Unstable v0.15.17.0 (Hex is out of town edition)
This commit is contained in:
@@ -649,7 +649,7 @@ namespace Barotrauma.Networking
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{
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errorMsg += "\nInner exception: " + e.InnerException.Message + "\n" + e.InnerException.StackTrace.CleanupStackTrace();
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}
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GameAnalyticsManager.AddErrorEventOnce("GameClient.Update:CheckServerMessagesException" + e.TargetSite.ToString(), GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("GameClient.Update:CheckServerMessagesException" + e.TargetSite.ToString(), GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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DebugConsole.ThrowError("Error while reading a message from server.", e);
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new GUIMessageBox(TextManager.Get("Error"), TextManager.GetWithVariables("MessageReadError", new string[2] { "[message]", "[targetsite]" }, new string[2] { e.Message, e.TargetSite.ToString() }));
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Disconnect();
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@@ -779,7 +779,7 @@ namespace Barotrauma.Networking
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#if DEBUG
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DebugConsole.ThrowError("Error while reading an ingame update message from server.", e);
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#endif
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GameAnalyticsManager.AddErrorEventOnce("GameClient.ReadDataMessage:ReadIngameUpdate", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("GameClient.ReadDataMessage:ReadIngameUpdate", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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throw;
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}
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break;
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@@ -791,7 +791,7 @@ namespace Barotrauma.Networking
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errorMsg += "\n" + Environment.StackTrace.CleanupStackTrace();
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GameAnalyticsManager.AddErrorEventOnce(
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"GameClient.ReadDataMessage:VoipClientNull",
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GameMain.Client == null ? GameAnalyticsSDK.Net.EGAErrorSeverity.Error : GameAnalyticsSDK.Net.EGAErrorSeverity.Warning,
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GameMain.Client == null ? GameAnalyticsManager.ErrorSeverity.Error : GameAnalyticsManager.ErrorSeverity.Warning,
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errorMsg);
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return;
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}
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@@ -989,7 +989,7 @@ namespace Barotrauma.Networking
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{
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string errorMsg = "Submarine equality check failed. The submarine loaded at your end doesn't match the one loaded by the server." +
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" There may have been an error in receiving the up-to-date submarine file from the server.";
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GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:SubsDontMatch" + Level.Loaded.Seed, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:SubsDontMatch" + Level.Loaded.Seed, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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throw new Exception(errorMsg);
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}
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@@ -1010,7 +1010,7 @@ namespace Barotrauma.Networking
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if (!GameMain.GameSession.Missions.Select(m => m.Prefab.Identifier).OrderBy(id => id).SequenceEqual(serverMissionIdentifiers.OrderBy(id => id)))
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{
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string errorMsg = $"Mission equality check failed. The mission selected at your end doesn't match the one loaded by the server (server: {string.Join(", ", serverMissionIdentifiers)}, client: {string.Join(", ", GameMain.GameSession.Missions.Select(m => m.Prefab.Identifier))})";
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GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:MissionsDontMatch" + Level.Loaded.Seed, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:MissionsDontMatch" + Level.Loaded.Seed, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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throw new Exception(errorMsg);
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}
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GameMain.GameSession.EnforceMissionOrder(serverMissionIdentifiers);
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@@ -1031,7 +1031,7 @@ namespace Barotrauma.Networking
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", seed: " + Level.Loaded.Seed +
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", sub: " + Submarine.MainSub.Info.Name + " (" + Submarine.MainSub.Info.MD5Hash.ShortHash + ")" +
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", mirrored: " + Level.Loaded.Mirrored + ").";
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GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:LevelsDontMatch" + Level.Loaded.Seed, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:LevelsDontMatch" + Level.Loaded.Seed, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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throw new Exception(errorMsg);
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}
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else
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@@ -1047,7 +1047,7 @@ namespace Barotrauma.Networking
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", seed: " + Level.Loaded.Seed +
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", sub: " + Submarine.MainSub.Info.Name + " (" + Submarine.MainSub.Info.MD5Hash.ShortHash + ")" +
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", mirrored: " + Level.Loaded.Mirrored + ").";
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GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:LevelsDontMatch" + Level.Loaded.Seed, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:LevelsDontMatch" + Level.Loaded.Seed, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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throw new Exception(errorMsg);
