Unstable v0.15.17.0 (Hex is out of town edition)
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+13
-3
@@ -11,6 +11,7 @@ namespace Barotrauma
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public override string Identifier { get; set; } = "get items";
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public override string DebugTag => $"{Identifier}";
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public override bool KeepDivingGearOn => true;
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public override bool AllowMultipleInstances => true;
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public bool AllowStealing { get; set; }
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public bool TakeWholeStack { get; set; }
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@@ -21,6 +22,7 @@ namespace Barotrauma
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public bool EvaluateCombatPriority { get; set; }
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public bool CheckPathForEachItem { get; set; }
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public bool RequireLoaded { get; set; }
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public bool RequireAllItems { get; set; }
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private readonly ImmutableArray<string> gearTags;
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private readonly string[] ignoredTags;
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@@ -47,9 +49,11 @@ namespace Barotrauma
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{
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foreach (string tag in gearTags)
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{
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if (subObjectives.Any(so => so is AIObjectiveGetItem getItem && getItem.IdentifiersOrTags.Contains(tag))) { continue; }
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int count = gearTags.Count(t => t == tag);
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AIObjectiveGetItem? getItem = null;
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TryAddSubObjective(ref getItem, () =>
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new AIObjectiveGetItem(character, tag, objectiveManager, Equip, CheckInventory)
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TryAddSubObjective(ref getItem, () =>
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new AIObjectiveGetItem(character, tag, objectiveManager, Equip, CheckInventory && count <= 1)
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{
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AllowVariants = AllowVariants,
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Wear = Wear,
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@@ -57,7 +61,9 @@ namespace Barotrauma
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AllowStealing = AllowStealing,
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ignoredIdentifiersOrTags = ignoredTags,
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CheckPathForEachItem = CheckPathForEachItem,
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RequireLoaded = RequireLoaded
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RequireLoaded = RequireLoaded,
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ItemCount = count,
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SpeakIfFails = RequireAllItems
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},
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onCompleted: () =>
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{
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@@ -75,6 +81,10 @@ namespace Barotrauma
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achievedItems.Remove(item);
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}
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RemoveSubObjective(ref getItem);
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if (RequireAllItems)
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{
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Abandon = true;
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}
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});
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}
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subObjectivesCreated = true;
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