(7788ec72a) Test issuing orders automatically.
This commit is contained in:
@@ -219,29 +219,31 @@ namespace Barotrauma.Items.Components
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private bool hasValidIdCard;
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public override bool HasRequiredItems(Character character, bool addMessage, string msg = null)
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{
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if (item.Condition <= RepairThreshold) return true; //For repairing
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var idCard = character.Inventory.FindItemByIdentifier("idcard");
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hasValidIdCard = requiredItems.Any(ri => ri.Value.Any(r => r.MatchesItem(idCard)));
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Msg = requiredItems.None() || hasValidIdCard ? "ItemMsgOpen" : "ItemMsgForceOpenCrowbar";
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Msg = hasValidIdCard ? "ItemMsgOpen" : "ItemMsgForceOpenCrowbar";
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ParseMsg();
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if (addMessage)
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{
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msg = msg ?? (HasIntegratedButtons ? accessDeniedTxt : cannotOpenText);
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msg = msg ?? (requiredItems.Any(ri => ri.Value.Any(r => r.Identifiers.Contains("idcard"))) ? accessDeniedTxt : cannotOpenText);
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}
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if (isBroken) { return true; }
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return base.HasRequiredItems(character, addMessage, msg);
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//this is a bit pointless atm because if canBePicked is false it won't allow you to do Pick() anyway, however it's still good for future-proofing.
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return requiredItems.Any() ? base.HasRequiredItems(character, addMessage, msg) : canBePicked;
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}
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public override bool Pick(Character picker)
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{
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if (item.Condition <= RepairThreshold) { return true; }
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if (requiredItems.None()) { return false; }
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if (HasRequiredItems(picker, false) && hasValidIdCard) { return false; }
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return base.Pick(picker);
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}
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public override bool OnPicked(Character picker)
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{
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if (item.Condition <= RepairThreshold) { return true; }
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if (item.Condition <= RepairThreshold) return true; //repairs
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if (requiredItems.Any() && !hasValidIdCard)
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{
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ForceOpen(ActionType.OnPicked);
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@@ -259,24 +261,23 @@ namespace Barotrauma.Items.Components
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public override bool Select(Character character)
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{
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if (!isBroken)
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//can only be selected if the item is broken
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if (item.Condition <= RepairThreshold) return true; //repairs
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bool hasRequiredItems = HasRequiredItems(character, false);
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if (requiredItems.None() || hasRequiredItems && hasValidIdCard)
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{
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bool hasRequiredItems = HasRequiredItems(character, false);
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if (requiredItems.None() || hasRequiredItems && hasValidIdCard)
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{
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float originalPickingTime = PickingTime;
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PickingTime = 0;
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ForceOpen(ActionType.OnUse);
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PickingTime = originalPickingTime;
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}
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else if (hasRequiredItems)
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{
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#if CLIENT
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GUI.AddMessage(accessDeniedTxt, Color.Red);
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#endif
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}
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float originalPickingTime = PickingTime;
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PickingTime = 0;
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ForceOpen(ActionType.OnUse);
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PickingTime = originalPickingTime;
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}
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return item.Condition <= RepairThreshold;
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else if (hasRequiredItems)
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{
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#if CLIENT
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GUI.AddMessage(accessDeniedTxt, Color.Red);
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#endif
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}
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return false;
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}
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public override void Update(float deltaTime, Camera cam)
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@@ -122,12 +122,10 @@ namespace Barotrauma.Items.Components
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foreach (Item subItem in containedSubItems)
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{
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projectile = subItem.GetComponent<Projectile>();
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//apply OnUse statuseffects to the container in case it has to react to it somehow
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//(play a sound, spawn more projectiles, reduce condition...)
