(19b26d13b) Merge branch 'dev' into human-ai
This commit is contained in:
@@ -156,6 +156,8 @@ namespace Barotrauma
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public bool IgnoreLayoutGroups;
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public bool IgnoreLayoutGroups;
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public bool IgnoreLayoutGroups;
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public virtual ScalableFont Font
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public virtual ScalableFont Font
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{
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{
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get;
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get;
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@@ -119,6 +119,12 @@ namespace Barotrauma
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Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
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Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
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Tag = tag;
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Tag = tag;
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InnerFrame = new GUIFrame(new RectTransform(new Point(width, height), RectTransform, Anchor.Center) { IsFixedSize = false }, style: null);
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GUI.Style.Apply(InnerFrame, "", this);
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Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
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Tag = tag;
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if (height == 0)
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if (height == 0)
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{
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{
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string wrappedText = ToolBox.WrapText(text, Content.Rect.Width, GUI.Font);
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string wrappedText = ToolBox.WrapText(text, Content.Rect.Width, GUI.Font);
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@@ -109,79 +109,7 @@ namespace Barotrauma
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break;
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break;
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}
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}
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}
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}
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return element.GetAttributeBool("dynamicloading", false);
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return 14;
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}
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public GUIComponentStyle GetComponentStyle(string name)
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{
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componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
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return style;
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}
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public GUIComponentStyle GetComponentStyle(string name)
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{
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componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
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return style;
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}
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public GUIComponentStyle GetComponentStyle(string name)
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{
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componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
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return style;
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}
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public GUIComponentStyle GetComponentStyle(string name)
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{
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componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
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return style;
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}
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public GUIComponentStyle GetComponentStyle(string name)
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{
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componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
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return style;
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}
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public GUIComponentStyle GetComponentStyle(string name)
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{
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componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
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return style;
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}
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public GUIComponentStyle GetComponentStyle(string name)
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{
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componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
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return style;
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}
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public GUIComponentStyle GetComponentStyle(string name)
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{
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componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
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return style;
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}
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public GUIComponentStyle GetComponentStyle(string name)
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{
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componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
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return style;
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}
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public GUIComponentStyle GetComponentStyle(string name)
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{
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componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
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return style;
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}
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public GUIComponentStyle GetComponentStyle(string name)
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{
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componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
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return style;
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}
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public GUIComponentStyle GetComponentStyle(string name)
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{
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componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
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return style;
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}
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}
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public GUIComponentStyle GetComponentStyle(string name)
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public GUIComponentStyle GetComponentStyle(string name)
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@@ -180,6 +180,10 @@ namespace Barotrauma
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GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window);
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GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window);
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GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window);
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PerformanceCounter = new PerformanceCounter();
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PerformanceCounter = new PerformanceCounter();
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PerformanceCounter = new PerformanceCounter();
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@@ -69,11 +69,6 @@ namespace Barotrauma
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public CrewManager(XElement element, bool isSinglePlayer)
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public CrewManager(XElement element, bool isSinglePlayer)
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: this(isSinglePlayer)
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: this(isSinglePlayer)
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{
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return characterListBox.Rect;
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}
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partial void InitProjectSpecific()
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{
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{
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guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
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guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
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{
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{
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@@ -95,14 +90,64 @@ namespace Barotrauma
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return true;
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return true;
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};
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};
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var characterInfo = new CharacterInfo(subElement);
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characterListBox = new GUIListBox(new RectTransform(new Point(100, (int)(crewArea.Rect.Height - scrollButtonSize.Y * 1.6f)), crewArea.RectTransform, Anchor.CenterLeft), false, Color.Transparent, null)
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characterInfos.Add(characterInfo);
