Unstable v0.15.17.0 (Hex is out of town edition)

This commit is contained in:
Juan Pablo Arce
2021-12-03 13:31:10 -03:00
parent cd5c8f3e13
commit 617d9ede88
245 changed files with 8088 additions and 5842 deletions
@@ -1,5 +1,4 @@
using Barotrauma.Extensions;
using Barotrauma.Items.Components;
using Barotrauma.Items.Components;
using Barotrauma.Networking;
using FarseerPhysics;
using Microsoft.Xna.Framework;
@@ -125,6 +124,8 @@ namespace Barotrauma
minGapSize = ConvertUnits.ToDisplayUnits(Math.Min(colliderWidth, colliderLength));
}
public virtual void OnHealed(Character healer, float healAmount) { }
public virtual void OnAttacked(Character attacker, AttackResult attackResult) { }
public virtual void SelectTarget(AITarget target) { }
@@ -306,14 +307,15 @@ namespace Barotrauma
public void UnequipEmptyItems(Item parentItem, bool avoidDroppingInSea = true) => UnequipEmptyItems(Character, parentItem, avoidDroppingInSea);
public void UnequipContainedItems(Item parentItem, Func<Item, bool> predicate = null, bool avoidDroppingInSea = true) => UnequipContainedItems(Character, parentItem, predicate, avoidDroppingInSea);
public void UnequipContainedItems(Item parentItem, Func<Item, bool> predicate = null, bool avoidDroppingInSea = true, int? unequipMax = null) => UnequipContainedItems(Character, parentItem, predicate, avoidDroppingInSea, unequipMax);
public static void UnequipEmptyItems(Character character, Item parentItem, bool avoidDroppingInSea = true) => UnequipContainedItems(character, parentItem, it => it.Condition <= 0, avoidDroppingInSea);
public static void UnequipContainedItems(Character character, Item parentItem, Func<Item, bool> predicate, bool avoidDroppingInSea = true)
public static void UnequipContainedItems(Character character, Item parentItem, Func<Item, bool> predicate, bool avoidDroppingInSea = true, int? unequipMax = null)
{
var inventory = parentItem.OwnInventory;
if (inventory == null) { return; }
int removed = 0;
if (predicate == null || inventory.AllItems.Any(predicate))
{
foreach (Item containedItem in inventory.AllItemsMod)
@@ -326,10 +328,12 @@ namespace Barotrauma
// If we are not inside a friendly sub (= same team), try to put the item in the inventory instead dropping it.
if (character.Inventory.TryPutItem(containedItem, character, CharacterInventory.anySlot))
{
if (unequipMax.HasValue && ++removed >= unequipMax) { return; }
continue;
}
}
containedItem.Drop(character);
if (unequipMax.HasValue && ++removed >= unequipMax) { return; }
}
}
}