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if (subItem.Condition > 0.0f)
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{
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subItem.GetComponent<ItemContainer>()?.Item.ApplyStatusEffects(ActionType.OnUse, deltaTime);
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}
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subItem.GetComponent<ItemContainer>()?.Item.ApplyStatusEffects(ActionType.OnUse, deltaTime);
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if (projectile != null) break;
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}
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}
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@@ -293,35 +293,10 @@ namespace Barotrauma.Items.Components
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//steer closer if almost in range
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if (dist > Range)
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{
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Vector2 standPos = new Vector2(Math.Sign(-fromItemToLeak.X), Math.Sign(-fromItemToLeak.Y)) / 2;
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if (!character.AnimController.InWater)
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{
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if (leak.IsHorizontal)
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{
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standPos.X *= 2;
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standPos.Y = 0;
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}
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else
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{
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standPos.X = 0;
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}
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}
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if (character.AIController.SteeringManager is IndoorsSteeringManager indoorSteering)
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{
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if (indoorSteering.CurrentPath != null && !indoorSteering.IsPathDirty && indoorSteering.CurrentPath.Unreachable)
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{
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Vector2 dir = Vector2.Normalize(standPos - character.WorldPosition);
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character.AIController.SteeringManager.SteeringManual(deltaTime, dir / 2);
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}
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else
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{
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character.AIController.SteeringManager.SteeringSeek(standPos);
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}
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}
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else
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{
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character.AIController.SteeringManager.SteeringSeek(standPos);
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}
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Vector2 standPos = leak.IsHorizontal ? new Vector2(Math.Sign(-fromItemToLeak.X), 0.0f) : new Vector2(0.0f, Math.Sign(-fromItemToLeak.Y) * 0.5f);
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standPos = leak.WorldPosition + standPos * Range;
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Vector2 dir = Vector2.Normalize(standPos - character.WorldPosition);
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character.AIController.SteeringManager.SteeringManual(deltaTime, dir / 2);
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}
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else
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{
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@@ -330,29 +305,30 @@ namespace Barotrauma.Items.Components
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// Too close -> steer away
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character.AIController.SteeringManager.SteeringManual(deltaTime, Vector2.Normalize(character.SimPosition - leak.SimPosition) / 2);
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}
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else if (dist <= Range)
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{
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// In range
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character.AIController.SteeringManager.Reset();
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}
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else
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{
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return false;
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character.AIController.SteeringManager.Reset();
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}
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}
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sinTime += deltaTime;
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character.CursorPosition = leak.Position + VectorExtensions.Forward(Item.body.TransformedRotation + (float)Math.Sin(sinTime), dist);
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if (item.RequireAimToUse)
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{
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character.SetInput(InputType.Aim, false, true);
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}
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// Press the trigger only when the tool is approximately facing the target.
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var angle = VectorExtensions.Angle(VectorExtensions.Forward(item.body.TransformedRotation), fromItemToLeak);
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if (angle < MathHelper.PiOver4)
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// If the character is climbing, ignore the check, because we cannot aim while climbing.
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if (VectorExtensions.Angle(VectorExtensions.Forward(item.body.TransformedRotation), fromItemToLeak) < MathHelper.PiOver4)
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{
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character.SetInput(InputType.Shoot, false, true);
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Use(deltaTime, character);
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}
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else
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{
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sinTime -= deltaTime * 2;
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}
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bool leakFixed = (leak.Open <= 0.0f || leak.Removed) &&
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(leak.ConnectedWall == null || leak.ConnectedWall.Sections.Average(s => s.damage) < 1);
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@@ -362,11 +338,11 @@ namespace Barotrauma.Items.Components
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sinTime = 0;
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if (!leak.FlowTargetHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f))
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{
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character.Speak(TextManager.Get("DialogLeaksFixed").Replace("[roomname]", leak.FlowTargetHull.DisplayName), null, 0.0f, "leaksfixed", 10.0f);
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character.Speak(TextManager.Get("DialogLeaksFixed").Replace("[roomname]", leak.FlowTargetHull.RoomName), null, 0.0f, "leaksfixed", 10.0f);
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}
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else
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{
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character.Speak(TextManager.Get("DialogLeakFixed").Replace("[roomname]", leak.FlowTargetHull.DisplayName), null, 0.0f, "leakfixed", 10.0f);
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character.Speak(TextManager.Get("DialogLeakFixed").Replace("[roomname]", leak.FlowTargetHull.RoomName), null, 0.0f, "leakfixed", 10.0f);
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}
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}
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@@ -190,7 +190,7 @@ namespace Barotrauma.Items.Components
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get { return name; }
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}
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[Editable, Serialize("", true, translationTextTag: "ItemMsg")]
