Unstable v0.15.17.0 (Hex is out of town edition)
This commit is contained in:
+5
-7
@@ -125,7 +125,7 @@ namespace Barotrauma.Networking
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catch (Exception e)
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{
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string errorMsg = "Server failed to read an incoming message. {" + e + "}\n" + e.StackTrace.CleanupStackTrace();
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GameAnalyticsManager.AddErrorEventOnce("LidgrenServerPeer.Update:ClientReadException" + e.TargetSite.ToString(), GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("LidgrenServerPeer.Update:ClientReadException" + e.TargetSite.ToString(), GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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#if DEBUG
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DebugConsole.ThrowError(errorMsg);
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#else
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@@ -208,15 +208,13 @@ namespace Barotrauma.Networking
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PendingClient pendingClient = pendingClients.Find(c => (c.Connection is LidgrenConnection l) && l.NetConnection == inc.SenderConnection);
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byte incByte = inc.ReadByte();
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bool isCompressed = (incByte & (byte)PacketHeader.IsCompressed) != 0;
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bool isConnectionInitializationStep = (incByte & (byte)PacketHeader.IsConnectionInitializationStep) != 0;
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PacketHeader packetHeader = (PacketHeader)inc.ReadByte();
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if (isConnectionInitializationStep && pendingClient != null)
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if (packetHeader.IsConnectionInitializationStep() && pendingClient != null)
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{
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ReadConnectionInitializationStep(pendingClient, new ReadWriteMessage(inc.Data, (int)inc.Position, inc.LengthBits, false));
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}
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else if (!isConnectionInitializationStep)
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else if (!packetHeader.IsConnectionInitializationStep())
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{
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LidgrenConnection conn = connectedClients.Find(c => (c is LidgrenConnection l) && l.NetConnection == inc.SenderConnection) as LidgrenConnection;
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if (conn == null)
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@@ -242,7 +240,7 @@ namespace Barotrauma.Networking
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//DebugConsole.NewMessage(isCompressed + " " + isConnectionInitializationStep + " " + (int)incByte + " " + length);
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IReadMessage msg = new ReadOnlyMessage(inc.Data, isCompressed, inc.PositionInBytes, length, conn);
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IReadMessage msg = new ReadOnlyMessage(inc.Data, packetHeader.IsCompressed(), inc.PositionInBytes, length, conn);
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OnMessageReceived?.Invoke(conn, msg);
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}
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}
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+13
-18
@@ -102,7 +102,7 @@ namespace Barotrauma.Networking
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catch (Exception e)
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{
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string errorMsg = "Server failed to read an incoming message. {" + e + "}\n" + e.StackTrace.CleanupStackTrace();
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GameAnalyticsManager.AddErrorEventOnce("SteamP2PServerPeer.Update:ClientReadException" + e.TargetSite.ToString(), GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("SteamP2PServerPeer.Update:ClientReadException" + e.TargetSite.ToString(), GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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#if DEBUG
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DebugConsole.ThrowError(errorMsg);
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#else
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@@ -125,14 +125,9 @@ namespace Barotrauma.Networking
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UInt64 senderSteamId = inc.ReadUInt64();
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UInt64 ownerSteamId = inc.ReadUInt64();
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byte incByte = inc.ReadByte();
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bool isCompressed = (incByte & (byte)PacketHeader.IsCompressed) != 0;
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bool isConnectionInitializationStep = (incByte & (byte)PacketHeader.IsConnectionInitializationStep) != 0;
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bool isDisconnectMessage = (incByte & (byte)PacketHeader.IsDisconnectMessage) != 0;
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bool isServerMessage = (incByte & (byte)PacketHeader.IsServerMessage) != 0;
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bool isHeartbeatMessage = (incByte & (byte)PacketHeader.IsHeartbeatMessage) != 0;
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PacketHeader packetHeader = (PacketHeader)inc.ReadByte();
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if (isServerMessage)
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if (packetHeader.IsServerMessage())
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{
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DebugConsole.ThrowError("Got server message from" + senderSteamId.ToString());
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return;
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@@ -160,7 +155,7 @@ namespace Barotrauma.Networking
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}
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return;
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}
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else if (isDisconnectMessage)
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else if (packetHeader.IsDisconnectMessage())
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{
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if (pendingClient != null)
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{
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@@ -174,12 +169,12 @@ namespace Barotrauma.Networking
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}
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return;
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}
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else if (isHeartbeatMessage)
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else if (packetHeader.IsHeartbeatMessage())
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{
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//message exists solely as a heartbeat, ignore its contents
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return;
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}
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else if (isConnectionInitializationStep)
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else if (packetHeader.IsConnectionInitializationStep())
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{
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if (pendingClient != null)
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@@ -203,7 +198,7 @@ namespace Barotrauma.Networking
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{
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UInt16 length = inc.ReadUInt16();
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IReadMessage msg = new ReadOnlyMessage(inc.Buffer, isCompressed, inc.BytePosition, length, connectedClient);
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IReadMessage msg = new ReadOnlyMessage(inc.Buffer, packetHeader.IsCompressed(), inc.BytePosition, length, connectedClient);
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OnMessageReceived?.Invoke(connectedClient, msg);
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}
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}
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@@ -211,17 +206,17 @@ namespace Barotrauma.Networking
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{
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if (OwnerConnection != null) { (OwnerConnection as SteamP2PConnection).Heartbeat(); }
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if (isDisconnectMessage)
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if (packetHeader.IsDisconnectMessage())
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{
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DebugConsole.ThrowError("Received disconnect message from owner");
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return;
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}
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if (isServerMessage)
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if (packetHeader.IsServerMessage())
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{
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DebugConsole.ThrowError("Received server message from owner");
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return;
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}
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if (isConnectionInitializationStep)
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if (packetHeader.IsConnectionInitializationStep())
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{
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if (OwnerConnection == null)
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{
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@@ -236,7 +231,7 @@ namespace Barotrauma.Networking
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}
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return;
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}
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if (isHeartbeatMessage)
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if (packetHeader.IsHeartbeatMessage())
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{
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return;
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}
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@@ -244,7 +239,7 @@ namespace Barotrauma.Networking
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{
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UInt16 length = inc.ReadUInt16();
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IReadMessage msg = new ReadOnlyMessage(inc.Buffer, isCompressed, inc.BytePosition, length, OwnerConnection);
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IReadMessage msg = new ReadOnlyMessage(inc.Buffer, packetHeader.IsCompressed(), inc.BytePosition, length, OwnerConnection);
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OnMessageReceived?.Invoke(OwnerConnection, msg);
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}
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}
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@@ -267,7 +262,7 @@ namespace Barotrauma.Networking
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}
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IWriteMessage msgToSend = new WriteOnlyMessage();
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byte[] msgData = new byte[msg.LengthBytes];
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byte[] msgData = new byte[16];
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msg.PrepareForSending(ref msgData, out bool isCompressed, out int length);
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msgToSend.Write(conn.SteamID);
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msgToSend.Write((byte)deliveryMethod);
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