(7788ec72a) Test issuing orders automatically.
This commit is contained in:
@@ -326,6 +326,33 @@ namespace Barotrauma
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Color.Green, width: 2);
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}
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}
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foreach (MapEntity e in linkedTo)
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{
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if (e is Hull)
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{
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Hull linkedHull = (Hull)e;
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Rectangle connectedHullRect = e.Submarine == null ?
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linkedHull.rect :
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new Rectangle(
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(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
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(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
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linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
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//center of the hull
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Rectangle currentHullRect = Submarine == null ?
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WorldRect :
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new Rectangle(
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(int)(Submarine.DrawPosition.X + WorldPosition.X),
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(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
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WorldRect.Width, WorldRect.Height);
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GUI.DrawLine(spriteBatch,
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new Vector2(currentHullRect.X, -currentHullRect.Y),
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new Vector2(connectedHullRect.X, -connectedHullRect.Y),
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Color.Green, width: 2);
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}
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}
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}
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public static void UpdateVertices(GraphicsDevice graphicsDevice, Camera cam, WaterRenderer renderer)
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@@ -22,7 +22,7 @@ namespace Barotrauma
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drawRect = new Rectangle(
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(int)(drawRect.X * scale) + drawArea.Center.X, -((int)((drawRect.Y - drawRect.Height) * scale) + drawArea.Center.Y),
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(int)(drawRect.Width * scale), (int)(drawRect.Height * scale));
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entity.First.DrawPlacing(spriteBatch, drawRect, entity.First.Scale * scale);
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entity.First.DrawPlacing(spriteBatch, drawRect, scale);
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}
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}
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@@ -34,7 +34,7 @@ namespace Barotrauma
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{
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Rectangle drawRect = entity.Second;
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drawRect.Location += Submarine.MouseToWorldGrid(cam, Submarine.MainSub).ToPoint();
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entity.First.DrawPlacing(spriteBatch, drawRect, entity.First.Scale);
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entity.First.DrawPlacing(spriteBatch, drawRect);
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}
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}
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@@ -105,7 +105,7 @@ namespace Barotrauma
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if (Vector2.DistanceSquared(bodyPos, levelWall.Body.Position) > 0.5f)
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{
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levelWall.Body.SetTransformIgnoreContacts(ref bodyPos, levelWall.Body.Rotation);
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levelWall.Body.SetTransform(bodyPos, levelWall.Body.Rotation);
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}
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}
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}
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@@ -255,9 +255,9 @@ namespace Barotrauma
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Duration = CurrentLocation == location ? 1.0f : 2.0f,
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StartDelay = 1.0f
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};
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if (change.Messages != null && change.Messages.Count > 0)
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if (change.Messages.Count > 0)
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{
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mapAnim.EndMessage = change.Messages[Rand.Range(0, change.Messages.Count)]
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mapAnim.EndMessage = change.Messages[Rand.Range(0,change.Messages.Count)]
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.Replace("[previousname]", prevName)
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.Replace("[name]", location.Name);
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}
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@@ -380,10 +380,7 @@ namespace Barotrauma
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zoom += PlayerInput.ScrollWheelSpeed / 1000.0f;
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zoom = MathHelper.Clamp(zoom, 1.0f, 4.0f);
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if (PlayerInput.MidButtonHeld() || (highlightedLocation == null && PlayerInput.LeftButtonHeld()))
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{
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drawOffset += PlayerInput.MouseSpeed / zoom;
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}
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if (PlayerInput.MidButtonHeld()) { drawOffset += PlayerInput.MouseSpeed / zoom; }
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#if DEBUG
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if (PlayerInput.DoubleClicked() && highlightedLocation != null)
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{
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@@ -624,9 +621,7 @@ namespace Barotrauma
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if (mouseOn && PlayerInput.LeftButtonClicked() && !messageBoxOpen)
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{
