(7788ec72a) Test issuing orders automatically.
This commit is contained in:
@@ -4,7 +4,9 @@ using Barotrauma.Tutorials;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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@@ -14,7 +16,7 @@ namespace Barotrauma
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{
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class MainMenuScreen : Screen
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{
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public enum Tab { NewGame = 1, LoadGame = 2, HostServer = 3, Settings = 4, Tutorials = 5, JoinServer = 6, CharacterEditor = 7, SubmarineEditor = 8, QuickStartDev = 9, SteamWorkshop = 10, Credits = 11 }
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public enum Tab { NewGame = 1, LoadGame = 2, HostServer = 3, Settings = 4, Tutorials = 5, JoinServer = 6, CharacterEditor = 7, SubmarineEditor = 8, QuickStartDev = 9, SteamWorkshop = 10 }
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private GUIComponent buttonsParent;
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@@ -34,27 +36,22 @@ namespace Barotrauma
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private Sprite backgroundSprite;
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private Sprite backgroundVignette;
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private GUIComponent titleText;
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private CreditsPlayer creditsPlayer;
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#region Creation
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public MainMenuScreen(GameMain game)
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{
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backgroundVignette = new Sprite("Content/UI/MainMenuVignette.png", Vector2.Zero);
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new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight)
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{ RelativeOffset = new Vector2(0.05f, 0.1f), AbsoluteOffset = new Point(-8, -8) },
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{ RelativeOffset = new Vector2(0.05f, 0.05f), AbsoluteOffset = new Point(-5, -5) },
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style: "TitleText")
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{
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Color = Color.Black * 0.5f,
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CanBeFocused = false
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};
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titleText = new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight)
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{ RelativeOffset = new Vector2(0.05f, 0.1f) },
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new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight) { RelativeOffset = new Vector2(0.05f, 0.05f) },
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style: "TitleText");
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buttonsParent = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.85f), parent: Frame.RectTransform, anchor: Anchor.CenterLeft)
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buttonsParent = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.85f), parent: Frame.RectTransform, anchor: Anchor.BottomLeft, pivot: Pivot.BottomLeft)
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{
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AbsoluteOffset = new Point(50, 0)
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})
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@@ -62,10 +59,10 @@ namespace Barotrauma
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Stretch = true,
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RelativeSpacing = 0.02f
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};
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// === CAMPAIGN
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var campaignHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 1.0f), parent: buttonsParent.RectTransform) { RelativeOffset = new Vector2(0.1f, 0.0f) }, isHorizontal: true);
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new GUIImage(new RectTransform(new Vector2(0.2f, 0.7f), campaignHolder.RectTransform), "MainMenuCampaignIcon")
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{
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CanBeFocused = false
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@@ -87,17 +84,6 @@ namespace Barotrauma
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RelativeSpacing = 0.035f
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};
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new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), campaignList.RectTransform), TextManager.Get("TutorialButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
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{
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ForceUpperCase = true,
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UserData = Tab.Tutorials,
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OnClicked = (tb, userdata) =>
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{
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SelectTab(tb, userdata);
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return true;
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}
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};
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new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), campaignList.RectTransform), TextManager.Get("LoadGameButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
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{
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ForceUpperCase = true,
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@@ -198,10 +184,6 @@ namespace Barotrauma
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UserData = Tab.SteamWorkshop,
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OnClicked = SelectTab
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};
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#if OSX && !DEBUG
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steamWorkshopButton.Text += " (Not yet available on MacOS)";
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#endif
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}
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new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), customizeList.RectTransform), TextManager.Get("SubEditorButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
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@@ -227,7 +209,7 @@ namespace Barotrauma
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};
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// === OPTION
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var optionHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.8f), parent: buttonsParent.RectTransform), isHorizontal: true);
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var optionHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.5f), parent: buttonsParent.RectTransform), isHorizontal: true);
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new GUIImage(new RectTransform(new Vector2(0.15f, 0.6f), optionHolder.RectTransform), "MainMenuOptionIcon")
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{
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@@ -237,9 +219,9 @@ namespace Barotrauma
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//spacing
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new GUIFrame(new RectTransform(new Vector2(0.01f, 0.0f), optionHolder.RectTransform), style: null);
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var optionButtons = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), parent: optionHolder.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.0f) });
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var optionButtons = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), parent: optionHolder.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.05f) });
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var optionList = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.25f), parent: optionButtons.RectTransform))
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var optionList = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.3f), parent: optionButtons.RectTransform))
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{
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Stretch = false,
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RelativeSpacing = 0.035f
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@@ -251,13 +233,6 @@ namespace Barotrauma
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UserData = Tab.Settings,
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OnClicked = SelectTab