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{
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foreach (XElement invElement in subElement.Elements())
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//Spacing = (int)(3 * GUI.Scale),
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ScrollBarEnabled = false,
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ScrollBarVisible = false,
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CanBeFocused = false
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};
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scrollButtonUp = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.TopLeft, Pivot.TopLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
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{
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Visible = false,
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UserData = -1,
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OnClicked = ScrollCharacterList
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};
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scrollButtonDown = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
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{
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Visible = false,
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UserData = 1,
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OnClicked = ScrollCharacterList
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};
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scrollButtonDown.Children.ForEach(c => c.SpriteEffects = SpriteEffects.FlipVertically);
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if (isSinglePlayer)
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{
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ChatBox = new ChatBox(guiFrame, isSinglePlayer: true)
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{
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{
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if (invElement.Name.ToString().ToLowerInvariant() != "inventory") continue;
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OnEnterMessage = (textbox, text) =>
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characterInfo.InventoryData = invElement;
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{
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break;
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if (Character.Controlled?.Info == null)
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}
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{
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textbox.Deselect();
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textbox.Text = "";
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return true;
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}
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textbox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
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if (!string.IsNullOrWhiteSpace(text))
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{
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string msgCommand = ChatMessage.GetChatMessageCommand(text, out string msg);
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AddSinglePlayerChatMessage(
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Character.Controlled.Info.Name,
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msg,
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((msgCommand == "r" || msgCommand == "radio") && ChatMessage.CanUseRadio(Character.Controlled)) ? ChatMessageType.Radio : ChatMessageType.Default,
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Character.Controlled);
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var headset = GetHeadset(Character.Controlled, true);
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if (headset != null && headset.CanTransmit())
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{
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headset.TransmitSignal(stepsTaken: 0, signal: msg, source: headset.Item, sender: Character.Controlled, sendToChat: false);
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}
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}
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textbox.Deselect();
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textbox.Text = "";
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return true;
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}
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};
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ChatBox.InputBox.OnTextChanged += ChatBox.TypingChatMessage;
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}
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}
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var reports = Order.PrefabList.FindAll(o => o.TargetAllCharacters && o.SymbolSprite != null);
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var reports = Order.PrefabList.FindAll(o => o.TargetAllCharacters && o.SymbolSprite != null);
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@@ -114,39 +159,14 @@ namespace Barotrauma
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CanBeFocused = false
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CanBeFocused = false
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};
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};
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//report buttons
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var characterInfo = new CharacterInfo(subElement);
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foreach (Order order in reports)
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characterInfos.Add(characterInfo);
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{
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foreach (XElement invElement in subElement.Elements())
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if (!order.TargetAllCharacters || order.SymbolSprite == null) continue;
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var btn = new GUIButton(new RectTransform(new Point(reportButtonFrame.Rect.Width), reportButtonFrame.RectTransform), style: null)
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{
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{
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OnClicked = (GUIButton button, object userData) =>
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if (invElement.Name.ToString().ToLowerInvariant() != "inventory") continue;
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{
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characterInfo.InventoryData = invElement;
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if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
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break;
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SetCharacterOrder(null, order, null, Character.Controlled);
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}
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HumanAIController.PropagateHullSafety(Character.Controlled, Character.Controlled.CurrentHull);
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return true;
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},
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UserData = order,
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ToolTip = order.Name
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};
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new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
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{
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Color = Color.Red * 0.8f,
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HoverColor = Color.Red * 1.0f,
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PressedColor = Color.Red * 0.6f,
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UserData = "highlighted",
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CanBeFocused = false,
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Visible = false
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};
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var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite, scaleToFit: true)
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{
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Color = order.Color,
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HoverColor = Color.Lerp(order.Color, Color.White, 0.5f),
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ToolTip = order.Name
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};
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}
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}
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screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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@@ -677,6 +677,33 @@ namespace Barotrauma
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Color.Green, width: 2);
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Color.Green, width: 2);
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}
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}
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}
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}
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foreach (MapEntity e in linkedTo)
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{
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if (e is Hull)
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{
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Hull linkedHull = (Hull)e;
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Rectangle connectedHullRect = e.Submarine == null ?
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linkedHull.rect :
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new Rectangle(
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(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
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(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
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linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
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//center of the hull
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Rectangle currentHullRect = Submarine == null ?
