Unstable v0.15.17.0 (Hex is out of town edition)

This commit is contained in:
Juan Pablo Arce
2021-12-03 13:31:10 -03:00
parent cd5c8f3e13
commit 617d9ede88
245 changed files with 8088 additions and 5842 deletions
@@ -31,7 +31,7 @@ namespace Barotrauma
protected override AIObjective ObjectiveConstructor(Character target)
{
AIObjectiveCombat.CombatMode combatMode = target.IsEscorted && character.TeamID == CharacterTeamType.Team1 ? AIObjectiveCombat.CombatMode.Arrest : AIObjectiveCombat.CombatMode.Offensive;
AIObjectiveCombat.CombatMode combatMode = ShouldArrest(target, character) ? AIObjectiveCombat.CombatMode.Arrest : AIObjectiveCombat.CombatMode.Offensive;
var combatObjective = new AIObjectiveCombat(character, target, combatMode, objectiveManager, PriorityModifier);
if (character.TeamID == CharacterTeamType.FriendlyNPC && target.TeamID == CharacterTeamType.Team1 && GameMain.GameSession?.GameMode is CampaignMode campaign)
{
@@ -41,7 +41,7 @@ namespace Barotrauma
combatObjective.holdFireCondition = () =>
{
//hold fire while the enemy is in the airlock (except if they've attacked us)
if (HumanAIController.GetDamageDoneByAttacker(target) > 0.0f) { return false; }
if (character.GetDamageDoneByAttacker(target) > 0.0f) { return false; }
return target.CurrentHull == null || target.CurrentHull.OutpostModuleTags.Any(t => t.Equals("airlock", System.StringComparison.OrdinalIgnoreCase));
};
character.Speak(TextManager.Get("dialogenteroutpostwarning"), null, Rand.Range(0.5f, 1.0f), "leaveoutpostwarning", 30.0f);
@@ -65,7 +65,13 @@ namespace Barotrauma
if (HumanAIController.IsFriendly(character, target)) { return false; }
if (!character.Submarine.IsConnectedTo(target.Submarine)) { return false; }
if (target.HasAbilityFlag(AbilityFlags.IgnoredByEnemyAI)) { return false; }
if (ShouldArrest(target, character) && target.HasEquippedItem("handlocker")) { return false; }
return true;
}
public static bool ShouldArrest(Character target, Character character)
{
return target != null && target.IsEscorted && character.TeamID == CharacterTeamType.Team1;
}
}
}