(7788ec72a) Test issuing orders automatically.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:03:49 +03:00
parent d00e2975ba
commit 60f52375e6
202 changed files with 2714 additions and 5825 deletions
@@ -35,7 +35,6 @@ namespace Barotrauma
{
public readonly string File;
public readonly string Type;
public readonly bool DuckVolume;
public readonly Vector2 IntensityRange;
@@ -44,7 +43,6 @@ namespace Barotrauma
this.File = Path.GetFullPath(element.GetAttributeString("file", ""));
this.Type = element.GetAttributeString("type", "").ToLowerInvariant();
this.IntensityRange = element.GetAttributeVector2("intensityrange", new Vector2(0.0f, 100.0f));
this.DuckVolume = element.GetAttributeBool("duckvolume", false);
}
}
@@ -238,7 +236,7 @@ namespace Barotrauma
}
float ambienceVolume = 0.8f;
if (Character.Controlled != null && !Character.Controlled.Removed)
if (Character.Controlled != null)
{
AnimController animController = Character.Controlled.AnimController;
if (animController.HeadInWater)
@@ -374,6 +372,167 @@ namespace Barotrauma
}
}
private static void UpdateFireSounds(float deltaTime)
{
for (int i = 0; i < fireVolumeLeft.Length; i++)
{
fireVolumeLeft[i] = 0.0f;
fireVolumeRight[i] = 0.0f;
}
Vector2 listenerPos = new Vector2(GameMain.SoundManager.ListenerPosition.X, GameMain.SoundManager.ListenerPosition.Y);
foreach (Hull hull in Hull.hullList)
{
foreach (FireSource fs in hull.FireSources)
{
Vector2 diff = fs.WorldPosition + fs.Size / 2 - listenerPos;
if (Math.Abs(diff.X) < FireSoundRange && Math.Abs(diff.Y) < FireSoundRange)
{
Vector2 diffLeft = (fs.WorldPosition + new Vector2(fs.Size.X, fs.Size.Y / 2)) - listenerPos;
if (diff.X < fs.Size.X / 2.0f) diff.X = 0.0f;
if (diffLeft.X <= 0)
{
float distFallOffLeft = diffLeft.Length() / FireSoundRange;
if (distFallOffLeft < 0.99f)
{
fireVolumeLeft[0] += (1.0f - distFallOffLeft) * (fs.Size.X / FireSoundLargeLimit);
if (fs.Size.X > FireSoundLargeLimit) fireVolumeLeft[1] += (1.0f - distFallOffLeft) * ((fs.Size.X - FireSoundLargeLimit) / FireSoundLargeLimit);
}
}
Vector2 diffRight = (fs.WorldPosition + new Vector2(0.0f, fs.Size.Y / 2)) - listenerPos;
if (diff.X < fs.Size.X / 2.0f) diff.X = 0.0f;
if (diffRight.X >= 0)
{
float distFallOffRight = diffRight.Length() / FireSoundRange;
if (distFallOffRight < 0.99f)
{
fireVolumeRight[0] += 1.0f - distFallOffRight;
if (fs.Size.X > FireSoundLargeLimit) fireVolumeRight[1] += (1.0f - distFallOffRight) * ((fs.Size.X - FireSoundLargeLimit) / FireSoundLargeLimit);
}
}
}
}
}
for (int i = 0; i < fireVolumeLeft.Length; i++)
{
if (fireVolumeLeft[i] < 0.05f && fireVolumeRight[i] < 0.05f)
{
if (fireSoundChannels[i] != null)
{
fireSoundChannels[i].FadeOutAndDispose();
fireSoundChannels[i] = null;
}
}
else
{
Vector2 soundPos = new Vector2(GameMain.SoundManager.ListenerPosition.X + (fireVolumeRight[i] - fireVolumeLeft[i]) * 100, GameMain.SoundManager.ListenerPosition.Y);
if (fireSoundChannels[i] == null || !fireSoundChannels[i].IsPlaying)
{
fireSoundChannels[i] = GetSound(i == 0 ? "fire" : "firelarge").Play(1.0f, FlowSoundRange, soundPos);
fireSoundChannels[i].Looping = true;
}
fireSoundChannels[i].Gain = Math.Max(fireVolumeRight[i], fireVolumeLeft[i]);
fireSoundChannels[i].Position = new Vector3(soundPos, 0.0f);
}
}
}
if (waterAmbiences.Count > 1)
{
if (waterAmbienceChannels[0] == null || !waterAmbienceChannels[0].IsPlaying)
{
waterAmbienceChannels[0] = waterAmbiences[0].Play(ambienceVolume * (1.0f - movementSoundVolume),"waterambience");
