Unstable v0.15.17.0 (Hex is out of town edition)
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@@ -233,7 +233,7 @@ namespace Barotrauma.Networking
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("ClientEntityEventManager.Read:BitPosMismatch", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("ClientEntityEventManager.Read:BitPosMismatch", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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//TODO: force the BitPosition to correct place? Having some entity in a potentially incorrect state is not as bad as a desync kick
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//msg.BitPosition = (int)(msgPosition + msgLength * 8);
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@@ -252,7 +252,7 @@ namespace Barotrauma.Networking
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DebugConsole.ThrowError("Failed to read event for entity \"" + entity.ToString() + "\"!", e);
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GameAnalyticsManager.AddErrorEventOnce("ClientEntityEventManager.Read:ReadFailed" + entity.ToString(),
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GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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msg.BitPosition = (int)(msgPosition + msgLength * 8);
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msg.ReadPadBits();
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}
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