(7788ec72a) Test issuing orders automatically.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:03:49 +03:00
parent d00e2975ba
commit 60f52375e6
202 changed files with 2714 additions and 5825 deletions
@@ -227,9 +227,10 @@ namespace Barotrauma.Items.Components
}
return;
}
if (!sounds.TryGetValue(type, out List<ItemSound> matchingSounds)) return;
ItemSound itemSound = null;
var matchingSounds = sounds[type];
if (loopingSoundChannel == null || !loopingSoundChannel.IsPlaying)
{
SoundSelectionMode soundSelectionMode = soundSelectionModes[type];
@@ -264,7 +265,7 @@ namespace Barotrauma.Items.Components
private void PlaySound(ItemSound itemSound, Vector2 position, Character user = null)
{
if (Vector2.DistanceSquared(new Vector2(GameMain.SoundManager.ListenerPosition.X, GameMain.SoundManager.ListenerPosition.Y), position) > itemSound.Range * itemSound.Range)
if (Vector3.DistanceSquared(GameMain.SoundManager.ListenerPosition, new Vector3(position.X, position.Y, 0.0f)) > itemSound.Range * itemSound.Range)
{
return;
}
@@ -292,7 +293,7 @@ namespace Barotrauma.Items.Components
{
float volume = GetSoundVolume(itemSound);
if (volume <= 0.0f) return;
SoundPlayer.PlaySound(itemSound.RoundSound.Sound, position, volume, itemSound.Range, item.CurrentHull);
SoundPlayer.PlaySound(itemSound.RoundSound.Sound, volume, itemSound.Range, position, item.CurrentHull);
}
}
@@ -379,13 +380,9 @@ namespace Barotrauma.Items.Components
public virtual void UpdateHUD(Character character, float deltaTime, Camera cam) { }
public virtual void CreateEditingHUD(SerializableEntityEditor editor)
public ItemComponent GetLinkUIToComponent()
{
}
private bool LoadElemProjSpecific(XElement subElement)
{
switch (subElement.Name.ToString().ToLowerInvariant())
if (string.IsNullOrEmpty(LinkUIToComponent))
{
case "guiframe":
if (subElement.Attribute("rect") != null)
@@ -28,7 +28,7 @@ namespace Barotrauma.Items.Components
}
private string text;
[Serialize("", true, translationTextTag: "Label."), Editable(100)]
[Serialize("", true), Editable(100)]
public string Text
{
get { return text; }
@@ -40,10 +40,9 @@ namespace Barotrauma.Items.Components
{
textBlock = null;
}
text = value;
DisplayText = TextManager.Get(text, returnNull: true) ?? value;
TextBlock.Text = DisplayText;
TextBlock.Text = value;
SetScrollingText();
}
}
@@ -122,7 +121,7 @@ namespace Barotrauma.Items.Components
{
if (!scrollable) return;
float totalWidth = textBlock.Font.MeasureString(DisplayText).X;
float totalWidth = textBlock.Font.MeasureString(text).X;
float textAreaWidth = Math.Max(textBlock.Rect.Width - textBlock.Padding.X - textBlock.Padding.Z, 0);
if (totalWidth >= textAreaWidth)
{
@@ -130,13 +129,13 @@ namespace Barotrauma.Items.Components
//(so the text can scroll entirely out of view before we reset it back to start)
needsScrolling = true;
float spaceWidth = textBlock.Font.MeasureChar(' ').X;
scrollingText = new string(' ', (int)Math.Ceiling(textAreaWidth / spaceWidth)) + DisplayText;
scrollingText = new string(' ', (int)Math.Ceiling(textAreaWidth / spaceWidth)) + text;
}
else
{
//whole text can fit in the textblock, no need to scroll
needsScrolling = false;
scrollingText = DisplayText;
scrollingText = text;
scrollAmount = 0.0f;
scrollIndex = 0;
return;
@@ -152,7 +151,7 @@ namespace Barotrauma.Items.Components
charWidths[i] = charWidth;
}
scrollIndex = MathHelper.Clamp(scrollIndex, 0, DisplayText.Length);
scrollIndex = MathHelper.Clamp(scrollIndex, 0, text.Length);
}
public override void Update(float deltaTime, Camera cam)
@@ -23,7 +23,7 @@ namespace Barotrauma.Items.Components
{
if (light.LightSprite != null && (item.body == null || item.body.Enabled) && lightBrightness > 0.0f)
{
light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, 0.0f, item.Scale, SpriteEffects.None, item.SpriteDepth - 0.0001f);
light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, 0.0f, 1.0f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, item.SpriteDepth - 0.0001f);
}
}
@@ -9,10 +9,6 @@ namespace Barotrauma.Items.Components
{
partial class Deconstructor : Powered, IServerSerializable, IClientSerializable
{
public GUIButton ActivateButton