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//TODO: translate or replace
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var messageBox = new GUIMessageBox("Mysteries lie ahead...", "This area is unreachable in this version of Barotrauma. Please wait for future updates!");
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messageBoxOpen = true;
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CoroutineManager.StartCoroutine(WaitForMessageBoxClosed(messageBox));
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}
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}
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@@ -504,19 +504,8 @@ namespace Barotrauma
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{
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foreach (MapEntity e in selectedList)
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{
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SpriteEffects spriteEffects = SpriteEffects.None;
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if (e is Item item)
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{
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if (item.FlippedX && item.Prefab.CanSpriteFlipX) spriteEffects ^= SpriteEffects.FlipHorizontally;
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if (item.flippedY && item.Prefab.CanSpriteFlipY) spriteEffects ^= SpriteEffects.FlipVertically;
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}
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else if (e is Structure structure)
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{
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if (structure.FlippedX && structure.Prefab.CanSpriteFlipX) spriteEffects ^= SpriteEffects.FlipHorizontally;
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if (structure.flippedY && structure.Prefab.CanSpriteFlipY) spriteEffects ^= SpriteEffects.FlipVertically;
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}
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e.prefab?.DrawPlacing(spriteBatch,
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new Rectangle(e.WorldRect.Location + new Point((int)moveAmount.X, (int)-moveAmount.Y), e.WorldRect.Size), e.Scale, spriteEffects);
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new Rectangle(e.WorldRect.Location + new Point((int)moveAmount.X, (int)-moveAmount.Y), e.WorldRect.Size));
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GUI.DrawRectangle(spriteBatch,
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new Vector2(e.WorldRect.X, -e.WorldRect.Y) + moveAmount,
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new Vector2(e.rect.Width, e.rect.Height),
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@@ -37,7 +37,7 @@ namespace Barotrauma
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}
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}
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public virtual void DrawPlacing(SpriteBatch spriteBatch, Rectangle drawRect, float scale = 1.0f, SpriteEffects spriteEffects = SpriteEffects.None)
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public virtual void DrawPlacing(SpriteBatch spriteBatch, Rectangle drawRect, float scale = 1.0f)
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{
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if (Submarine.MainSub != null)
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{
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@@ -1,9 +1,6 @@
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using Barotrauma.Extensions;
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using Barotrauma.Lights;
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using Barotrauma.Networking;
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using FarseerPhysics;
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using FarseerPhysics.Dynamics;
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using FarseerPhysics.Dynamics.Contacts;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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@@ -46,14 +43,6 @@ namespace Barotrauma
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}
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}
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private string specialTag;
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[Editable, Serialize("", true)]
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public string SpecialTag
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{
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get { return specialTag; }
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set { specialTag = value; }
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}
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// Only for testing in the debug build. Not saved.
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#if DEBUG
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[Editable, Serialize(true, false)]
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@@ -113,7 +102,7 @@ namespace Barotrauma
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editingHUD = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GUI.Canvas, Anchor.CenterRight) { MinSize = new Point(400, 0) }) { UserData = this };
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GUIListBox listBox = new GUIListBox(new RectTransform(new Vector2(0.95f, 0.8f), editingHUD.RectTransform, Anchor.Center), style: null);
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var editor = new SerializableEntityEditor(listBox.Content.RectTransform, this, inGame, showName: true, elementHeight: 20);
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var buttonContainer = new GUILayoutGroup(new RectTransform(new Point(listBox.Content.Rect.Width, 20)), isHorizontal: true)
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{
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Stretch = true,
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@@ -168,20 +157,6 @@ namespace Barotrauma
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{
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Vector2 pos = ConvertUnits.ToDisplayUnits(f2.Body.Position);
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int section = FindSectionIndex(pos);
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if (section > -1)
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{
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Vector2 normal = contact.Manifold.LocalNormal;
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float impact = Vector2.Dot(f2.Body.LinearVelocity, -normal) * f2.Body.Mass * 0.1f;
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if (impact > 10.0f)
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{
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SoundPlayer.PlayDamageSound("StructureBlunt", impact, SectionPosition(section, true), tags: Tags);