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[Editable, Serialize("", true)]
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public string Msg
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{
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get;
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@@ -580,8 +580,8 @@ namespace Barotrauma.Items.Components
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public virtual bool HasRequiredItems(Character character, bool addMessage, string msg = null)
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{
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if (!requiredItems.Any()) { return true; }
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if (character.Inventory == null) { return false; }
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if (!requiredItems.Any()) return true;
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if (character.Inventory == null) return false;
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bool hasRequiredItems = false;
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bool canContinue = true;
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if (requiredItems.ContainsKey(RelatedItem.RelationType.Equipped))
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@@ -615,15 +615,7 @@ namespace Barotrauma.Items.Components
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{
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bool Predicate(Item it) => it != null && it.Condition > 0.0f && relatedItem.MatchesItem(it);
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bool shouldBreak = false;
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bool inEditor = false;
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#if CLIENT
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inEditor = Screen.Selected == GameMain.SubEditorScreen;
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#endif
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if (relatedItem.IgnoreInEditor && inEditor)
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{
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hasRequiredItems = true;
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}
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else if (relatedItem.IsOptional)
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if (relatedItem.IsOptional)
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{
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if (!hasRequiredItems)
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{
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@@ -792,7 +784,6 @@ namespace Barotrauma.Items.Components
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newRequiredItem.statusEffects = prevRequiredItem.statusEffects;
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newRequiredItem.Msg = prevRequiredItem.Msg;
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newRequiredItem.IsOptional = prevRequiredItem.IsOptional;
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newRequiredItem.IgnoreInEditor = prevRequiredItem.IgnoreInEditor;
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}
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if (!requiredItems.ContainsKey(newRequiredItem.Type))
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@@ -810,7 +801,10 @@ namespace Barotrauma.Items.Components
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string msg = TextManager.Get(Msg, true);
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if (msg != null)
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{
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msg = TextManager.ParseInputTypes(msg);
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foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
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{
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msg = msg.Replace("[" + inputType.ToString().ToLowerInvariant() + "]", GameMain.Config.KeyBind(inputType).ToString());
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}
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DisplayMsg = msg;
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}
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else
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@@ -13,11 +13,6 @@ namespace Barotrauma.Items.Components
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private ItemContainer inputContainer, outputContainer;
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public ItemContainer InputContainer
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{
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get { return inputContainer; }
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}
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public ItemContainer OutputContainer
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{
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get { return outputContainer; }
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@@ -76,10 +71,8 @@ namespace Barotrauma.Items.Components
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var targetItem = inputContainer.Inventory.Items.LastOrDefault(i => i != null);
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if (targetItem == null) { return; }
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float deconstructTime = targetItem.Prefab.DeconstructItems.Any() ? targetItem.Prefab.DeconstructTime : 1.0f;
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progressState = Math.Min(progressTimer / deconstructTime, 1.0f);
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if (progressTimer > deconstructTime)
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progressState = Math.Min(progressTimer / targetItem.Prefab.DeconstructTime, 1.0f);
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if (progressTimer > targetItem.Prefab.DeconstructTime)
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{
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foreach (DeconstructItem deconstructProduct in targetItem.Prefab.DeconstructItems)
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{
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@@ -107,24 +100,10 @@ namespace Barotrauma.Items.Components
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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Entity.Spawner.AddToRemoveQueue(targetItem);
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MoveInputQueue();
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PutItemsToLinkedContainer();
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}
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else
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{
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if (outputContainer.Inventory.Items.All(i => i != null))
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{
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targetItem.Drop(dropper: null);
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}
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else
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{
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outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
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}
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}
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inputContainer.Inventory.RemoveItem(targetItem);
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Entity.Spawner.AddToRemoveQueue(targetItem);
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MoveInputQueue();
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PutItemsToLinkedContainer();
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if (inputContainer.Inventory.Items.Any(i => i != null))
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{
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@@ -23,16 +23,6 @@ namespace Barotrauma.Items.Components
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private ItemContainer inputContainer, outputContainer;
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public ItemContainer InputContainer
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{
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get { return inputContainer; }
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}
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public ItemContainer OutputContainer
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{
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get { return outputContainer; }
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}
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private float progressState;
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public Fabricator(Item item, XElement element)
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@@ -108,23 +98,7 @@ namespace Barotrauma.Items.Components
