Unstable v0.15.17.0 (Hex is out of town edition)
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+42
-30
@@ -211,18 +211,6 @@ namespace Barotrauma
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{
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c.Character = null;
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}
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if (c.HasSpawned && c.CharacterInfo != null && c.CharacterInfo.CauseOfDeath != null && c.CharacterInfo.CauseOfDeath.Type != CauseOfDeathType.Disconnected)
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{
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//the client has opted to spawn this round with Reaper's Tax
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if (c.WaitForNextRoundRespawn.HasValue && !c.WaitForNextRoundRespawn.Value)
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{
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c.CharacterInfo.StartItemsGiven = false;
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characterData.RemoveAll(cd => cd.MatchesClient(c));
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characterData.Add(new CharacterCampaignData(c, giveRespawnPenaltyAffliction: true));
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continue;
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}
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}
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//use the info of the character the client is currently controlling
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// or the previously saved info if not (e.g. if the client has been spectating or died)
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var characterInfo = c.Character?.Info ?? characterData.Find(d => d.MatchesClient(c))?.CharacterInfo;
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@@ -231,6 +219,7 @@ namespace Barotrauma
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if (characterInfo.CauseOfDeath != null && characterInfo.CauseOfDeath.Type != CauseOfDeathType.Disconnected)
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{
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RespawnManager.ReduceCharacterSkills(characterInfo);
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characterInfo.RemoveSavedStatValuesOnDeath();
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}
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c.CharacterInfo = characterInfo;
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characterData.RemoveAll(cd => cd.MatchesClient(c));
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@@ -358,6 +347,7 @@ namespace Barotrauma
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}
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}
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}
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UpdateCampaignSubs();
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SaveUtil.SaveGame(GameMain.GameSession.SavePath);
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PendingSubmarineSwitch = null;
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@@ -400,20 +390,50 @@ namespace Barotrauma
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partial void InitProjSpecific()
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{
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if (GameMain.Server != null)
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{
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CargoManager.OnItemsInBuyCrateChanged += () => { LastUpdateID++; };
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CargoManager.OnPurchasedItemsChanged += () => { LastUpdateID++; };
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CargoManager.OnSoldItemsChanged += () => { LastUpdateID++; };
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UpgradeManager.OnUpgradesChanged += () => { LastUpdateID++; };
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Map.OnLocationSelected += (loc, connection) => { LastUpdateID++; };
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Map.OnMissionsSelected += (loc, mission) => { LastUpdateID++; };
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Reputation.OnAnyReputationValueChanged += () => { LastUpdateID++; };
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}
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CargoManager.OnItemsInBuyCrateChanged += () => { LastUpdateID++; };
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CargoManager.OnPurchasedItemsChanged += () => { LastUpdateID++; };
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CargoManager.OnSoldItemsChanged += () => { LastUpdateID++; };
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UpgradeManager.OnUpgradesChanged += () => { LastUpdateID++; };
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Map.OnLocationSelected += (loc, connection) => { LastUpdateID++; };
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Map.OnMissionsSelected += (loc, mission) => { LastUpdateID++; };
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Reputation.OnAnyReputationValueChanged += () => { LastUpdateID++; };
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UpdateCampaignSubs();
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//increment save ID so clients know they're lacking the most up-to-date save file
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LastSaveID++;
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}
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private void UpdateCampaignSubs()
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{
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bool isSubmarineVisible(SubmarineInfo s)
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=> !GameMain.Server.ServerSettings.HiddenSubs.Any(h
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=> s.Name.Equals(h, StringComparison.OrdinalIgnoreCase));
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List<SubmarineInfo> availableSubs =
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SubmarineInfo.SavedSubmarines
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.Where(s =>
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s.IsCampaignCompatible
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&& isSubmarineVisible(s))
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.ToList();
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if (!availableSubs.Any())
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{
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//None of the available subs were marked as campaign-compatible, just include all visible subs
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availableSubs.AddRange(
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SubmarineInfo.SavedSubmarines
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.Where(isSubmarineVisible));
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}
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if (!availableSubs.Any())
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{
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//No subs are visible at all! Just make the selected one available
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availableSubs.Add(GameMain.NetLobbyScreen.SelectedSub);
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}
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GameMain.NetLobbyScreen.CampaignSubmarines = availableSubs;
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}
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public void DiscardClientCharacterData(Client client)
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{
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characterData.RemoveAll(cd => cd.MatchesClient(client));
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@@ -1030,14 +1050,6 @@ namespace Barotrauma
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new XAttribute("points", savedExperiencePoint.ExperiencePoints)));
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}
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// save available submarines
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XElement availableSubsElement = new XElement("AvailableSubs");
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for (int i = 0; i < GameMain.NetLobbyScreen.CampaignSubmarines.Count; i++)
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{
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availableSubsElement.Add(new XElement("Sub", new XAttribute("name", GameMain.NetLobbyScreen.CampaignSubmarines[i].Name)));
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}
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modeElement.Add(availableSubsElement);
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element.Add(modeElement);
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//save character data to a separate file
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