{
get { return activateButton; }
}
private GUIButton activateButton;
private GUIComponent inputInventoryHolder, outputInventoryHolder;
private GUICustomComponent inputInventoryOverlay;
@@ -48,6 +44,7 @@ namespace Barotrauma.Items.Components
Visible = false,
CanBeFocused = false
};
outputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.3f), paddedFrame.RectTransform), style: null);
}
@@ -74,7 +71,7 @@ namespace Barotrauma.Items.Components
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
{
inSufficientPowerWarning.Visible = powerConsumption > 0 && voltage < minVoltage;
//activateButton.Enabled = !inSufficientPowerWarning.Visible;
activateButton.Enabled = !inSufficientPowerWarning.Visible;
}
private bool ToggleActive(GUIButton button, object obj)
@@ -30,25 +30,25 @@ namespace Barotrauma.Items.Components
partial void InitProjSpecific(XElement element)
{
var content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.8f), GuiFrame.RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.05f
};
powerIndicator = new GUITickBox(new RectTransform(new Point(30, 30), content.RectTransform),
powerIndicator = new GUITickBox(new RectTransform(new Point(30, 30), GuiFrame.RectTransform) { RelativeOffset = new Vector2(0.05f, 0.15f) },
TextManager.Get("EnginePowered"), style: "IndicatorLightGreen")
{
CanBeFocused = false
};
string powerLabel = TextManager.Get("EngineForce");
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), content.RectTransform), "", textAlignment: Alignment.Center)
new GUITextBlock(new RectTransform(new Vector2(0.9f, 0.3f), GuiFrame.RectTransform, Anchor.BottomCenter)
{ RelativeOffset = new Vector2(0.0f, 0.4f) }, "", textAlignment: Alignment.Center)
{
TextGetter = () => { return powerLabel + ": " + (int)(targetForce) + " %"; }
};
forceSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.3f), content.RectTransform), barSize: 0.2f, style: "GUISlider")
var sliderArea = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.25f), GuiFrame.RectTransform, Anchor.BottomCenter)
{ RelativeOffset = new Vector2(0.0f, 0.2f) }, isHorizontal: true);
new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), sliderArea.RectTransform), TextManager.Get("EngineBackwards"),
font: GUI.SmallFont, textAlignment: Alignment.Center);
forceSlider = new GUIScrollBar(new RectTransform(new Vector2(0.6f, 1.0f), sliderArea.RectTransform), barSize: 0.25f, style: "GUISlider")
{
Step = 0.05f,
OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
@@ -66,16 +66,8 @@ namespace Barotrauma.Items.Components
return true;
}
};
var textArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.2f), content.RectTransform), isHorizontal: true)
{
Stretch = true
};
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), textArea.RectTransform), TextManager.Get("EngineBackwards"),
font: GUI.SmallFont, textAlignment: Alignment.CenterLeft);
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), textArea.RectTransform), TextManager.Get("EngineForwards"),
font: GUI.SmallFont, textAlignment: Alignment.CenterRight);
new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), sliderArea.RectTransform), TextManager.Get("EngineForwards"),
font: GUI.SmallFont, textAlignment: Alignment.Center);
foreach (XElement subElement in element.Elements())
{
@@ -15,10 +15,6 @@ namespace Barotrauma.Items.Components
private GUIFrame selectedItemFrame;
public GUIButton ActivateButton
{
get { return activateButton; }
}
private GUIButton activateButton;
private GUITextBox itemFilterBox;
@@ -26,10 +22,6 @@ namespace Barotrauma.Items.Components
private GUIComponent inputInventoryHolder, outputInventoryHolder;
private GUICustomComponent inputInventoryOverlay, outputInventoryOverlay;
public FabricationRecipe SelectedItem
{
get { return selectedItem; }
}
private FabricationRecipe selectedItem;
private GUIComponent inSufficientPowerWarning;
@@ -81,31 +73,7 @@ namespace Barotrauma.Items.Components
{
CanBeFocused = false
};
CreateRecipes();
activateButton = new GUIButton(new RectTransform(new Vector2(0.8f, 0.07f), paddedFrame.RectTransform),
TextManager.Get("FabricatorCreate"), style: "GUIButtonLarge")
{