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};
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//TODO: translate
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new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), optionList.RectTransform), TextManager.Get("CreditsButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
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{
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ForceUpperCase = true,
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UserData = Tab.Credits,
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OnClicked = SelectTab
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};
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new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), optionList.RectTransform), TextManager.Get("QuitButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
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{
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ForceUpperCase = true,
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@@ -266,9 +241,9 @@ namespace Barotrauma
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//debug button for quickly starting a new round
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#if DEBUG
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new GUIButton(new RectTransform(new Point(300, 30), Frame.RectTransform, Anchor.TopRight) { AbsoluteOffset = new Point(40, 40) },
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new GUIButton(new RectTransform(new Vector2(0.8f, 0.1f), buttonsParent.RectTransform, Anchor.TopLeft, Pivot.BottomLeft) { AbsoluteOffset = new Point(0, -40) },
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"Quickstart (dev)", style: "GUIButtonLarge", color: Color.Red)
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{
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{
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IgnoreLayoutGroups = true,
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UserData = Tab.QuickStartDev,
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OnClicked = (tb, userdata) =>
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@@ -334,7 +309,7 @@ namespace Barotrauma
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false, null, "");
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foreach (Tutorial tutorial in Tutorial.Tutorials)
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{
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var tutorialText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), tutorialList.Content.RectTransform), tutorial.DisplayName, textAlignment: Alignment.Center, font: GUI.LargeFont)
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var tutorialText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), tutorialList.Content.RectTransform), tutorial.Name, textAlignment: Alignment.Center, font: GUI.LargeFont)
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{
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UserData = tutorial
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};
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@@ -345,6 +320,8 @@ namespace Barotrauma
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return true;
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};
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UpdateTutorialList();
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this.game = game;
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menuTabs[(int)Tab.Credits] = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), style: null, color: Color.Black * 0.5f)
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@@ -354,9 +331,9 @@ namespace Barotrauma
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var creditsContainer = new GUIFrame(new RectTransform(new Vector2(0.75f, 1.5f), menuTabs[(int)Tab.Credits].RectTransform, Anchor.CenterRight), style: "OuterGlow", color: Color.Black * 0.8f);
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creditsPlayer = new CreditsPlayer(new RectTransform(Vector2.One, creditsContainer.RectTransform), "Content/Texts/Credits.xml");
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}
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#endregion
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#endregion
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#region Selection
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#region Selection
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public override void Select()
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{
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base.Select();
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@@ -371,6 +348,10 @@ namespace Barotrauma
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ResetButtonStates(null);
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UpdateTutorialList();
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ResetButtonStates(null);
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GameAnalyticsManager.SetCustomDimension01("");
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}
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@@ -384,8 +365,6 @@ namespace Barotrauma
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{
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if (obj is Tab)
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{
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titleText.Visible = true;
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if (GameMain.Config.UnsavedSettings)
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{
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var applyBox = new GUIMessageBox(
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@@ -416,14 +395,9 @@ namespace Barotrauma
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switch (selectedTab)
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{
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case Tab.NewGame:
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if (!GameMain.Config.CampaignDisclaimerShown)
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{
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selectedTab = 0;
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GameMain.Instance.ShowCampaignDisclaimer(() => { SelectTab(null, Tab.NewGame); });
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return true;
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}
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campaignSetupUI.CreateDefaultSaveName();
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campaignSetupUI.RandomizeSeed();
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campaignSetupUI.UpdateTutorialSelection();
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campaignSetupUI.UpdateSubList(Submarine.SavedSubmarines);
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break;
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case Tab.LoadGame:
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@@ -440,13 +414,6 @@ namespace Barotrauma
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case Tab.HostServer:
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break;
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case Tab.Tutorials:
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if (!GameMain.Config.CampaignDisclaimerShown)
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{
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selectedTab = 0;
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GameMain.Instance.ShowCampaignDisclaimer(() => { SelectTab(null, Tab.Tutorials); });
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return true;
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}
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UpdateTutorialList();
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break;
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case Tab.CharacterEditor:
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Submarine.MainSub = null;
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@@ -462,9 +429,6 @@ namespace Barotrauma
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if (!Steam.SteamManager.IsInitialized) return false;
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GameMain.SteamWorkshopScreen.Select();
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break;
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case Tab.Credits:
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titleText.Visible = false;
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break;
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}
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}
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else
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@@ -480,8 +444,6 @@ namespace Barotrauma
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public bool ReturnToMainMenu(GUIButton button, object obj)
