Unstable v0.15.17.0 (Hex is out of town edition)
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@@ -305,9 +305,9 @@ namespace Barotrauma
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case 0: //NetEntityEvent.Type.InventoryState
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if (Inventory == null)
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{
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string errorMsg = "Received an inventory update message for an entity with no inventory (" + Name + ", removed: " + Removed + ")";
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("CharacterNetworking.ClientRead:NoInventory" + ID, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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string errorMsg = "Received an inventory update message for an entity with no inventory ([name], removed: " + Removed + ")";
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DebugConsole.ThrowError(errorMsg.Replace("[name]", Name));
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GameAnalyticsManager.AddErrorEventOnce("CharacterNetworking.ClientRead:NoInventory" + ID, GameAnalyticsManager.ErrorSeverity.Error, errorMsg.Replace("[name]", SpeciesName));
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//read anyway to prevent messing up reading the rest of the message
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_ = msg.ReadUInt16();
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@@ -651,7 +651,7 @@ namespace Barotrauma
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{
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string errorMsg = $"Error in CharacterNetworking.ReadStatus: affliction not found ({afflictionName})";
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causeOfDeathType = CauseOfDeathType.Unknown;
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GameAnalyticsManager.AddErrorEventOnce("CharacterNetworking.ReadStatus:AfflictionIndexOutOfBounts", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("CharacterNetworking.ReadStatus:AfflictionIndexOutOfBounts", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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}
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else
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{
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@@ -682,7 +682,7 @@ namespace Barotrauma
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if (severedJointIndex < 0 || severedJointIndex >= AnimController.LimbJoints.Length)
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{
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string errorMsg = $"Error in CharacterNetworking.ReadStatus: severed joint index out of bounds (index: {severedJointIndex}, joint count: {AnimController.LimbJoints.Length})";
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GameAnalyticsManager.AddErrorEventOnce("CharacterNetworking.ReadStatus:JointIndexOutOfBounts", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("CharacterNetworking.ReadStatus:JointIndexOutOfBounts", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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}
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else
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{
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