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{
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return (picker != null);
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}
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public void RemoveFabricationRecipes(List<string> allowedIdentifiers)
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{
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for (int i = 0; i < fabricationRecipes.Count; i++)
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{
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if (!allowedIdentifiers.Contains(fabricationRecipes[i].TargetItem.Identifier))
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{
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fabricationRecipes.RemoveAt(i);
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i--;
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}
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}
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CreateRecipes();
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}
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partial void CreateRecipes();
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private void StartFabricating(FabricationRecipe selectedItem, Character user)
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{
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if (selectedItem == null) return;
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@@ -473,8 +473,6 @@ namespace Barotrauma.Items.Components
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{
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return false; }
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IsActive = true;
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float degreeOfSuccess = DegreeOfSuccess(character);
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//characters with insufficient skill levels don't refuel the reactor
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@@ -47,9 +47,8 @@ namespace Barotrauma.Items.Components
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//was the last ping sent with directional pinging
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private bool isLastPingDirectional;
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private Sprite pingCircle, directionalPingCircle, screenOverlay, screenBackground;
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private Sprite sonarBlip;
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private Sprite lineSprite;
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private readonly Sprite pingCircle, directionalPingCircle, screenOverlay, screenBackground;
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private readonly Sprite sonarBlip;
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private bool aiPingCheckPending;
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@@ -86,7 +85,7 @@ namespace Barotrauma.Items.Components
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{
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get { return zoom; }
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}
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public override bool IsActive
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{
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get
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@@ -112,7 +111,29 @@ namespace Barotrauma.Items.Components
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: base(item, element)
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{
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connectedTransducers = new List<ConnectedTransducer>();
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "pingcircle":
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pingCircle = new Sprite(subElement);
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break;
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case "directionalpingcircle":
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directionalPingCircle = new Sprite(subElement);
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break;
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case "screenoverlay":
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screenOverlay = new Sprite(subElement);
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break;
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case "screenbackground":
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screenBackground = new Sprite(subElement);
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break;
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case "blip":
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sonarBlip = new Sprite(subElement);
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break;
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}
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}
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IsActive = false;
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InitProjSpecific(element);
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}
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@@ -184,7 +205,6 @@ namespace Barotrauma.Items.Components
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directionalPingCircle?.Remove();
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screenOverlay?.Remove();
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screenBackground?.Remove();
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lineSprite?.Remove();
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}
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public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
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@@ -239,24 +259,15 @@ namespace Barotrauma.Items.Components
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int clockDir = (int)Math.Round((angle / MathHelper.TwoPi) * 12);
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if (clockDir == 0) clockDir = 12;
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return TextManager.Get("roomname.subdiroclock").Replace("[dir]", clockDir.ToString());
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return TextManager.Get("SubDirOClock").Replace("[dir]", clockDir.ToString());
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}
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private Vector2 GetTransducerPos()
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private Vector2 GetTransducerCenter()
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{
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if (!UseTransducers || connectedTransducers.Count == 0)
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{
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//use the position of the sub if the item is static (no body) and inside a sub
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return item.Submarine != null && item.body == null ? item.Submarine.WorldPosition : item.WorldPosition;
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}
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if (!UseTransducers || connectedTransducers.Count == 0) return Vector2.Zero;
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Vector2 transducerPosSum = Vector2.Zero;
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foreach (ConnectedTransducer transducer in connectedTransducers)
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{
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if (transducer.Transducer.Item.Submarine != null)
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{
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return transducer.Transducer.Item.Submarine.WorldPosition;
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}
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transducerPosSum += transducer.Transducer.Item.WorldPosition;
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}
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return transducerPosSum / connectedTransducers.Count;
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@@ -172,6 +172,19 @@ namespace Barotrauma.Items.Components
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void Update(float deltaTime, Camera cam)
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{
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networkUpdateTimer -= deltaTime;
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@@ -474,9 +487,7 @@ namespace Barotrauma.Items.Components
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if (!posToMaintain.HasValue)
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{
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unsentChanges = true;
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posToMaintain = controlledSub != null ?
