(7788ec72a) Test issuing orders automatically.
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@@ -26,7 +26,6 @@ namespace Barotrauma.Networking
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//TODO: move these to NetLobbyScreen
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public GUIButton EndRoundButton;
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public GUITickBox EndVoteTickBox;
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private GUIComponent buttonContainer;
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private NetStats netStats;
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@@ -130,7 +129,7 @@ namespace Barotrauma.Networking
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chatBox.OnEnterMessage += EnterChatMessage;
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chatBox.InputBox.OnTextChanged += TypingChatMessage;
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buttonContainer = new GUILayoutGroup(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ButtonAreaTop, inGameHUD.RectTransform),
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var buttonContainer = new GUILayoutGroup(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ButtonAreaTop, inGameHUD.RectTransform),
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isHorizontal: true, childAnchor: Anchor.CenterRight)
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{
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AbsoluteSpacing = 5,
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@@ -631,11 +630,13 @@ namespace Barotrauma.Networking
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}
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else
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{
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GameMain.GameSession?.CrewManager?.SetClientSpeaking(myClient);
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GameMain.GameSession?.CrewManager?.SetPlayerSpeaking(myClient);
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}
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}
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}
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if (gameStarted) SetRadioButtonColor();
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if (ShowNetStats && client?.ServerConnection != null)
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{
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netStats.AddValue(NetStats.NetStatType.ReceivedBytes, client.ServerConnection.Statistics.ReceivedBytes);
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@@ -1079,8 +1080,6 @@ namespace Barotrauma.Networking
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bool isTraitor = inc.ReadBoolean();
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string traitorTargetName = isTraitor ? inc.ReadString() : null;
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bool allowRagdollButton = inc.ReadBoolean();
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serverSettings.ReadMonsterEnabled(inc);
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GameModePreset gameMode = GameModePreset.List.Find(gm => gm.Identifier == modeIdentifier);
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@@ -1097,7 +1096,6 @@ namespace Barotrauma.Networking
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GameMain.LightManager.LosMode = (LosMode)losMode;
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serverSettings.AllowDisguises = disguisesAllowed;
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serverSettings.AllowRagdollButton = allowRagdollButton;
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if (campaign == null)
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{
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@@ -2126,7 +2124,9 @@ namespace Barotrauma.Networking
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protected GUIFrame inGameHUD;
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protected ChatBox chatBox;
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public GUIButton ShowLogButton; //TODO: move to NetLobbyScreen
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private float myCharacterFrameOpenState;
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public GUIFrame InGameHUD
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{
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get { return inGameHUD; }
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@@ -2136,7 +2136,22 @@ namespace Barotrauma.Networking
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{
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get { return chatBox; }
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}
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protected void SetRadioButtonColor()
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{
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if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f)
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{
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chatBox.RadioButton.GetChild<GUIImage>().Color = new Color(60, 60, 60, 255);
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}
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else
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{
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var radioItem = Character.Controlled?.Inventory?.Items.FirstOrDefault(i => i?.GetComponent<WifiComponent>() != null);
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chatBox.RadioButton.GetChild<GUIImage>().Color =
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(radioItem != null && Character.Controlled.HasEquippedItem(radioItem) && radioItem.GetComponent<WifiComponent>().CanTransmit()) ?
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Color.White : new Color(60, 60, 60, 255);
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}
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}
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public bool TypingChatMessage(GUITextBox textBox, string text)
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{
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return chatBox.TypingChatMessage(textBox, text);
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@@ -2168,6 +2183,11 @@ namespace Barotrauma.Networking
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Screen.Selected == GameMain.GameScreen)
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{
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inGameHUD.AddToGUIUpdateList();
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if (Character.Controlled == null)
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{
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GameMain.NetLobbyScreen.MyCharacterFrame.AddToGUIUpdateList();
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}
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}
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}
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@@ -2186,17 +2206,24 @@ namespace Barotrauma.Networking
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if (gameStarted && Screen.Selected == GameMain.GameScreen)
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{
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bool disableButtons =
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Character.Controlled != null &&
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Character.Controlled.SelectedConstruction?.GetComponent<Controller>() != null;
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buttonContainer.Visible = !disableButtons;
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if (!GUI.DisableHUD && !GUI.DisableUpperHUD)
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{
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inGameHUD.UpdateManually(deltaTime);
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chatBox.Update(deltaTime);
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cameraFollowsSub.Visible = Character.Controlled == null;
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if (Character.Controlled == null)
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{
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myCharacterFrameOpenState = GameMain.NetLobbyScreen.MyCharacterFrameOpen ? myCharacterFrameOpenState + deltaTime * 5 : myCharacterFrameOpenState - deltaTime * 5;
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myCharacterFrameOpenState = MathHelper.Clamp(myCharacterFrameOpenState, 0.0f, 1.0f);
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var myCharFrame = GameMain.NetLobbyScreen.MyCharacterFrame;
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int padding = GameMain.GraphicsWidth - myCharFrame.Parent.Rect.Right;
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myCharFrame.RectTransform.AbsoluteOffset =
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Vector2.SmoothStep(new Vector2(-myCharFrame.Rect.Width - padding, 0.0f), new Vector2(-padding, 0), myCharacterFrameOpenState).ToPoint();
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}
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}
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if (Character.Controlled == null || Character.Controlled.IsDead)
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{
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