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{
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GUI.PreventPauseMenuToggle = false;
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if (Selected != this)
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{
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Select();
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@@ -506,7 +468,7 @@ namespace Barotrauma
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otherButton.Selected = false;
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}
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}
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#endregion
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#endregion
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private void QuickStart()
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{
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@@ -673,22 +635,21 @@ namespace Barotrauma
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" -ownerkey " + ownerKey.ToString();
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string filename = "DedicatedServer.exe";
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#if LINUX
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filename = "./DedicatedServer";
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#elif OSX
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#if LINUX || OSX
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filename = "mono";
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arguments = "./DedicatedServer.exe " + arguments;
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#endif
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var processInfo = new ProcessStartInfo
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{
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FileName = filename,
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Arguments = arguments
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Arguments = arguments,
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#if !DEBUG
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,
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WindowStyle = ProcessWindowStyle.Hidden
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#endif
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};
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GameMain.ServerChildProcess = Process.Start(processInfo);
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Thread.Sleep(1000); //wait until the server is ready before connecting
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GameMain.Client = new GameClient(name, "127.0.0.1:" + port.ToString(),ownerKey);
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@@ -718,8 +679,12 @@ namespace Barotrauma
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public override void Update(double deltaTime)
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{
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GameMain.TitleScreen.TitlePosition =
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Vector2.Lerp(GameMain.TitleScreen.TitlePosition, new Vector2(
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GameMain.TitleScreen.TitleSize.X / 2.0f * GameMain.TitleScreen.Scale + 30.0f,
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GameMain.TitleScreen.TitleSize.Y / 2.0f * GameMain.TitleScreen.Scale + 30.0f),
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0.1f);
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#if !DEBUG
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#if !OSX
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if (Steam.SteamManager.USE_STEAM)
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{
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if (GameMain.Config.UseSteamMatchmaking)
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@@ -729,16 +694,6 @@ namespace Barotrauma
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}
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steamWorkshopButton.Enabled = Steam.SteamManager.IsInitialized;
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}
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#else
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if (Steam.SteamManager.USE_STEAM)
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{
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if (GameMain.Config.UseSteamMatchmaking)
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{
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joinServerButton.Enabled = Steam.SteamManager.IsInitialized;
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hostServerButton.Enabled = Steam.SteamManager.IsInitialized;
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}
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}
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#endif
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#else
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joinServerButton.Enabled = true;
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hostServerButton.Enabled = true;
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@@ -768,13 +723,6 @@ namespace Barotrauma
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spriteBatch.End();
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}
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readonly string[] legalCrap = new string[]
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{
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"Privacy policy",
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"© " + DateTime.Now.Year + " Undertow Games & FakeFish. All rights reserved.",
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"© " + DateTime.Now.Year + " Daedalic Entertainment GmbH. The Daedalic logo is a trademark of Daedalic Entertainment GmbH, Germany. All rights reserved."
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};
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public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
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{
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DrawBackground(graphics, spriteBatch);
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@@ -782,7 +730,7 @@ namespace Barotrauma
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spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, GameMain.ScissorTestEnable);
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GUI.Draw(Cam, spriteBatch);
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#if DEBUG
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GUI.Font.DrawString(spriteBatch, "Barotrauma v" + GameMain.Version + " (debug build)", new Vector2(10, GameMain.GraphicsHeight - 20), Color.White);
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#else
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@@ -856,11 +804,13 @@ namespace Barotrauma
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}
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selectedSub = new Submarine(Path.Combine(SaveUtil.TempPath, selectedSub.Name + ".sub"), "");
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ContextualTutorial.Selected = campaignSetupUI.TutorialSelected;
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GameMain.GameSession = new GameSession(selectedSub, saveName,
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GameModePreset.List.Find(g => g.Identifier == "singleplayercampaign"));
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(GameMain.GameSession.GameMode as CampaignMode).GenerateMap(mapSeed);
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GameMain.LobbyScreen.Select();
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}
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@@ -882,7 +832,7 @@ namespace Barotrauma
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GameMain.LobbyScreen.Select();
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}
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#region UI Methods
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#region UI Methods
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private void CreateHostServerFields()
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{
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Vector2 textLabelSize = new Vector2(1.0f, 0.1f);
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@@ -963,7 +913,7 @@ namespace Barotrauma
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OnClicked = HostServerClicked
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};
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}
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#endregion
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#endregion
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}
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}
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Reference in New Issue
Block a user