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controlledSub.WorldPosition :
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item.Submarine == null ? item.WorldPosition : item.Submarine.WorldPosition;
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posToMaintain = controlledSub == null ? item.WorldPosition : controlledSub.WorldPosition;
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}
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if (!AutoPilot || !MaintainPos) unsentChanges = true;
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@@ -201,7 +201,7 @@ namespace Barotrauma.Items.Components
|
||||
if (sparkSounds.Count > 0)
|
||||
{
|
||||
var sparkSound = sparkSounds[Rand.Int(sparkSounds.Count)];
|
||||
SoundPlayer.PlaySound(sparkSound.Sound, pt.item.WorldPosition, sparkSound.Volume, sparkSound.Range, pt.item.CurrentHull);
|
||||
SoundPlayer.PlaySound(sparkSound.Sound, sparkSound.Volume, sparkSound.Range, pt.item.WorldPosition, pt.item.CurrentHull);
|
||||
}
|
||||
|
||||
Vector2 baseVel = Rand.Vector(300.0f);
|
||||
|
||||
@@ -103,7 +103,7 @@ namespace Barotrauma.Items.Components
|
||||
ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
|
||||
if (!powerOnSoundPlayed && powerOnSound != null)
|
||||
{
|
||||
SoundPlayer.PlaySound(powerOnSound.Sound, item.WorldPosition, powerOnSound.Volume, powerOnSound.Range, item.CurrentHull);
|
||||
SoundPlayer.PlaySound(powerOnSound.Sound, powerOnSound.Volume, powerOnSound.Range, item.WorldPosition, item.CurrentHull);
|
||||
powerOnSoundPlayed = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,12 +241,5 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
character.AnimController.UpdateUseItem(false, item.WorldPosition + new Vector2(0.0f, 100.0f) * ((item.Condition / item.MaxCondition) % 0.1f));
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1)
|
||||
{
|
||||
//do nothing
|
||||
//Repairables should always stay active, so we don't want to use the default behavior
|
||||
//where set_active/set_state signals can disable the component
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,19 +8,11 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class CustomInterface : ItemComponent, IClientSerializable, IServerSerializable
|
||||
{
|
||||
class CustomInterfaceElement : ISerializableEntity
|
||||
class CustomInterfaceElement
|
||||
{
|
||||
public bool ContinuousSignal;
|
||||
public bool State;
|
||||
public string Connection;
|
||||
[Serialize("", false, translationTextTag = "Label.")]
|
||||
public string Label { get; set; }
|
||||
[Serialize("1", false)]
|
||||
public string Signal { get; set; }
|
||||
|
||||
public string Name => "CustomInterfaceElement";
|
||||
|
||||
public Dictionary<string, SerializableProperty> SerializableProperties { get; set; }
|
||||
public string Label, Connection, Signal;
|
||||
|
||||
public List<StatusEffect> StatusEffects = new List<StatusEffect>();
|
||||
|
||||
@@ -41,7 +33,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
private string[] labels;
|
||||
[Serialize("", true)]
|
||||
[Serialize("", true), Editable()]
|
||||
public string Labels
|
||||
{
|
||||
get { return string.Join(",", labels); }
|
||||
@@ -56,7 +48,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
private string[] signals;
|
||||
[Serialize("", true)]
|
||||
[Serialize("", true), Editable()]
|
||||
public string Signals
|
||||
{
|
||||
//use semicolon as a separator because comma may be needed in the signals (for color or vector values for example)
|
||||
@@ -125,7 +117,7 @@ namespace Barotrauma.Items.Components
|
||||
for (int i = 0; i < labels.Length; i++)
|
||||
{
|
||||
labels[i] = i < newLabels.Length ? newLabels[i] : customInterfaceElementList[i].Label;
|
||||
customInterfaceElementList[i].Label = TextManager.Get(labels[i], returnNull: true) ?? labels[i];
|
||||
customInterfaceElementList[i].Label = labels[i];
|
||||
}
|
||||
UpdateLabelsProjSpecific();
|
||||
}
|
||||
@@ -170,12 +162,5 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override XElement Save(XElement parentElement)
|
||||
{
|
||||
labels = customInterfaceElementList.Select(ci => ci.Label).ToArray();
|
||||
signals = customInterfaceElementList.Select(ci => ci.Signal).ToArray();
|
||||
return base.Save(parentElement);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -219,7 +219,7 @@ namespace Barotrauma.Items.Components
|
||||
if (voltage > 0.1f && sparkSounds.Count > 0)
|
||||
{
|
||||
var sparkSound = sparkSounds[Rand.Int(sparkSounds.Count)];
|
||||
SoundPlayer.PlaySound(sparkSound.Sound, item.WorldPosition, sparkSound.Volume, sparkSound.Range, item.CurrentHull);
|
||||
SoundPlayer.PlaySound(sparkSound.Sound, sparkSound.Volume, sparkSound.Range, item.WorldPosition, item.CurrentHull);
|
||||
}
|
||||
#endif
|
||||
lightBrightness = 0.0f;
|
||||
|
||||
@@ -5,7 +5,6 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.Items.Components;
|
||||
using Barotrauma.Extensions;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -67,8 +66,6 @@ namespace Barotrauma
|
||||
|
||||
public LightComponent LightComponent { get; set; }
|
||||
|
||||
public int Variant { get; set; }
|
||||
|
||||
private Gender _gender;
|
||||
/// <summary>
|
||||
/// None = Any/Not Defined -> no effect.