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}
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}
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}
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}
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public override bool IsVisible(Rectangle worldView)
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{
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Rectangle worldRect = WorldRect;
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@@ -218,7 +193,7 @@ namespace Barotrauma
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if (HasBody && !ShowWalls) return;
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}
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Color color = IsHighlighted ? Color.Orange : spriteColor;
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Color color = isHighlighted ? Color.Orange : spriteColor;
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if (IsSelected && editing)
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{
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//color = Color.Lerp(color, Color.Gold, 0.5f);
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@@ -266,35 +241,62 @@ namespace Barotrauma
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}
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dropShadowOffset.Y = -dropShadowOffset.Y;
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}
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SpriteEffects oldEffects = Prefab.BackgroundSprite.effects;
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Prefab.BackgroundSprite.effects ^= SpriteEffects;
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Point backGroundOffset = new Point(
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MathUtils.PositiveModulo((int)-textureOffset.X, Prefab.BackgroundSprite.SourceRect.Width),
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MathUtils.PositiveModulo((int)-textureOffset.Y, Prefab.BackgroundSprite.SourceRect.Height));
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Prefab.BackgroundSprite.DrawTiled(
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spriteBatch,
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new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)),
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new Vector2(rect.Width, rect.Height),
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color: color,
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textureScale: TextureScale * Scale,
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startOffset: backGroundOffset);
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if (UseDropShadow)
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if (DrawTiled)
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{
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SpriteEffects oldEffects = Prefab.BackgroundSprite.effects;
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Prefab.BackgroundSprite.effects ^= SpriteEffects;
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Point backGroundOffset = new Point(
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MathUtils.PositiveModulo((int)-textureOffset.X, Prefab.BackgroundSprite.SourceRect.Width),
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MathUtils.PositiveModulo((int)-textureOffset.Y, Prefab.BackgroundSprite.SourceRect.Height));
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Prefab.BackgroundSprite.DrawTiled(
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spriteBatch,
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new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)) + dropShadowOffset,
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new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)),
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new Vector2(rect.Width, rect.Height),
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color: Color.Black * 0.5f,
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color: color,
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textureScale: TextureScale * Scale,
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startOffset: backGroundOffset,
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depth: (depth + Prefab.BackgroundSprite.Depth) / 2.0f);
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}
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startOffset: backGroundOffset);
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Prefab.BackgroundSprite.effects = oldEffects;
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if (UseDropShadow)
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{
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Prefab.BackgroundSprite.DrawTiled(
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spriteBatch,
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new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)) + dropShadowOffset,
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new Vector2(rect.Width, rect.Height),
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color: Color.Black * 0.5f,
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textureScale: TextureScale * Scale,
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startOffset: backGroundOffset,
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depth: (depth + Prefab.BackgroundSprite.Depth) / 2.0f);
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}
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Prefab.BackgroundSprite.effects = oldEffects;
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}
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else
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{
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Prefab.BackgroundSprite.Draw(
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spriteBatch,
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new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)),
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color,
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Vector2.Zero,
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scale: Scale,
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rotate: 0,
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spriteEffect: SpriteEffects);
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if (UseDropShadow)
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{
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Prefab.BackgroundSprite.Draw(
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spriteBatch,
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new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)) + dropShadowOffset,
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Color.Black * 0.5f,
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Vector2.Zero,
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scale: Scale,
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rotate: 0,
