Unstable v0.15.17.0 (Hex is out of town edition)
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@@ -672,36 +672,33 @@ namespace Barotrauma.Items.Components
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return;
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}
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if (currentMode == MiniMapMode.HullStatus)
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if (currentMode == MiniMapMode.HullStatus && item.Submarine != null)
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{
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Rectangle prevScissorRect = spriteBatch.GraphicsDevice.ScissorRectangle;
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spriteBatch.End();
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spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
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spriteBatch.GraphicsDevice.ScissorRectangle = submarineContainer.Rect;
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if (item.Submarine != null)
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var sprite = GUI.Style.UIGlowSolidCircular?.Sprite;
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float alpha = (MathF.Sin(blipState / maxBlipState * MathHelper.TwoPi) + 1.5f) * 0.5f;
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if (sprite != null)
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{
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var sprite = GUI.Style.UIGlowSolidCircular?.Sprite;
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float alpha = (MathF.Sin(blipState / maxBlipState * MathHelper.TwoPi) + 1.5f) * 0.5f;
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if (sprite != null)
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Vector2 spriteSize = sprite.size;
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Rectangle worldBorders = item.Submarine.GetDockedBorders();
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worldBorders.Location += item.Submarine.WorldPosition.ToPoint();
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foreach (Gap gap in Gap.GapList)
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{
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Vector2 spriteSize = sprite.size;
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Rectangle worldBorders = item.Submarine.GetDockedBorders();
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worldBorders.Location += item.Submarine.WorldPosition.ToPoint();
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foreach (Gap gap in Gap.GapList)
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{
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if (gap.IsRoomToRoom || gap.Submarine != item.Submarine || gap.ConnectedDoor != null || gap.HiddenInGame) { continue; }
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RectangleF entityRect = ScaleRectToUI(gap, miniMapFrame.Rect, worldBorders);
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if (gap.IsRoomToRoom || gap.linkedTo.Count == 0 || gap.Submarine != item.Submarine || gap.ConnectedDoor != null || gap.HiddenInGame) { continue; }
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RectangleF entityRect = ScaleRectToUI(gap, miniMapFrame.Rect, worldBorders);
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Vector2 scale = new Vector2(entityRect.Size.X / spriteSize.X, entityRect.Size.Y / spriteSize.Y) * 2.0f;
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Vector2 scale = new Vector2(entityRect.Size.X / spriteSize.X, entityRect.Size.Y / spriteSize.Y) * 2.0f;
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Color color = ToolBox.GradientLerp(gap.Open, GUI.Style.HealthBarColorMedium, GUI.Style.HealthBarColorLow) * alpha;
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sprite.Draw(spriteBatch,
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miniMapFrame.Rect.Location.ToVector2() + entityRect.Center,
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color, origin: sprite.Origin, rotate: 0.0f, scale: scale);
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}
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Color color = ToolBox.GradientLerp(gap.Open, GUI.Style.HealthBarColorMedium, GUI.Style.HealthBarColorLow) * alpha;
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sprite.Draw(spriteBatch,
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miniMapFrame.Rect.Location.ToVector2() + entityRect.Center,
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color, origin: sprite.Origin, rotate: 0.0f, scale: scale);
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}
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}
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}
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if (currentMode == MiniMapMode.HullStatus && hullStatusComponents != null)
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{
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@@ -991,8 +988,40 @@ namespace Barotrauma.Items.Components
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continue;
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}
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hullData.HullOxygenAmount = RequireOxygenDetectors ? hullData.ReceivedOxygenAmount : hull.OxygenPercentage;
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hullData.HullWaterAmount = RequireWaterDetectors ? hullData.ReceivedWaterAmount : Math.Min(hull.WaterVolume / hull.Volume, 1.0f);
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if (RequireOxygenDetectors)
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{
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hullData.HullOxygenAmount = hullData.ReceivedOxygenAmount;
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}
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else if (hullData.LinkedHulls.Any())
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{
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hullData.HullOxygenAmount = 0.0f;
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foreach (Hull linkedHull in hullData.LinkedHulls)
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{
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hullData.HullOxygenAmount += linkedHull.OxygenPercentage;
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}