|
||||
@@ -115,65 +112,30 @@ namespace Barotrauma
|
||||
/// <summary>
|
||||
/// Note: this constructor cannot initialize automatically, because the gender is unknown at this point. We only know it when the item is equipped.
|
||||
/// </summary>
|
||||
public WearableSprite(XElement subElement, Wearable wearable, int variant = 0)
|
||||
public WearableSprite(XElement subElement, Wearable wearable)
|
||||
{
|
||||
Type = WearableType.Item;
|
||||
WearableComponent = wearable;
|
||||
Variant = Math.Max(variant, 0);
|
||||
SpritePath = ParseSpritePath(subElement.GetAttributeString("texture", string.Empty));
|
||||
SourceElement = subElement;
|
||||
}
|
||||
|
||||
private string ParseSpritePath(string texturePath) => texturePath.Contains("/") ? texturePath : $"{Path.GetDirectoryName(WearableComponent.Item.Prefab.ConfigFile)}/{texturePath}";
|
||||
|
||||
public void RefreshPath()
|
||||
{
|
||||
if (Variant > 0)
|
||||
{
|
||||
// Restore the tag so that we can parse it again.
|
||||
ReplaceNumbersWith("[VARIANT]");
|
||||
}
|
||||
ParsePath(true);
|
||||
}
|
||||
|
||||
private void ReplaceNumbersWith(string replacement)
|
||||
{
|
||||
var fileName = Path.GetFileName(SpritePath);
|
||||
var path = Path.GetDirectoryName(SpritePath);
|
||||
fileName = fileName.Replace(replacement, c => char.IsNumber(c));
|
||||
SpritePath = Path.Combine(path, fileName);
|
||||
}
|
||||
|
||||
private void ParsePath(bool parseSpritePath)
|
||||
{
|
||||
if (_gender != Gender.None)
|
||||
{
|
||||
SpritePath = SpritePath.Replace("[GENDER]", (_gender == Gender.Female) ? "female" : "male");
|
||||
}
|
||||
SpritePath = SpritePath.Replace("[VARIANT]", Variant.ToString());
|
||||
if (!File.Exists(SpritePath))
|
||||
{
|
||||
// If the variant does not exist, parse the path so that it uses first variant.
|
||||
Variant = 1;
|
||||
ReplaceNumbersWith(Variant.ToString());
|
||||
}
|
||||
if (parseSpritePath)
|
||||
{
|
||||
Sprite.ParseTexturePath(file: SpritePath);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsInitialized { get; private set; }
|
||||
public void Init(Gender gender = Gender.None)
|
||||
{
|
||||
if (IsInitialized) { return; }
|
||||
_gender = SpritePath.Contains("[GENDER]") ? gender : Gender.None;
|
||||
ParsePath(false);
|
||||
if (_gender != Gender.None)
|
||||
{
|
||||
SpritePath = SpritePath.Replace("[GENDER]", (_gender == Gender.Female) ? "female" : "male");
|
||||
}
|
||||
if (Sprite != null)
|
||||
{
|
||||
Sprite.Remove();
|
||||
}
|
||||
Sprite = new Sprite(SourceElement, file: SpritePath);
|
||||
Sprite = new Sprite(SourceElement, "", SpritePath);
|
||||
Limb = (LimbType)Enum.Parse(typeof(LimbType), SourceElement.GetAttributeString("limb", "Head"), true);
|
||||
HideLimb = SourceElement.GetAttributeBool("hidelimb", false);
|
||||
HideOtherWearables = SourceElement.GetAttributeBool("hideotherwearables", false);
|
||||
@@ -208,7 +170,7 @@ namespace Barotrauma.Items.Components
|
||||
get { return damageModifiers; }
|
||||
}
|
||||
|
||||
public Wearable(Item item, XElement element) : base(item, element)
|
||||
public Wearable (Item item, XElement element) : base(item, element)
|
||||
{
|
||||
this.item = item;
|
||||
|
||||
@@ -235,7 +197,7 @@ namespace Barotrauma.Items.Components
|
||||
limbType[i] = (LimbType)Enum.Parse(typeof(LimbType),
|
||||
subElement.GetAttributeString("limb", "Head"), true);
|
||||
|
||||
wearableSprites[i] = new WearableSprite(subElement, this, variant);
|
||||
wearableSprites[i] = new WearableSprite(subElement, this);
|
||||
|
||||
foreach (XElement lightElement in subElement.Elements())
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user