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spriteEffect: SpriteEffects,
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depth: (depth + Prefab.BackgroundSprite.Depth) / 2.0f);
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}
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}
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}
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}
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@@ -321,25 +323,39 @@ namespace Barotrauma
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Submarine.DamageEffectColor = color;
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}
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}
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Point sectionOffset = new Point(
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Math.Abs(rect.Location.X - Sections[i].rect.Location.X),
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Math.Abs(rect.Location.Y - Sections[i].rect.Location.Y));
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if (FlippedX && IsHorizontal) sectionOffset.X = Sections[i].rect.Right - rect.Right;
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if (FlippedY && !IsHorizontal) sectionOffset.Y = (rect.Y - rect.Height) - (Sections[i].rect.Y - Sections[i].rect.Height);
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if (DrawTiled)
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{
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Point sectionOffset = new Point(
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Math.Abs(rect.Location.X - Sections[i].rect.Location.X),
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Math.Abs(rect.Location.Y - Sections[i].rect.Location.Y));
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sectionOffset.X += MathUtils.PositiveModulo((int)-textureOffset.X, prefab.sprite.SourceRect.Width);
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sectionOffset.Y += MathUtils.PositiveModulo((int)-textureOffset.Y, prefab.sprite.SourceRect.Height);
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if (FlippedX && IsHorizontal) sectionOffset.X = Sections[i].rect.Right - rect.Right;
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if (FlippedY && !IsHorizontal) sectionOffset.Y = (rect.Y - rect.Height) - (Sections[i].rect.Y - Sections[i].rect.Height);
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prefab.sprite.DrawTiled(
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spriteBatch,
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new Vector2(Sections[i].rect.X + drawOffset.X, -(Sections[i].rect.Y + drawOffset.Y)),
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new Vector2(Sections[i].rect.Width, Sections[i].rect.Height),
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color: color,
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startOffset: sectionOffset,
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depth: depth,
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textureScale: TextureScale * Scale);
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sectionOffset.X += MathUtils.PositiveModulo((int)-textureOffset.X, prefab.sprite.SourceRect.Width);
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sectionOffset.Y += MathUtils.PositiveModulo((int)-textureOffset.Y, prefab.sprite.SourceRect.Height);
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prefab.sprite.DrawTiled(
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spriteBatch,
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new Vector2(Sections[i].rect.X + drawOffset.X, -(Sections[i].rect.Y + drawOffset.Y)),
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new Vector2(Sections[i].rect.Width, Sections[i].rect.Height),
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color: color,
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startOffset: sectionOffset,
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depth: depth,
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textureScale: TextureScale * Scale);
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}
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else
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{
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prefab.sprite.Draw(
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spriteBatch,
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new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)),
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color,
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Vector2.Zero,
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scale: Scale,
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rotate: 0,
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spriteEffect: SpriteEffects);
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}
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}
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prefab.sprite.effects = oldEffects;
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}
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@@ -360,20 +376,6 @@ namespace Barotrauma
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-Bodies[i].Rotation, Color.White);
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}
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}
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if (SectionCount > 0 && HasBody)
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{
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for (int i = 0; i < SectionCount; i++)
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{
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if (GetSection(i).damage > 0)
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{
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var textPos = SectionPosition(i, true);
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textPos.Y = -textPos.Y;
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GUI.DrawString(spriteBatch, textPos, "Damage: " + (int)((GetSection(i).damage / Health) * 100f) + "%", Color.Yellow);
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}
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}
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}
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AiTarget?.Draw(spriteBatch);
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}
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}
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@@ -32,19 +32,10 @@ namespace Barotrauma
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GUI.DrawRectangle(spriteBatch, new Rectangle(newRect.X, -newRect.Y - GameMain.GraphicsHeight, newRect.Width, newRect.Height + GameMain.GraphicsHeight * 2), Color.White);
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}
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public override void DrawPlacing(SpriteBatch spriteBatch, Rectangle placeRect, float scale = 1.0f, SpriteEffects spriteEffects = SpriteEffects.None)
