Unstable v0.15.17.0 (Hex is out of town edition)

This commit is contained in:
Juan Pablo Arce
2021-12-03 13:31:10 -03:00
parent cd5c8f3e13
commit 617d9ede88
245 changed files with 8088 additions and 5842 deletions
@@ -136,7 +136,7 @@ namespace Barotrauma.Particles
Prefab = prefab;
}
public void Emit(float deltaTime, Vector2 position, Hull hullGuess = null, float angle = 0.0f, float particleRotation = 0.0f, float velocityMultiplier = 1.0f, float sizeMultiplier = 1.0f, float amountMultiplier = 1.0f, Color? colorMultiplier = null, ParticlePrefab overrideParticle = null, Tuple<Vector2, Vector2> tracerPoints = null)
public void Emit(float deltaTime, Vector2 position, Hull hullGuess = null, float angle = 0.0f, float particleRotation = 0.0f, float velocityMultiplier = 1.0f, float sizeMultiplier = 1.0f, float amountMultiplier = 1.0f, Color? colorMultiplier = null, ParticlePrefab overrideParticle = null, bool mirrorAngle = false, Tuple<Vector2, Vector2> tracerPoints = null)
{
if (GameMain.Client?.MidRoundSyncing ?? false) { return; }
@@ -159,7 +159,7 @@ namespace Barotrauma.Particles
for (float z = 0.0f; z < dist; z += Prefab.Properties.EmitAcrossRayInterval)
{
Vector2 pos = tracerPoints.Item1 + dir * z;
Emit(pos, hullGuess, angle, particleRotation, velocityMultiplier, sizeMultiplier, colorMultiplier, overrideParticle, tracerPoints: null);
Emit(pos, hullGuess, angle, particleRotation, velocityMultiplier, sizeMultiplier, colorMultiplier, overrideParticle, mirrorAngle, tracerPoints: null);
}
}
}
@@ -169,7 +169,7 @@ namespace Barotrauma.Particles
float emitInterval = 1.0f / Prefab.Properties.ParticlesPerSecond;
while (emitTimer > emitInterval)
{
Emit(position, hullGuess, angle, particleRotation, velocityMultiplier, sizeMultiplier, colorMultiplier, overrideParticle, tracerPoints: tracerPoints);
Emit(position, hullGuess, angle, particleRotation, velocityMultiplier, sizeMultiplier, colorMultiplier, overrideParticle, mirrorAngle, tracerPoints: tracerPoints);
emitTimer -= emitInterval;
}
}
@@ -183,7 +183,7 @@ namespace Barotrauma.Particles
}
}
private void Emit(Vector2 position, Hull hullGuess, float angle, float particleRotation, float velocityMultiplier, float sizeMultiplier, Color? colorMultiplier = null, ParticlePrefab overrideParticle = null, Tuple<Vector2, Vector2> tracerPoints = null)
private void Emit(Vector2 position, Hull hullGuess, float angle, float particleRotation, float velocityMultiplier, float sizeMultiplier, Color? colorMultiplier = null, ParticlePrefab overrideParticle = null, bool mirrorAngle = false, Tuple<Vector2, Vector2> tracerPoints = null)
{
var particlePrefab = overrideParticle ?? Prefab.ParticlePrefab;
if (particlePrefab == null) { return; }
@@ -191,7 +191,7 @@ namespace Barotrauma.Particles
Vector2 velocity = Vector2.Zero;
if (!MathUtils.NearlyEqual(Prefab.Properties.VelocityMax * velocityMultiplier, 0.0f) || !MathUtils.NearlyEqual(Prefab.Properties.DistanceMax, 0.0f))
{
angle += Rand.Range(Prefab.Properties.AngleMinRad, Prefab.Properties.AngleMaxRad);
angle += Rand.Range(Prefab.Properties.AngleMinRad, Prefab.Properties.AngleMaxRad) * (mirrorAngle ? -1 : 1);
Vector2 dir = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
velocity = dir * Rand.Range(Prefab.Properties.VelocityMin, Prefab.Properties.VelocityMax) * velocityMultiplier;
position += dir * Rand.Range(Prefab.Properties.DistanceMin, Prefab.Properties.DistanceMax);