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hullData.HullOxygenAmount /= hullData.LinkedHulls.Count;
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}
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else
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{
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hullData.HullOxygenAmount = hull.OxygenPercentage;
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}
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if (RequireWaterDetectors)
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{
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hullData.HullWaterAmount = hullData.ReceivedWaterAmount;
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}
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else if (hullData.LinkedHulls.Any())
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{
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hullData.HullWaterAmount = 0.0f;
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foreach (Hull linkedHull in hullData.LinkedHulls)
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{
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hullData.HullWaterAmount += Math.Min(linkedHull.WaterVolume / linkedHull.Volume, 1.0f);
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}
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hullData.HullWaterAmount /= hullData.LinkedHulls.Count;
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}
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else
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{
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hullData.HullWaterAmount = Math.Min(hull.WaterVolume / hull.Volume, 1.0f);
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}
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float gapOpenSum = 0.0f;
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@@ -1013,15 +1042,6 @@ namespace Barotrauma.Items.Components
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float? oxygenAmount = hullData.HullOxygenAmount,
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waterAmount = hullData.HullWaterAmount;
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foreach (Hull linkedHull in hullData.LinkedHulls)
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{
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oxygenAmount += linkedHull.OxygenPercentage;
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waterAmount += Math.Min(linkedHull.WaterVolume / linkedHull.Volume, 1.0f);
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}
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oxygenAmount /= (hullData.LinkedHulls.Count + 1);
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waterAmount /= (hullData.LinkedHulls.Count + 1);
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string line1 = gapOpenSum > 0.1f ? TextManager.Get("MiniMapHullBreach") : string.Empty;
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Color line1Color = GUI.Style.Red;
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@@ -1111,10 +1131,9 @@ namespace Barotrauma.Items.Components
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private void DrawHUDBack(SpriteBatch spriteBatch, GUICustomComponent container)
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{
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if (item.Submarine != null)
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{
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DrawSubmarine(spriteBatch);
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}
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if (item.Submarine == null) { return; }
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DrawSubmarine(spriteBatch);
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if (Voltage < MinVoltage) { return; }
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Rectangle prevScissorRect = spriteBatch.GraphicsDevice.ScissorRectangle;
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@@ -1155,7 +1174,8 @@ namespace Barotrauma.Items.Components
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if (hullsVisible && hullData.HullWaterAmount is { } waterAmount)
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{
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if (hullFrame.Rect.Height * waterAmount > 3.0f)
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if (!RequireWaterDetectors) { waterAmount = hull.WaterPercentage / 100.0f; }
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if (hullFrame.Rect.Height * waterAmount > 1.0f)
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{
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RectangleF waterRect = new RectangleF(hullFrame.Rect.X, hullFrame.Rect.Y + hullFrame.Rect.Height * (1.0f - waterAmount), hullFrame.Rect.Width, hullFrame.Rect.Height * waterAmount);
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@@ -1418,7 +1438,7 @@ namespace Barotrauma.Items.Components
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{
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if (linkedEntity is Hull linkedHull)
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{
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if (linkedHulls.Contains(linkedHull)) { continue; }
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if (linkedHulls.Contains(linkedHull) || linkedHull.HiddenInGame) { continue; }
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linkedHulls.Add(linkedHull);
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GetLinkedHulls(linkedHull, linkedHulls);
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}
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@@ -1598,7 +1618,7 @@ namespace Barotrauma.Items.Components
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bool IsPartofSub(MapEntity entity)
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{
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if (entity.Submarine != sub && !connectedSubs.Contains(entity.Submarine)) { return false; }
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if (entity.Submarine != sub && !connectedSubs.Contains(entity.Submarine) || entity.HiddenInGame) { return false; }
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return !settings.IgnoreOutposts || sub.IsEntityFoundOnThisSub(entity, true);
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}
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