Unstable v0.15.17.0 (Hex is out of town edition)
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+5
-3
@@ -52,9 +52,11 @@ namespace Barotrauma
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}
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else
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{
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Priority = (objectiveManager.IsCurrentOrder<AIObjectiveGoTo>() ||
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objectiveManager.IsCurrentOrder<AIObjectiveReturn>() ||
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objectiveManager.Objectives.Any(o => o.Priority > 0 && o is AIObjectiveCombat))
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Priority = (
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objectiveManager.HasOrder<AIObjectiveGoTo>(o => o.Priority > 0) ||
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objectiveManager.HasOrder<AIObjectiveReturn>(o => o.Priority > 0) ||
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objectiveManager.HasActiveObjective<AIObjectiveRescue>() ||
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objectiveManager.Objectives.Any(o => o is AIObjectiveCombat && o.Priority > 0))
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&& HumanAIController.HasDivingSuit(character) ? 0 : 100;
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}
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}
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