,7 @@ namespace Barotrauma
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#if DEBUG
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DebugConsole.ThrowError("Attempted to access a removed limb.\n" + Environment.StackTrace.CleanupStackTrace());
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#endif
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GameAnalyticsManager.AddErrorEventOnce("Limb.LinearVelocity:AccessRemoved", GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
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GameAnalyticsManager.AddErrorEventOnce("Limb.LinearVelocity:AccessRemoved", GameAnalyticsManager.ErrorSeverity.Error,
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"Attempted to access a removed limb.\n" + Environment.StackTrace.CleanupStackTrace());
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return Vector2.Zero;
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}
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@@ -471,7 +471,7 @@ namespace Barotrauma
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if (!MathUtils.IsValid(value))
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{
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string errorMsg = "Attempted to set the anchor A of a limb's pull joint to an invalid value (" + value + ")\n" + Environment.StackTrace.CleanupStackTrace();
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GameAnalyticsManager.AddErrorEventOnce("Limb.SetPullJointAnchorA:InvalidValue", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("Limb.SetPullJointAnchorA:InvalidValue", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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#if DEBUG
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DebugConsole.ThrowError(errorMsg);
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#endif
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@@ -485,7 +485,7 @@ namespace Barotrauma
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", limb enabled: " + body.Enabled +
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", simple physics enabled: " + character.AnimController.SimplePhysicsEnabled + ")\n"
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+ Environment.StackTrace.CleanupStackTrace();
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GameAnalyticsManager.AddErrorEventOnce("Limb.SetPullJointAnchorA:ExcessiveValue", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("Limb.SetPullJointAnchorA:ExcessiveValue", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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#if DEBUG
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DebugConsole.ThrowError(errorMsg);
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#endif
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@@ -504,7 +504,7 @@ namespace Barotrauma
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if (!MathUtils.IsValid(value))
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{
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string errorMsg = "Attempted to set the anchor B of a limb's pull joint to an invalid value (" + value + ")\n" + Environment.StackTrace.CleanupStackTrace();
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GameAnalyticsManager.AddErrorEventOnce("Limb.SetPullJointAnchorB:InvalidValue", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("Limb.SetPullJointAnchorB:InvalidValue", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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#if DEBUG
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DebugConsole.ThrowError(errorMsg);
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#endif
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@@ -518,7 +518,7 @@ namespace Barotrauma
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", limb enabled: " + body.Enabled +
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", simple physics enabled: " + character.AnimController.SimplePhysicsEnabled + ")\n"
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+ Environment.StackTrace.CleanupStackTrace();
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GameAnalyticsManager.AddErrorEventOnce("Limb.SetPullJointAnchorB:ExcessiveValue", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("Limb.SetPullJointAnchorB:ExcessiveValue", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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#if DEBUG
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DebugConsole.ThrowError(errorMsg);
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#endif
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