Unstable v0.15.17.0 (Hex is out of town edition)
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@@ -98,7 +98,7 @@ namespace Barotrauma
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private IEnumerable<CoroutineStatus> DimLight(LightSource light)
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{
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float currBrightness = 1.0f;
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while (light.Color.A > 0.0f && flashDuration > 0.0f)
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while (light.Color.A > 0.0f && flashDuration > 0.0f && currBrightness > 0.0f)
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{
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light.Color = new Color(light.Color.R, light.Color.G, light.Color.B, (byte)(currBrightness * 255));
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currBrightness -= 1.0f / flashDuration * CoroutineManager.DeltaTime;
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@@ -92,7 +92,7 @@ namespace Barotrauma
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DebugConsole.ThrowError("Invalid left normal");
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#endif
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GameAnalyticsManager.AddErrorEventOnce("CaveGenerator.GenerateWallShapes:InvalidLeftNormal:" + level.Seed,
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GameAnalyticsSDK.Net.EGAErrorSeverity.Warning,
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GameAnalyticsManager.ErrorSeverity.Warning,
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"Invalid left normal (leftedge: " + leftEdge + ", rightedge: " + rightEdge + ", normal: " + leftNormal + ", seed: " + level.Seed + ")");
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if (cell.Body != null)
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@@ -127,7 +127,7 @@ namespace Barotrauma
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DebugConsole.ThrowError("Invalid right normal");
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#endif
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GameAnalyticsManager.AddErrorEventOnce("CaveGenerator.GenerateWallShapes:InvalidRightNormal:" + level.Seed,
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GameAnalyticsSDK.Net.EGAErrorSeverity.Warning,
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GameAnalyticsManager.ErrorSeverity.Warning,
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"Invalid right normal (leftedge: " + leftEdge + ", rightedge: " + rightEdge + ", normal: " + rightNormal + ", seed: " + level.Seed + ")");
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if (cell.Body != null)
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@@ -497,11 +497,13 @@ namespace Barotrauma.Lights
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return true;
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}
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private readonly Dictionary<Hull, Rectangle> visibleHulls = new Dictionary<Hull, Rectangle>();
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private Dictionary<Hull, Rectangle> GetVisibleHulls(Camera cam)
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{
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Dictionary<Hull, Rectangle> visibleHulls = new Dictionary<Hull, Rectangle>();
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visibleHulls.Clear();
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foreach (Hull hull in Hull.hullList)
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{
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if (hull.HiddenInGame) { continue; }
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var drawRect =
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hull.Submarine == null ?
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hull.Rect :
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@@ -536,7 +536,7 @@ namespace Barotrauma
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invalidMessage = true;
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string errorMsg = $"Error while reading a network event for the structure \"{Name} ({ID})\". Section count does not match (server: {sectionCount} client: {Sections.Length})";
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DebugConsole.NewMessage(errorMsg, Color.Red);
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GameAnalyticsManager.AddErrorEventOnce("Structure.ClientRead:SectionCountMismatch", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("Structure.ClientRead:SectionCountMismatch", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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}
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for (int i = 0; i < sectionCount; i++)
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@@ -98,7 +98,7 @@ namespace Barotrauma
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{
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string errorMsg = "Error when loading round sound (" + element + ") - file path not set";
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("Submarine.LoadRoundSound:FilePathEmpty" + element.ToString(), GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg + "\n" + Environment.StackTrace.CleanupStackTrace());
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GameAnalyticsManager.AddErrorEventOnce("Submarine.LoadRoundSound:FilePathEmpty" + element.ToString(), GameAnalyticsManager.ErrorSeverity.Error, errorMsg + "\n" + Environment.StackTrace.CleanupStackTrace());
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return null;
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}
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@@ -124,7 +124,7 @@ namespace Barotrauma
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{
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string errorMsg = "Failed to load sound file \"" + filename + "\".";
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DebugConsole.ThrowError(errorMsg, e);
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GameAnalyticsManager.AddErrorEventOnce("Submarine.LoadRoundSound:FileNotFound" + filename, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg + "\n" + Environment.StackTrace.CleanupStackTrace());
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GameAnalyticsManager.AddErrorEventOnce("Submarine.LoadRoundSound:FileNotFound" + filename, GameAnalyticsManager.ErrorSeverity.Error, errorMsg + "\n" + Environment.StackTrace.CleanupStackTrace());
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return null;
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}
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}
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@@ -148,7 +148,7 @@ namespace Barotrauma
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{
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string errorMsg = "Failed to load sound file \"" + roundSound.Filename + "\".";
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DebugConsole.ThrowError(errorMsg, e);
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GameAnalyticsManager.AddErrorEventOnce("Submarine.LoadRoundSound:FileNotFound" + roundSound.Filename, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg + "\n" + Environment.StackTrace.CleanupStackTrace());
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GameAnalyticsManager.AddErrorEventOnce("Submarine.LoadRoundSound:FileNotFound" + roundSound.Filename, GameAnalyticsManager.ErrorSeverity.Error, errorMsg + "\n" + Environment.StackTrace.CleanupStackTrace());
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return;
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}
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}
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@@ -183,13 +183,14 @@ namespace Barotrauma
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visibleSubs.Clear();
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foreach (Submarine sub in Loaded)
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{
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if (sub.WorldPosition.Y < Level.MaxEntityDepth) continue;
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if (sub.WorldPosition.Y < Level.MaxEntityDepth) { continue; }
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int margin = 500;
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Rectangle worldBorders = new Rectangle(
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sub.Borders.X + (int)sub.WorldPosition.X - 500,
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sub.Borders.Y + (int)sub.WorldPosition.Y + 500,
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sub.Borders.Width + 1000,
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sub.Borders.Height + 1000);
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sub.VisibleBorders.X + (int)sub.WorldPosition.X - margin,
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sub.VisibleBorders.Y + (int)sub.WorldPosition.Y + margin,
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sub.VisibleBorders.Width + margin * 2,
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sub.VisibleBorders.Height + margin * 2);
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if (RectsOverlap(worldBorders, cam.WorldView))
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{
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@@ -26,7 +26,7 @@ namespace Barotrauma
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catch (Exception e)
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{
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DebugConsole.ThrowError("Loading the preview image of the submarine \"" + Name + "\" failed. The file may be corrupted.", e);
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GameAnalyticsManager.AddErrorEventOnce("Submarine..ctor:PreviewImageLoadingFailed", GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
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GameAnalyticsManager.AddErrorEventOnce("Submarine..ctor:PreviewImageLoadingFailed", GameAnalyticsManager.ErrorSeverity.Error,
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"Loading the preview image of the submarine \"" + Name + "\" failed. The file may be corrupted.");
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PreviewImage = null;
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}
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