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public override void DrawPlacing(SpriteBatch spriteBatch, Rectangle placeRect, float scale = 1.0f)
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{
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SpriteEffects oldEffects = sprite.effects;
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sprite.effects ^= spriteEffects;
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sprite.DrawTiled(
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spriteBatch,
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new Vector2(placeRect.X, -placeRect.Y),
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new Vector2(placeRect.Width, placeRect.Height),
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color: Color.White * 0.8f,
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textureScale: TextureScale * scale);
|
||||
|
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sprite.effects = oldEffects;
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// TODO: the scale property is not used
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sprite.DrawTiled(spriteBatch, new Vector2(placeRect.X, -placeRect.Y), new Vector2(placeRect.Width, placeRect.Height), color: Color.White * 0.8f, textureScale: TextureScale * Scale);
|
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}
|
||||
}
|
||||
}
|
||||
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@@ -315,7 +315,7 @@ namespace Barotrauma
|
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var dimensionsText = new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
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TextManager.Get("Dimensions"), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.45f, 0.0f), dimensionsText.RectTransform, Anchor.TopRight),
|
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new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), dimensionsText.RectTransform, Anchor.TopRight),
|
||||
dimensionsStr, textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
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{ CanBeFocused = false };
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dimensionsText.RectTransform.MinSize = new Point(0, dimensionsText.Children.First().Rect.Height);
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@@ -326,7 +326,7 @@ namespace Barotrauma
|
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var crewSizeText = new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
|
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TextManager.Get("RecommendedCrewSize"), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
|
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{ CanBeFocused = false };
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new GUITextBlock(new RectTransform(new Vector2(0.45f, 0.0f), crewSizeText.RectTransform, Anchor.TopRight),
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new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), crewSizeText.RectTransform, Anchor.TopRight),
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RecommendedCrewSizeMin + " - " + RecommendedCrewSizeMax, textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
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{ CanBeFocused = false };
|
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crewSizeText.RectTransform.MinSize = new Point(0, crewSizeText.Children.First().Rect.Height);
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@@ -337,7 +337,7 @@ namespace Barotrauma
|
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var crewExperienceText = new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
|
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TextManager.Get("RecommendedCrewExperience"), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
|
||||
{ CanBeFocused = false };
|
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new GUITextBlock(new RectTransform(new Vector2(0.45f, 0.0f), crewExperienceText.RectTransform, Anchor.TopRight),
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), crewExperienceText.RectTransform, Anchor.TopRight),
|
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TextManager.Get(RecommendedCrewExperience), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
crewExperienceText.RectTransform.MinSize = new Point(0, crewExperienceText.Children.First().Rect.Height);
|
||||
@@ -348,21 +348,18 @@ namespace Barotrauma
|
||||
var contentPackagesText = new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
|
||||
TextManager.Get("RequiredContentPackages"), textAlignment: Alignment.TopLeft, font: GUI.Font)
|
||||
{ CanBeFocused = false };
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.45f, 0.0f), contentPackagesText.RectTransform, Anchor.TopRight),
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), contentPackagesText.RectTransform, Anchor.TopRight),
|
||||
string.Join(", ", RequiredContentPackages), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
contentPackagesText.RectTransform.MinSize = new Point(0, contentPackagesText.Children.First().Rect.Height);
|
||||
}
|
||||
|
||||
GUITextBlock.AutoScaleAndNormalize(descriptionBox.Content.Children.Where(c => c is GUITextBlock).Cast<GUITextBlock>());
|
||||
|
||||
//space
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), descriptionBox.Content.RectTransform), style: null);
|
||||
|
||||
if (Description.Length != 0)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
|
||||
TextManager.Get("SaveSubDialogDescription", fallBackTag: "WorkshopItemDescription"), font: GUI.Font, wrap: true) { CanBeFocused = false, ForceUpperCase = true };
|
||||
new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform), TextManager.Get("SaveSubDialogDescription") + ":", font: GUI.Font, wrap: true) { CanBeFocused = false, ForceUpperCase = true };
|
||||
}
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform), Description, font: GUI.Font, wrap: true)
|
||||
|
||||
@@ -42,17 +42,10 @@ namespace Barotrauma
|
||||
bool displace = moveAmount.LengthSquared() > 100.0f * 100.0f;
|
||||
foreach (Submarine sub in subsToMove)
|
||||
{
|
||||
sub.PhysicsBody.SetTransform(sub.PhysicsBody.SimPosition + ConvertUnits.ToSimUnits(moveAmount), 0.0f);
|
||||
sub.PhysicsBody.LinearVelocity = newVelocity;
|
||||
|
||||
if (displace)
|
||||
{
|
||||
sub.PhysicsBody.SetTransform(sub.PhysicsBody.SimPosition + ConvertUnits.ToSimUnits(moveAmount), 0.0f);
|
||||
sub.SubBody.DisplaceCharacters(moveAmount);
|
||||
}
|
||||
else
|
||||
{
|
||||
sub.PhysicsBody.SetTransformIgnoreContacts(sub.PhysicsBody.SimPosition + ConvertUnits.ToSimUnits(moveAmount), 0.0f);
|
||||
}
|
||||
if (displace) sub.SubBody.DisplaceCharacters(moveAmount);
|
||||
}
|
||||
|
||||
if (closestSub != null && subsToMove.Contains(closestSub))
|
||||
@@ -62,6 +55,7 @@ namespace Barotrauma
|
||||
|
||||
if (Character.Controlled != null) Character.Controlled.CursorPosition += moveAmount;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user