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}
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}
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@@ -1117,8 +1117,8 @@ namespace Barotrauma.Networking
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{
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GameAnalyticsManager.AddErrorEventOnce(
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"GameClient.HandleDisconnectMessage",
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GameAnalyticsSDK.Net.EGAErrorSeverity.Debug,
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"Client received a disconnect message. Reason: " + disconnectReason.ToString() + ", message: " + disconnectMsg);
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GameAnalyticsManager.ErrorSeverity.Debug,
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"Client received a disconnect message. Reason: " + disconnectReason.ToString());
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}
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if (disconnectReason == DisconnectReason.ServerFull)
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@@ -1532,7 +1532,7 @@ namespace Barotrauma.Networking
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gameStarted = true;
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GameMain.NetLobbyScreen.Select();
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:FailedToSelectSub" + subName, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:FailedToSelectSub" + subName, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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roundInitStatus = RoundInitStatus.Interrupted;
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yield return CoroutineStatus.Failure;
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}
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@@ -1544,7 +1544,7 @@ namespace Barotrauma.Networking
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GameMain.NetLobbyScreen.Select();
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string errorMsg = "Failed to select shuttle \"" + shuttleName + "\" (hash: " + shuttleHash + ").";
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:FailedToSelectShuttle" + shuttleName, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:FailedToSelectShuttle" + shuttleName, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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roundInitStatus = RoundInitStatus.Interrupted;
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yield return CoroutineStatus.Failure;
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}
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@@ -2116,9 +2116,6 @@ namespace Barotrauma.Networking
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bool autoRestartEnabled = inc.ReadBoolean();
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float autoRestartTimer = autoRestartEnabled ? inc.ReadSingle() : 0.0f;
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bool radiationEnabled = inc.ReadBoolean();
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byte maxMissionCount = inc.ReadByte();
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//ignore the message if we already a more up-to-date one
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//or if we're still waiting for the initial update
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if (NetIdUtils.IdMoreRecent(updateID, GameMain.NetLobbyScreen.LastUpdateID) &&
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@@ -2168,22 +2165,15 @@ namespace Barotrauma.Networking
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if (GameMain.NetLobbyScreen.CheckIfCampaignSubMatches(sub, "campaign"))
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{
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GameMain.NetLobbyScreen.CampaignSubmarines.Add(sub);
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}
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}
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if (HasPermission(ClientPermissions.ManageCampaign) && !gameStarted && GameMain.NetLobbyScreen?.CampaignSetupUI != null)
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{
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GameMain.NetLobbyScreen.CampaignSetupUI.RefreshMultiplayerCampaignSubUI(GameMain.NetLobbyScreen.CampaignSubmarines);
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}
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}
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}
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GameMain.NetLobbyScreen.SetAllowSpectating(allowSpectating);
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GameMain.NetLobbyScreen.LevelSeed = levelSeed;
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GameMain.NetLobbyScreen.SetLevelDifficulty(levelDifficulty);
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GameMain.NetLobbyScreen.SetRadiationEnabled(radiationEnabled);
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GameMain.NetLobbyScreen.SetBotSpawnMode(botSpawnMode);
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GameMain.NetLobbyScreen.SetBotCount(botCount);
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GameMain.NetLobbyScreen.SetMaxMissionCount(maxMissionCount);
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GameMain.NetLobbyScreen.SetAutoRestart(autoRestartEnabled, autoRestartTimer);
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serverSettings.VoiceChatEnabled = voiceChatEnabled;
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@@ -2355,7 +2345,7 @@ namespace Barotrauma.Networking
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{
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errorLines.Add("[" + DebugConsole.Messages[i].Time + "] " + DebugConsole.Messages[i].Text);
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}
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GameAnalyticsManager.AddErrorEventOnce("GameClient.ReadInGameUpdate", GameAnalyticsSDK.Net.EGAErrorSeverity.Critical, string.Join("\n", errorLines));
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GameAnalyticsManager.AddErrorEventOnce("GameClient.ReadInGameUpdate", GameAnalyticsManager.ErrorSeverity.Critical, string.Join("\n", errorLines));
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DebugConsole.ThrowError("Writing object data to \"networkerror_data.log\", please send this file to us at http://github.com/Regalis11/Barotrauma/issues");