OnClicked = StartButtonClicked,
UserData = selectedItem,
Enabled = false
};
inSufficientPowerWarning = new GUITextBlock(new RectTransform(Vector2.One, activateButton.RectTransform), TextManager.Get("FabricatorNoPower"),
textColor: Color.Orange, textAlignment: Alignment.Center, color: Color.Black, style: "OuterGlow")
{
HoverColor = Color.Black,
IgnoreLayoutGroups = true,
Visible = false,
CanBeFocused = false
};
}
partial void CreateRecipes()
{
itemList.Content.RectTransform.ClearChildren();
foreach (FabricationRecipe fi in fabricationRecipes)
{
GUIFrame frame = new GUIFrame(new RectTransform(new Point(itemList.Rect.Width, 30), itemList.Content.RectTransform), style: null)
@@ -133,6 +101,23 @@ namespace Barotrauma.Items.Components
};
}
}
activateButton = new GUIButton(new RectTransform(new Vector2(0.8f, 0.07f), paddedFrame.RectTransform),
TextManager.Get("FabricatorCreate"), style: "GUIButtonLarge")
{
OnClicked = StartButtonClicked,
UserData = selectedItem,
Enabled = false
};
inSufficientPowerWarning = new GUITextBlock(new RectTransform(Vector2.One, activateButton.RectTransform), TextManager.Get("FabricatorNoPower"),
textColor: Color.Orange, textAlignment: Alignment.Center, color: Color.Black, style: "OuterGlow")
{
HoverColor = Color.Black,
IgnoreLayoutGroups = true,
Visible = false,
CanBeFocused = false
};
}
partial void OnItemLoadedProjSpecific()
@@ -164,15 +149,13 @@ namespace Barotrauma.Items.Components
return string.Compare(item1.DisplayName, item2.DisplayName);
});
var sufficientSkillsText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), itemList.Content.RectTransform),
TextManager.Get("fabricatorsufficientskills", returnNull: true) ?? "Sufficient skills to fabricate", textColor: Color.LightGreen)
var sufficientSkillsText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), itemList.Content.RectTransform), "Sufficient skills to fabricate:", textColor: Color.LightGreen)
{
CanBeFocused = false
};
sufficientSkillsText.RectTransform.SetAsFirstChild();
var insufficientSkillsText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), itemList.Content.RectTransform),
TextManager.Get("fabricatorinsufficientskills", returnNull: true) ?? "Insufficient skills to fabricate", textColor: Color.Orange)
var insufficientSkillsText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), itemList.Content.RectTransform), "Insufficient skills to fabricate:", textColor: Color.Orange)
{
CanBeFocused = false
};
@@ -258,7 +241,6 @@ namespace Barotrauma.Items.Components
}
}
}
private void DrawOutputOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
{
overlayComponent.RectTransform.SetAsLastChild();
@@ -381,29 +363,6 @@ namespace Barotrauma.Items.Components
return true;
}
public void HighlightRecipe(string identifier, Color color)
{
foreach (GUIComponent child in itemList.Content.Children)
{
FabricationRecipe recipe = child.UserData as FabricationRecipe;
if (recipe?.DisplayName == null) { continue; }
if (recipe.TargetItem.Identifier == identifier)
{
if (child.FlashTimer > 0.0f) return;
child.Flash(color, 1.5f, false);
for (int i = 0; i < child.CountChildren; i++)
{
var grandChild = child.GetChild(i);
if (grandChild is GUITextBlock) continue;
grandChild.Flash(color, 1.5f, false);
}
return;
}
}
}
private bool StartButtonClicked(GUIButton button, object obj)
{
if (selectedItem == null) { return false; }
@@ -221,7 +221,7 @@ namespace Barotrauma.Items.Components
{
hullInfoFrame.RectTransform.ScreenSpaceOffset = hullFrame.Rect.Center;
hullInfoFrame.Visible = true;
hullNameText.Text = hull.DisplayName;
hullNameText.Text = hull.RoomName;
foreach (Hull linkedHull in hullData.LinkedHulls)
{
@@ -10,10 +10,6 @@ namespace Barotrauma.Items.Components
{
partial class Pump : Powered, IServerSerializable, IClientSerializable
{
public GUIScrollBar IsActiveSlider
{
get { return isActiveSlider; }
}
private GUIScrollBar isActiveSlider;
private GUIScrollBar pumpSpeedSlider;
private GUITickBox powerIndicator;
@@ -53,6 +49,7 @@ namespace Barotrauma.Items.Components
};
var sliderHandle = isActiveSlider.GetChild<GUIButton>();
sliderHandle.RectTransform.NonScaledSize = new Point(84, sliderHandle.Rect.Height);
isActiveSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
bool active = scrollBar.BarScroll < 0.5f;
@@ -78,8 +75,8 @@ namespace Barotrauma.Items.Components
CanBeFocused = false
};
var pumpSpeedText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), rightArea.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.0f) },
"", textAlignment: Alignment.BottomLeft, wrap: true);
var pumpSpeedText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), rightArea.RectTransform) { RelativeOffset = new Vector2(0.25f, 0.0f) },
"", textAlignment: Alignment.BottomLeft);
string pumpSpeedStr = TextManager.Get("PumpSpeed");
pumpSpeedText.TextGetter = () => { return pumpSpeedStr + ": " + (int)flowPercentage + " %"; };
@@ -90,7 +87,7 @@ namespace Barotrauma.Items.Components
};
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), sliderArea.RectTransform),
TextManager.Get("PumpOut"), textAlignment: Alignment.Center, wrap: true);
TextManager.Get("PumpOut"), textAlignment: Alignment.Center);
pumpSpeedSlider = new GUIScrollBar(new RectTransform(new Vector2(0.8f, 1.0f), sliderArea.RectTransform), barSize: 0.25f, style: "GUISlider")
{
Step = 0.05f,
@@ -111,7 +108,7 @@ namespace Barotrauma.Items.Components
};
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), sliderArea.RectTransform),
TextManager.Get("PumpIn"), textAlignment: Alignment.Center, wrap: true);
TextManager.Get("PumpIn"), textAlignment: Alignment.Center);
}
public override void OnItemLoaded()
@@ -11,16 +11,7 @@ namespace Barotrauma.Items.Components
{
partial class Reactor : Powered, IServerSerializable, IClientSerializable
{
public GUIScrollBar AutoTempSlider
{
get { return autoTempSlider; }
}
private GUIScrollBar autoTempSlider;
public GUIScrollBar OnOffSwitch
{
get { return onOffSwitch; }
}
private GUIScrollBar onOffSwitch;
private const int GraphSize = 25;
@@ -36,16 +27,7 @@ namespace Barotrauma.Items.Components
private Sprite graphLine;
public GUIScrollBar FissionRateScrollBar
{
get { return fissionRateScrollBar; }
}
private GUIScrollBar fissionRateScrollBar;
public GUIScrollBar TurbineOutputScrollBar
{
get { return turbineOutputScrollBar; }
}
private GUIScrollBar turbineOutputScrollBar;
private float[] outputGraph = new float[GraphSize];
@@ -110,8 +92,8 @@ namespace Barotrauma.Items.Components
GUIFrame columnLeft = new GUIFrame(new RectTransform(new Vector2(0.2f, 1.0f), paddedFrame.RectTransform), style: null);
leftHUDColumn = columnLeft;
GUIFrame columnMid = new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), paddedFrame.RectTransform), style: null);
GUIFrame columnRight = new GUIFrame(new RectTransform(new Vector2(0.3f, 1.0f), paddedFrame.RectTransform), style: null);
GUIFrame columnMid = new GUIFrame(new RectTransform(new Vector2(0.45f, 1.0f), paddedFrame.RectTransform), style: null);
GUIFrame columnRight = new GUIFrame(new RectTransform(new Vector2(0.35f, 1.0f), paddedFrame.RectTransform), style: null);
//----------------------------------------------------------
//left column
@@ -136,7 +118,6 @@ namespace Barotrauma.Items.Components
btnText.SetTextPos();
warningButtons.Add(warningTexts[i], warningBtn);
}
GUITextBlock.AutoScaleAndNormalize(warningButtons.Values.Select(b => b.TextBlock));
inventoryContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.45f), columnLeft.RectTransform, Anchor.BottomLeft), style: null);
@@ -144,37 +125,33 @@ namespace Barotrauma.Items.Components
//mid column
//----------------------------------------------------------
criticalHeatWarning = new GUITickBox(new RectTransform(new Point(columnMid.Rect.Width / 3, 30), columnMid.RectTransform),
criticalHeatWarning = new GUITickBox(new RectTransform(new Point(30, 30), columnMid.RectTransform),
TextManager.Get("ReactorWarningCriticalTemp"), font: GUI.SmallFont, style: "IndicatorLightRed")
{
CanBeFocused = false
};
lowTemperatureWarning = new GUITickBox(new RectTransform(new Point(columnMid.Rect.Width / 3, 30), columnMid.RectTransform) { RelativeOffset = new Vector2(0.27f, 0.0f) },
lowTemperatureWarning = new GUITickBox(new RectTransform(new Point(30, 30), columnMid.RectTransform) { RelativeOffset = new Vector2(0.3f, 0.0f) },