//waterAmbiences[0].Loop(waterAmbienceIndexes[0], ambienceVolume * (1.0f - movementSoundVolume));
waterAmbienceChannels[0].Looping = true;
}
else
{
waterAmbienceChannels[0].Gain = ambienceVolume * (1.0f - movementSoundVolume);
}
if (waterAmbienceChannels[1] == null || !waterAmbienceChannels[1].IsPlaying)
{
waterAmbienceChannels[1] = waterAmbiences[1].Play(ambienceVolume * movementSoundVolume, "waterambience");
//waterAmbienceIndexes[1] = waterAmbiences[1].Loop(waterAmbienceIndexes[1], ambienceVolume * movementSoundVolume);
waterAmbienceChannels[1].Looping = true;
}
else
{
waterAmbienceChannels[1].Gain = ambienceVolume * movementSoundVolume;
}
}
}
private static void UpdateWaterFlowSounds(float deltaTime)
{
if (FlowSounds.Count == 0) { return; }
float[] targetFlowLeft = new float[FlowSounds.Count];
float[] targetFlowRight = new float[FlowSounds.Count];
Vector2 listenerPos = new Vector2(GameMain.SoundManager.ListenerPosition.X, GameMain.SoundManager.ListenerPosition.Y);
foreach (Gap gap in Gap.GapList)
{
if (gap.Open < 0.01f) continue;
float gapFlow = Math.Abs(gap.LerpedFlowForce.X) + Math.Abs(gap.LerpedFlowForce.Y) * 2.5f;
if (gapFlow < 10.0f) continue;
int flowSoundIndex = (int)Math.Floor(MathHelper.Clamp(gapFlow / MaxFlowStrength, 0, FlowSounds.Count));
flowSoundIndex = Math.Min(flowSoundIndex, FlowSounds.Count - 1);
Vector2 diff = gap.WorldPosition - listenerPos;
if (Math.Abs(diff.X) < FlowSoundRange && Math.Abs(diff.Y) < FlowSoundRange)
{
float dist = diff.Length();
float distFallOff = dist / FlowSoundRange;
if (distFallOff >= 0.99f) continue;
//flow at the left side
if (diff.X < 0)
{
targetFlowLeft[flowSoundIndex] = 1.0f - distFallOff;
}
else
{
targetFlowRight[flowSoundIndex] = 1.0f - distFallOff;
}
}
}
for (int i = 0; i < FlowSounds.Count; i++)
{
flowVolumeLeft[i] = (targetFlowLeft[i] < flowVolumeLeft[i]) ?
Math.Max(targetFlowLeft[i], flowVolumeLeft[i] - deltaTime) :
Math.Min(targetFlowLeft[i], flowVolumeLeft[i] + deltaTime);
flowVolumeRight[i] = (targetFlowRight[i] < flowVolumeRight[i]) ?
Math.Max(targetFlowRight[i], flowVolumeRight[i] - deltaTime) :
Math.Min(targetFlowRight[i], flowVolumeRight[i] + deltaTime);
if (flowVolumeLeft[i] < 0.05f && flowVolumeRight[i] < 0.05f)
{
if (flowSoundChannels[i] != null)
{
flowSoundChannels[i].Dispose();
flowSoundChannels[i] = null;
}
}
else
{
Vector2 soundPos = new Vector2(GameMain.SoundManager.ListenerPosition.X + (flowVolumeRight[i] - flowVolumeLeft[i]) * 100, GameMain.SoundManager.ListenerPosition.Y);
if (flowSoundChannels[i] == null || !flowSoundChannels[i].IsPlaying)
{
flowSoundChannels[i] = FlowSounds[i].Play(1.0f, FlowSoundRange, soundPos);
flowSoundChannels[i].Looping = true;
}
flowSoundChannels[i].Gain = Math.Max(flowVolumeRight[i], flowVolumeLeft[i]);
flowSoundChannels[i].Position = new Vector3(soundPos, 0.0f);
}
}
}
private static void UpdateFireSounds(float deltaTime)
{
for (int i = 0; i < fireVolumeLeft.Length; i++)
@@ -453,7 +612,8 @@ namespace Barotrauma
"ambient",
new Vector2(GameMain.SoundManager.ListenerPosition.X, GameMain.SoundManager.ListenerPosition.Y) + Rand.Vector(100.0f),
Rand.Range(0.5f, 1.0f),
1000.0f);
1000.0f,
new Vector2(GameMain.SoundManager.ListenerPosition.X, GameMain.SoundManager.ListenerPosition.Y) + Rand.Vector(100.0f));
ambientSoundTimer = Rand.Range(ambientSoundInterval.X, ambientSoundInterval.Y);
}
@@ -467,31 +627,23 @@ namespace Barotrauma
return matchingSounds[Rand.Int(matchingSounds.Count)];
}
/// <summary>
/// Play a sound defined in a sound xml file without any positional effects.