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|
WorldRect :
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|
new Rectangle(
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|
(int)(Submarine.DrawPosition.X + WorldPosition.X),
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(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
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WorldRect.Width, WorldRect.Height);
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GUI.DrawLine(spriteBatch,
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new Vector2(currentHullRect.X, -currentHullRect.Y),
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new Vector2(connectedHullRect.X, -connectedHullRect.Y),
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|
Color.Green, width: 2);
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|
}
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|
}
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}
|
}
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public static void UpdateVertices(GraphicsDevice graphicsDevice, Camera cam, WaterRenderer renderer)
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public static void UpdateVertices(GraphicsDevice graphicsDevice, Camera cam, WaterRenderer renderer)
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@@ -1971,7 +1971,7 @@
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<Content Include="$(MSBuildThisFileDirectory)serversettings.xml">
|
<Content Include="$(MSBuildThisFileDirectory)serversettings.xml">
|
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
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</Content>
|
</Content>
|
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<None Include="$(MSBuildThisFileDirectory)Content\Items\Alien\alienbutton.ogg">
|
<None Include="$(MSBuildThisFileDirectory)Content\Items\Alien\AlienButton.ogg">
|
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
</None>
|
</None>
|
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<None Include="$(MSBuildThisFileDirectory)Content\Items\Alien\AlienCoil1.ogg">
|
<None Include="$(MSBuildThisFileDirectory)Content\Items\Alien\AlienCoil1.ogg">
|
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@@ -1980,7 +1980,7 @@
|
|||||||
<None Include="$(MSBuildThisFileDirectory)Content\Items\Alien\AlienCoil2.ogg">
|
<None Include="$(MSBuildThisFileDirectory)Content\Items\Alien\AlienCoil2.ogg">
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
</None>
|
</None>
|
||||||
<None Include="$(MSBuildThisFileDirectory)Content\Items\Alien\alienpump.ogg">
|
<None Include="$(MSBuildThisFileDirectory)Content\Items\Alien\AlienPump.ogg">
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
</None>
|
</None>
|
||||||
<None Include="$(MSBuildThisFileDirectory)Content\Items\Alien\AlienTurret1.ogg">
|
<None Include="$(MSBuildThisFileDirectory)Content\Items\Alien\AlienTurret1.ogg">
|
||||||
|
|||||||
@@ -1074,6 +1074,8 @@ namespace Barotrauma
|
|||||||
|
|
||||||
private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
|
private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
|
||||||
|
|
||||||
|
private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
|
||||||
|
|
||||||
//goes through all the AItargets, evaluates how preferable it is to attack the target,
|
//goes through all the AItargets, evaluates how preferable it is to attack the target,
|
||||||
//whether the Character can see/hear the target and chooses the most preferable target within
|
//whether the Character can see/hear the target and chooses the most preferable target within
|
||||||
//sight/hearing range
|
//sight/hearing range
|
||||||
|
|||||||
@@ -2646,6 +2646,10 @@ namespace Barotrauma
|
|||||||
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
|
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if CLIENT
|
||||||
|
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
|
||||||
|
#endif
|
||||||
|
|
||||||
#if CLIENT
|
#if CLIENT
|
||||||
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
|
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -341,6 +341,19 @@ namespace Barotrauma.Items.Components
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void OnItemLoaded()
|
||||||
|
{
|
||||||
|
sonar = item.GetComponent<Sonar>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool Select(Character character)
|
||||||
|
{
|
||||||
|
if (!CanBeSelected) return false;
|
||||||
|
|
||||||
|
user = character;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
public override void Update(float deltaTime, Camera cam)
|
public override void Update(float deltaTime, Camera cam)
|
||||||
{
|
{
|
||||||
networkUpdateTimer -= deltaTime;
|
networkUpdateTimer -= deltaTime;
|
||||||
|
|||||||
@@ -1128,6 +1128,10 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||||
}
|
}
|
||||||
|
if (!broken)
|
||||||
|
{
|
||||||
|
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||||
|
}
|
||||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||||
|
|
||||||
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
|
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
|
||||||
|
|||||||
@@ -24,6 +24,8 @@ namespace Barotrauma
|
|||||||
|
|
||||||
private bool removed;
|
private bool removed;
|
||||||
|
|
||||||
|
private bool removed;
|
||||||
|
|
||||||
#if CLIENT
|
#if CLIENT
|
||||||
private List<Decal> burnDecals = new List<Decal>();
|
private List<Decal> burnDecals = new List<Decal>();
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -318,6 +318,25 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public string DisplayName
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
private set;
|
||||||
|
}
|
||||||
|
|
||||||
|
private string roomName;
|
||||||
|
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||||
|
public string RoomName
|
||||||
|
{
|
||||||
|
get { return roomName; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (roomName == value) { return; }
|
||||||
|
roomName = value;
|
||||||
|
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override Rectangle Rect
|
public override Rectangle Rect
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
|||||||
@@ -162,21 +162,6 @@ namespace Barotrauma
|
|||||||
get { return binding; }
|
get { return binding; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetState()
|
|
||||||
{
|
|
||||||
hit = binding.IsHit();
|
|
||||||
if (hit) hitQueue = true;
|
|
||||||
|
|
||||||
held = binding.IsDown();
|
|
||||||
if (held) heldQueue = true;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
public KeyOrMouse State
|
|
||||||
{
|
|
||||||
get { return binding; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetState()
|
public void SetState()
|
||||||
{
|
{
|
||||||
hit = binding.IsHit();
|
hit = binding.IsHit();
|
||||||
|
|||||||
Reference in New Issue
Block a user