TextManager.Get("ReactorWarningCriticalLowTemp"), font: GUI.SmallFont, style: "IndicatorLightRed")
{
CanBeFocused = false
};
criticalOutputWarning = new GUITickBox(new RectTransform(new Point(columnMid.Rect.Width / 3, 30), columnMid.RectTransform) { RelativeOffset = new Vector2(0.66f, 0.0f) },
criticalOutputWarning = new GUITickBox(new RectTransform(new Point(30, 30), columnMid.RectTransform) { RelativeOffset = new Vector2(0.75f, 0.0f) },
TextManager.Get("ReactorWarningCriticalOutput"), font: GUI.SmallFont, style: "IndicatorLightRed")
{
CanBeFocused = false
};
GUITextBlock.AutoScaleAndNormalize(criticalHeatWarning.TextBlock, lowTemperatureWarning.TextBlock, criticalOutputWarning.TextBlock);
float gaugeOffset = criticalHeatWarning.Rect.Height / (float)columnMid.Rect.Height + 0.05f;
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.05f), columnMid.RectTransform) { RelativeOffset = new Vector2(0.0f, gaugeOffset) },
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.05f), columnMid.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.25f) },
TextManager.Get("ReactorFissionRate"));
new GUICustomComponent(new RectTransform(new Vector2(0.5f, 0.5f), columnMid.RectTransform) { RelativeOffset = new Vector2(0.0f, gaugeOffset + 0.05f) },
new GUICustomComponent(new RectTransform(new Vector2(0.5f, 0.5f), columnMid.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.3f) },
DrawFissionRateMeter, null)
{
ToolTip = TextManager.Get("ReactorTipFissionRate")
};
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.05f), columnMid.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, gaugeOffset) },
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.05f), columnMid.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, 0.25f) },
TextManager.Get("ReactorTurbineOutput"));
new GUICustomComponent(new RectTransform(new Vector2(0.5f, 0.5f), columnMid.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, gaugeOffset + 0.05f) },
new GUICustomComponent(new RectTransform(new Vector2(0.5f, 0.5f), columnMid.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, 0.3f) },
DrawTurbineOutputMeter, null)
{
ToolTip = TextManager.Get("ReactorTipTurbineOutput")
@@ -214,13 +191,12 @@ namespace Barotrauma.Items.Components
//right column
//----------------------------------------------------------
new GUITextBlock(new RectTransform(new Vector2(0.7f, 0.1f), columnRight.RectTransform), TextManager.Get("ReactorAutoTemp"))
new GUITextBlock(new RectTransform(new Point(100, 20), columnRight.RectTransform), TextManager.Get("ReactorAutoTemp"))
{
ToolTip = TextManager.Get("ReactorTipAutoTemp"),
AutoScale = true
ToolTip = TextManager.Get("ReactorTipAutoTemp")
};
autoTempSlider = new GUIScrollBar(new RectTransform(new Vector2(0.6f, 0.15f), columnRight.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.1f) },
barSize: 0.55f, style: "OnOffSlider", isHorizontal: true)
autoTempSlider = new GUIScrollBar(new RectTransform(new Point(100, 30), columnRight.RectTransform) { AbsoluteOffset = new Point(0, 30) },
barSize: 0.5f, style: "OnOffSlider")
{
ToolTip = TextManager.Get("ReactorTipAutoTemp"),
IsBooleanSwitch = true,
@@ -232,11 +208,9 @@ namespace Barotrauma.Items.Components
return true;
}
};
var sliderSprite = autoTempSlider.Frame.Style.Sprites[GUIComponent.ComponentState.None].First();
autoTempSlider.RectTransform.MaxSize = sliderSprite.Sprite.SourceRect.Size;
onOffSwitch = new GUIScrollBar(new RectTransform(new Vector2(0.4f, 0.3f), columnRight.RectTransform, Anchor.TopRight),
barSize: 0.2f, style: "OnOffLever", isHorizontal: false)
onOffSwitch = new GUIScrollBar(new RectTransform(new Point(50, 80), columnRight.RectTransform, Anchor.TopRight),
barSize: 0.2f, style: "OnOffLever")
{
IsBooleanSwitch = true,
MinValue = 0.25f,
@@ -248,8 +222,6 @@ namespace Barotrauma.Items.Components
return true;
}
};
var switchSprite = onOffSwitch.Frame.Style.Sprites[GUIComponent.ComponentState.None].First();
onOffSwitch.RectTransform.MaxSize = switchSprite.Sprite.SourceRect.Size;
var lever = onOffSwitch.GetChild<GUIButton>();
lever.RectTransform.NonScaledSize = new Point(lever.Rect.Width + 30, lever.Rect.Height);