/// </summary>
public static SoundChannel PlaySound(string soundTag, float volume = 1.0f)
{
var sound = GetSound(soundTag);
return sound?.Play(volume);
}
/// <summary>
/// Play a sound defined in a sound xml file. If the volume or range parameters are omitted, the volume and range defined in the sound xml are used.
/// </summary>
public static SoundChannel PlaySound(string soundTag, Vector2 position, float? volume = null, float? range = null, Hull hullGuess = null)
public static SoundChannel PlaySound(string soundTag, float volume, float range, Vector2 position, Hull hullGuess = null)
{
var sound = GetSound(soundTag);
if (sound == null) return null;
return PlaySound(sound, position, volume ?? sound.BaseGain, range ?? sound.BaseFar, hullGuess);
return PlaySound(sound, sound.BaseGain * volume, range, position, hullGuess);
}
public static SoundChannel PlaySound(Sound sound, Vector2 position, float? volume = null, float? range = null, Hull hullGuess = null)
public static SoundChannel PlaySound(Sound sound, float volume, float range, Vector2 position, Hull hullGuess = null)
{
float far = range ?? sound.BaseFar;
if (Vector2.DistanceSquared(new Vector2(GameMain.SoundManager.ListenerPosition.X, GameMain.SoundManager.ListenerPosition.Y), position) > far * far) return null;
return sound.Play(volume ?? sound.BaseGain, far, position, muffle: ShouldMuffleSound(Character.Controlled, position, far, hullGuess));
if (Vector2.DistanceSquared(new Vector2(GameMain.SoundManager.ListenerPosition.X, GameMain.SoundManager.ListenerPosition.Y), position) > range * range) return null;
return sound.Play(sound.BaseGain * volume, range, position, muffle: ShouldMuffleSound(Character.Controlled, position, range, hullGuess));
}
private static void UpdateMusic(float deltaTime)
@@ -525,7 +677,7 @@ namespace Barotrauma
//switch the music if nothing playing atm or the currently playing clip is not suitable anymore
else if (targetMusic[0] == null || currentMusic[0] == null || !suitableMusic.Any(m => m.File == currentMusic[0].Filename))
{
targetMusic[0] = suitableMusic.GetRandom();
targetMusic[0] = suitableMusic.GetRandom();
}
//get the appropriate intensity layers for current situation
@@ -560,7 +712,6 @@ namespace Barotrauma
updateMusicTimer = UpdateMusicInterval;
}
int activeTrackCount = targetMusic.Count(m => m != null);
for (int i = 0; i < MaxMusicChannels; i++)
{
//nothing should be playing on this channel
@@ -600,12 +751,7 @@ namespace Barotrauma
musicChannel[i] = currentMusic[i].Play(0.0f, "music");
musicChannel[i].Looping = true;
}
float targetGain = 1.0f;
if (targetMusic[i].DuckVolume)
{
targetGain = (float)Math.Sqrt(1.0f / activeTrackCount);
}
musicChannel[i].Gain = MathHelper.Lerp(musicChannel[i].Gain, targetGain, MusicLerpSpeed * deltaTime);
musicChannel[i].Gain = MathHelper.Lerp(musicChannel[i].Gain, 1.0f, MusicLerpSpeed * deltaTime);
}
}
}
@@ -673,7 +819,8 @@ namespace Barotrauma
foreach (Character character in Character.CharacterList)
{
if (character.IsDead || !character.Enabled) continue;
if (!(character.AIController is EnemyAIController enemyAI) || (!enemyAI.AttackHumans && !enemyAI.AttackRooms)) continue;
EnemyAIController enemyAI = character.AIController as EnemyAIController;
if (enemyAI == null || (!enemyAI.AttackHumans && !enemyAI.AttackRooms)) continue;
if (targetSubmarine != null)
{
@@ -691,16 +838,9 @@ namespace Barotrauma
}
}
if (GameMain.GameSession != null)
if (GameMain.GameSession != null && Timing.TotalTime < GameMain.GameSession.RoundStartTime + 120.0)
{
if (Submarine.Loaded != null && Level.Loaded != null && Submarine.MainSub.AtEndPosition)
{
return "levelend";
}
if (Timing.TotalTime < GameMain.GameSession.RoundStartTime + 120.0)
{
return "start";
}
return "start";
}
return "default";