Unstable v0.15.17.0 (Hex is out of town edition)
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+20
-7
@@ -11,12 +11,11 @@ namespace Barotrauma
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public Func<Item, float> GetItemPriority;
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public int targetItemCount = 1;
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public string[] ignoredContainerIdentifiers;
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public bool checkInventory = true;
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//if the item can't be found, spawn it in the character's inventory (used by outpost NPCs)
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private bool spawnItemIfNotFound = false;
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//if the item can't be found, spawn it in the character's inventory (used by outpost NPCs and in some cases also enemy NPCs, like pirates)
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private readonly bool spawnItemIfNotFound;
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//can either be a tag or an identifier
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public readonly string[] itemIdentifiers;
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@@ -35,9 +34,24 @@ namespace Barotrauma
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public bool Equip { get; set; }
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public bool RemoveEmpty { get; set; } = true;
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public bool RemoveExisting { get; set; }
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/// <summary>
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/// Only remove existing items when the contain target can't be put in the inventory
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/// </summary>
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public bool RemoveExistingWhenNecessary { get; set; }
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public Func<Item, bool> RemoveExistingPredicate { get; set; }
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public int? RemoveMax { get; set; }
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public bool MoveWholeStack { get; set; }
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private int _itemCount = 1;
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public int ItemCount
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{
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get { return _itemCount; }
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set
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{
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_itemCount = Math.Max(value, 1);
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}
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}
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public AIObjectiveContainItem(Character character, Item item, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
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: base(character, objectiveManager, priorityModifier)
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@@ -83,7 +97,7 @@ namespace Barotrauma
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containedItemCount++;
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}
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}
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return containedItemCount >= targetItemCount;
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return containedItemCount >= ItemCount;
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}
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}
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@@ -106,9 +120,9 @@ namespace Barotrauma
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}
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if (character.CanInteractWith(container.Item, checkLinked: false))
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{
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if (RemoveExisting)
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if (RemoveExisting || (RemoveExistingWhenNecessary && !container.Inventory.CanBePut(item)))
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{
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HumanAIController.UnequipContainedItems(container.Item);
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HumanAIController.UnequipContainedItems(container.Item, predicate: RemoveExistingPredicate, unequipMax: RemoveMax);
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}
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else if (RemoveEmpty)
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{
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@@ -127,7 +141,6 @@ namespace Barotrauma
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container.Inventory.TryPutItem(item, null);
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}
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}
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IsCompleted = true;
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}
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}
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