@@ -582,8 +554,6 @@ namespace Barotrauma.Items.Components
fissionRateScrollBar.BarScroll = targetFissionRate / 100.0f;
turbineOutputScrollBar.BarScroll = targetTurbineOutput / 100.0f;
onOffSwitch.BarScroll = shutDown ? Math.Max(onOffSwitch.BarScroll, 0.55f) : Math.Min(onOffSwitch.BarScroll, 0.45f);
IsActive = true;
}
}
}
@@ -17,15 +17,9 @@ namespace Barotrauma.Items.Components
Passive
};
private bool dynamicDockingIndicator = true;
private bool unsentChanges;
private float networkUpdateTimer;
public GUITickBox ActiveTickBox
{
get { return activeTickBox; }
}
private GUITickBox activeTickBox, passiveTickBox;
private GUITextBlock signalWarningText;
@@ -66,8 +60,6 @@ namespace Barotrauma.Items.Components
new Color(255, 255, 255)
};
private float prevDockingDist;
public Vector2 DisplayOffset { get; private set; }
public float DisplayRadius { get; private set; }
@@ -175,31 +167,6 @@ namespace Barotrauma.Items.Components
sonarMode.Selected = Mode.Passive;
GuiFrame.CanBeFocused = false;
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "pingcircle":
pingCircle = new Sprite(subElement);
break;
case "directionalpingcircle":
directionalPingCircle = new Sprite(subElement);
break;
case "screenoverlay":
screenOverlay = new Sprite(subElement);
break;
case "screenbackground":
screenBackground = new Sprite(subElement);
break;
case "blip":
sonarBlip = new Sprite(subElement);
break;
case "linesprite":
lineSprite = new Sprite(subElement);
break;
}
}
}
public override void OnItemLoaded()
@@ -264,7 +231,8 @@ namespace Barotrauma.Items.Components
return;
}
Vector2 transducerCenter = GetTransducerPos() + DisplayOffset;
Vector2 transducerCenter = UseTransducers ? GetTransducerCenter() : item.WorldPosition;
transducerCenter += DisplayOffset;
if (Level.Loaded != null)
{
@@ -313,31 +281,8 @@ namespace Barotrauma.Items.Components
sonarBlips.Add(flowBlip);
}
}
}
Steering steering = item.GetComponent<Steering>();
if (steering != null && steering.DockingModeEnabled)
{
float dockingDist = Vector2.Distance(steering.DockingSource.Item.WorldPosition, steering.DockingTarget.Item.WorldPosition);
if (prevDockingDist > steering.DockingAssistThreshold && dockingDist <= steering.DockingAssistThreshold)
{
zoom = Math.Max(zoom, MathHelper.Lerp(MinZoom, MaxZoom, 0.25f));
}
else if (prevDockingDist > steering.DockingAssistThreshold * 0.75f && dockingDist <= steering.DockingAssistThreshold * 0.75f)
{
zoom = Math.Max(zoom, MathHelper.Lerp(MinZoom, MaxZoom, 0.5f));
}
else if (prevDockingDist > steering.DockingAssistThreshold * 0.5f && dockingDist <= steering.DockingAssistThreshold * 0.5f)
{
zoom = Math.Max(zoom, MathHelper.Lerp(MinZoom, MaxZoom, 0.25f));
}
prevDockingDist = Math.Min(dockingDist, prevDockingDist);
}
else
{
prevDockingDist = float.MaxValue;
}
}
if (IsActive)
{
float pingRadius = DisplayRadius * pingState / zoom;
@@ -408,7 +353,7 @@ namespace Barotrauma.Items.Components
}
}
Vector2 transducerCenter = GetTransducerPos();
Vector2 transducerCenter = UseTransducers && connectedTransducers.Count > 0 ? GetTransducerCenter() : item.WorldPosition;
if (item.Submarine != null && !DetectSubmarineWalls)
{
@@ -421,6 +366,7 @@ namespace Barotrauma.Items.Components
DisplayOffset = Vector2.Zero;
}
if (sonarBlips.Count > 0)
{
zoomSqrt = (float)Math.Sqrt(zoom);
@@ -441,8 +387,8 @@ namespace Barotrauma.Items.Components
{
Vector2 sector1 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, DirectionalPingSector * 0.5f);
Vector2 sector2 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, -DirectionalPingSector * 0.5f);
DrawLine(spriteBatch, center, center + sector1, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
DrawLine(spriteBatch, center, center + sector2, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
GUI.DrawLine(spriteBatch, center, center + sector1, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
GUI.DrawLine(spriteBatch, center, center + sector2, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
}
if (GameMain.DebugDraw)
@@ -493,14 +439,11 @@ namespace Barotrauma.Items.Components
{
var mission = GameMain.GameSession.Mission;