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@@ -2591,29 +2581,29 @@ namespace Barotrauma.Networking
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subElement.ToolTip = newSub.Description;
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}
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if (GameMain.NetLobbyScreen.FailedSelectedSub != null &&
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GameMain.NetLobbyScreen.FailedSelectedSub.First == newSub.Name &&
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GameMain.NetLobbyScreen.FailedSelectedSub.Second == newSub.MD5Hash.Hash)
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if (GameMain.NetLobbyScreen.FailedSelectedSub.HasValue &&
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GameMain.NetLobbyScreen.FailedSelectedSub.Value.Name == newSub.Name &&
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GameMain.NetLobbyScreen.FailedSelectedSub.Value.Hash == newSub.MD5Hash.Hash)
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{
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GameMain.NetLobbyScreen.TrySelectSub(newSub.Name, newSub.MD5Hash.Hash, GameMain.NetLobbyScreen.SubList);
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}
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if (GameMain.NetLobbyScreen.FailedSelectedShuttle != null &&
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GameMain.NetLobbyScreen.FailedSelectedShuttle.First == newSub.Name &&
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GameMain.NetLobbyScreen.FailedSelectedShuttle.Second == newSub.MD5Hash.Hash)
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if (GameMain.NetLobbyScreen.FailedSelectedShuttle.HasValue &&
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GameMain.NetLobbyScreen.FailedSelectedShuttle.Value.Name == newSub.Name &&
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GameMain.NetLobbyScreen.FailedSelectedShuttle.Value.Hash == newSub.MD5Hash.Hash)
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{
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GameMain.NetLobbyScreen.TrySelectSub(newSub.Name, newSub.MD5Hash.Hash, GameMain.NetLobbyScreen.ShuttleList.ListBox);
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}
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Pair<string, string> failedCampaignSub = GameMain.NetLobbyScreen.FailedCampaignSubs.Find(s => s.First == newSub.Name && s.Second == newSub.MD5Hash.Hash);
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if (failedCampaignSub != null)
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NetLobbyScreen.FailedSubInfo failedCampaignSub = GameMain.NetLobbyScreen.FailedCampaignSubs.Find(s => s.Name == newSub.Name && s.Hash == newSub.MD5Hash.Hash);
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if (failedCampaignSub != default)
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{
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GameMain.NetLobbyScreen.CampaignSubmarines.Add(newSub);
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GameMain.NetLobbyScreen.FailedCampaignSubs.Remove(failedCampaignSub);
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}
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Pair<string, string> failedOwnedSub = GameMain.NetLobbyScreen.FailedOwnedSubs.Find(s => s.First == newSub.Name && s.Second == newSub.MD5Hash.Hash);
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if (failedOwnedSub != null)
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NetLobbyScreen.FailedSubInfo failedOwnedSub = GameMain.NetLobbyScreen.FailedOwnedSubs.Find(s => s.Name == newSub.Name && s.Hash == newSub.MD5Hash.Hash);
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if (failedOwnedSub != default)
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{
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GameMain.NetLobbyScreen.ServerOwnedSubmarines.Add(newSub);
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GameMain.NetLobbyScreen.FailedOwnedSubs.Remove(failedOwnedSub);
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@@ -2946,7 +2936,6 @@ namespace Barotrauma.Networking
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IWriteMessage msg = new WriteOnlyMessage();
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msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
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msg.Write((UInt16)ClientPermissions.SelectSub);
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msg.Write(false);
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msg.Write(isShuttle); msg.WritePadBits();
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msg.Write((UInt16)subIndex);
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msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
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@@ -2954,23 +2943,6 @@ namespace Barotrauma.Networking
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clientPeer.Send(msg, DeliveryMethod.Reliable);
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}
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/// <summary>
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/// Tell the server to add / remove a purchasable submarine (permission required)
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/// </summary>
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public void RequestCampaignSub(SubmarineInfo sub, bool add)
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{
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if (!HasPermission(ClientPermissions.SelectSub) || sub == null) return;
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IWriteMessage msg = new WriteOnlyMessage();
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msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
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msg.Write((UInt16)ClientPermissions.SelectSub);
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msg.Write(true);
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msg.Write(sub.EqualityCheckVal);
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msg.Write(add);
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msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
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clientPeer.Send(msg, DeliveryMethod.Reliable);
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}
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/// <summary>
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/// Tell the server to select a mode (permission required)
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/// </summary>
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