if (!string.IsNullOrWhiteSpace(mission.SonarLabel))
if (!string.IsNullOrWhiteSpace(mission.SonarLabel) && mission.SonarPosition != Vector2.Zero)
{
foreach (Vector2 sonarPosition in mission.SonarPositions)
{
DrawMarker(spriteBatch,
mission.SonarLabel,
sonarPosition - transducerCenter, displayScale, center, (rect.Width * 0.47f));
}
DrawMarker(spriteBatch,
mission.SonarLabel,
mission.SonarPosition - transducerCenter, displayScale, center, (rect.Width * 0.47f));
}
}
@@ -545,7 +488,7 @@ namespace Barotrauma.Items.Components
Vector2 end = (submarine.HullVertices[(i + 1) % submarine.HullVertices.Count] + offset) * simScale;
end.Y = -end.Y;
DrawLine(spriteBatch, start, end, Color.LightBlue * signalStrength * 0.5f, width: 4);
DrawLine(spriteBatch, start, end, Color.LightBlue * signalStrength * 0.5f, width: 3);
}
}
}
@@ -562,38 +505,22 @@ namespace Barotrauma.Items.Components
{
if (MathUtils.GetLineCircleIntersections(Vector2.Zero, DisplayRadius, end, start, true, out Vector2? intersection1, out Vector2? intersection2) == 1)
{
DrawLineSprite(spriteBatch, center + intersection1.Value, center + end, color, width: width);
GUI.DrawLine(spriteBatch, center + intersection1.Value, center + end, color, width: width);
}
}
else if (endOutside)
{
if (MathUtils.GetLineCircleIntersections(Vector2.Zero, DisplayRadius, start, end, true, out Vector2? intersection1, out Vector2? intersection2) == 1)
{
DrawLineSprite(spriteBatch, center + start, center + intersection1.Value, color, width: width);
GUI.DrawLine(spriteBatch, center + start, center + intersection1.Value, color, width: width);
}
}
else
{
DrawLineSprite(spriteBatch, center + start, center + end, color, width: width);
GUI.DrawLine(spriteBatch, center + start, center + end, color, width: width);
}
}
private void DrawLineSprite(SpriteBatch spriteBatch, Vector2 start, Vector2 end, Color color, int width)
{
if (lineSprite == null)
{
GUI.DrawLine(spriteBatch, start, end, color, width: width);
}
else
{
Vector2 dir = end - start;
float angle = (float)Math.Atan2(dir.Y, dir.X);
lineSprite.Draw(spriteBatch, start, color, origin: lineSprite.Origin, rotate: angle,
scale: new Vector2(dir.Length() / lineSprite.size.X, 1.0f));
}
}
private void DrawDockingPorts(SpriteBatch spriteBatch, Vector2 transducerCenter, float signalStrength)
{
float scale = displayScale * zoom;
@@ -601,12 +528,61 @@ namespace Barotrauma.Items.Components
Steering steering = item.GetComponent<Steering>();
if (steering != null && steering.DockingModeEnabled)
{
DrawDockingIndicator(spriteBatch, steering, ref transducerCenter);
DisplayOffset =
Vector2.Lerp(DisplayOffset,
(steering.DockingSource.Item.WorldPosition + steering.DockingTarget.Item.WorldPosition) / 2.0f - transducerCenter,
0.1f);
transducerCenter += DisplayOffset;
Vector2 sourcePortDiff = (steering.DockingSource.Item.WorldPosition - transducerCenter) * scale;
Vector2 sourcePortPos = new Vector2(sourcePortDiff.X, -sourcePortDiff.Y);
Vector2 targetPortDiff = (steering.DockingTarget.Item.WorldPosition - transducerCenter) * scale;
Vector2 targetPortPos = new Vector2(targetPortDiff.X, -targetPortDiff.Y);
Vector2 midPos = (sourcePortPos + targetPortPos) / 2.0f;
System.Diagnostics.Debug.Assert(steering.DockingSource.IsHorizontal == steering.DockingTarget.IsHorizontal);
float xDist = Math.Abs(steering.DockingSource.Item.WorldPosition.X - steering.DockingTarget.Item.WorldPosition.X);
float normalizedXDist = xDist / steering.DockingSource.DistanceTolerance.X;
float yDist = Math.Abs(steering.DockingSource.Item.WorldPosition.Y - steering.DockingTarget.Item.WorldPosition.Y);
float normalizedYDist = yDist / steering.DockingSource.DistanceTolerance.Y;
Color xColor = normalizedXDist <= 1.0f ? Color.Lime : Color.Lerp(Color.Orange, Color.Red, normalizedXDist - 1.0f);
Color yColor = normalizedYDist <= 1.0f ? Color.Lime : Color.Lerp(Color.Orange, Color.Red, normalizedYDist - 1.0f);
if (steering.DockingSource.IsHorizontal)
{
if (yDist < steering.DockingSource.DistanceTolerance.Y)
{
DrawLine(spriteBatch, sourcePortPos, new Vector2(targetPortPos.X, sourcePortPos.Y), xColor, width: 3);
}
else
{
DrawLine(spriteBatch, sourcePortPos, new Vector2(midPos.X, sourcePortPos.Y), xColor, width: 3);
DrawLine(spriteBatch, targetPortPos, new Vector2(midPos.X, targetPortPos.Y), xColor, width: 3);
DrawLine(spriteBatch, new Vector2(midPos.X, sourcePortPos.Y), new Vector2(midPos.X, targetPortPos.Y), yColor, width: 3);
}
}
else
{
if (xDist < steering.DockingSource.DistanceTolerance.X)
{
DrawLine(spriteBatch, sourcePortPos, new Vector2(sourcePortPos.X, targetPortPos.Y), yColor, width: 3);
}
else
{
DrawLine(spriteBatch, sourcePortPos, new Vector2(sourcePortPos.X, midPos.Y), yColor, width: 3);
DrawLine(spriteBatch, targetPortPos, new Vector2(targetPortPos.X, midPos.Y), yColor, width: 3);
DrawLine(spriteBatch, new Vector2(sourcePortPos.X, midPos.Y), new Vector2(targetPortPos.X, midPos.Y), xColor, width: 3);
}
}
}
else
{
DisplayOffset = Vector2.Lerp(DisplayOffset, Vector2.Zero, 0.1f);
}
}
foreach (DockingPort dockingPort in DockingPort.List)
{
@@ -625,102 +601,9 @@ namespace Barotrauma.Items.Components
{
size.Y = 0.0f;
}
GUI.DrawLine(spriteBatch, center + offset - size, center + offset + size, Color.LightGreen, width: (int)(zoom * 2.5f));
}
}
private void DrawDockingIndicator(SpriteBatch spriteBatch, Steering steering, ref Vector2 transducerCenter)
{
float scale = displayScale * zoom;
Vector2 worldFocusPos = (steering.DockingSource.Item.WorldPosition + steering.DockingTarget.Item.WorldPosition) / 2.0f;
worldFocusPos.X = steering.DockingTarget.Item.WorldPosition.X;
DisplayOffset = Vector2.Lerp(DisplayOffset, worldFocusPos - transducerCenter, 0.1f);
transducerCenter += DisplayOffset;
Vector2 sourcePortDiff = (steering.DockingSource.Item.WorldPosition - transducerCenter) * scale;
Vector2 sourcePortPos = new Vector2(sourcePortDiff.X, -sourcePortDiff.Y);
Vector2 targetPortDiff = (steering.DockingTarget.Item.WorldPosition - transducerCenter) * scale;
Vector2 targetPortPos = new Vector2(targetPortDiff.X, -targetPortDiff.Y);
Vector2 midPos = (sourcePortPos + targetPortPos) / 2.0f;
System.Diagnostics.Debug.Assert(steering.DockingSource.IsHorizontal == steering.DockingTarget.IsHorizontal);
Vector2 diff = steering.DockingTarget.Item.WorldPosition - steering.DockingSource.Item.WorldPosition;
float dist = diff.Length();
bool readyToDock =
Math.Abs(diff.X) < steering.DockingTarget.DistanceTolerance.X &&
Math.Abs(diff.Y) < steering.DockingTarget.DistanceTolerance.Y;
Vector2 dockingDir = sourcePortPos - targetPortPos;
Vector2 normalizedDockingDir = Vector2.Normalize(dockingDir);
if (!dynamicDockingIndicator)
{
if (steering.DockingSource.IsHorizontal)
{
normalizedDockingDir = new Vector2(Math.Sign(normalizedDockingDir.X), 0.0f);
}
else
{
normalizedDockingDir = new Vector2(0.0f, Math.Sign(normalizedDockingDir.Y));
}
GUI.DrawLine(spriteBatch, center + offset - size / 2, center + offset + size / 2, Color.LightGreen, width: (int)(zoom));
}
Color staticLineColor = Color.White * 0.2f;
float sector = MathHelper.ToRadians(MathHelper.Lerp(10.0f, 45.0f, MathHelper.Clamp(dist / steering.DockingAssistThreshold, 0.0f, 1.0f)));
float sectorLength = DisplayRadius;
//use law of cosines to calculate the length of the center line
float midLength = (float)(Math.Cos(sector) * sectorLength);
Vector2 midNormal = new Vector2(-normalizedDockingDir.Y, normalizedDockingDir.X);
DrawLine(spriteBatch, targetPortPos, targetPortPos + normalizedDockingDir * midLength, readyToDock ? Color.LightGreen : staticLineColor, width: 2);
DrawLine(spriteBatch, targetPortPos,
targetPortPos + MathUtils.RotatePoint(normalizedDockingDir, sector) * sectorLength, staticLineColor, width: 2);
DrawLine(spriteBatch, targetPortPos,
targetPortPos + MathUtils.RotatePoint(normalizedDockingDir, -sector) * sectorLength, staticLineColor, width: 2);
for (float z = 0; z < 1.0f; z += 0.1f * zoom)
{
Vector2 linePos = targetPortPos + normalizedDockingDir * midLength * z;
DrawLine(spriteBatch, linePos + midNormal * 3.0f, linePos - midNormal * 3.0f, staticLineColor, width: 3);
}
if (readyToDock)
{
Color indicatorColor = Color.LightGreen * 0.8f;
float indicatorSize = (float)Math.Sin((float)Timing.TotalTime * 5.0f) * DisplayRadius * 0.75f;
Vector2 midPoint = (sourcePortPos + targetPortPos) / 2.0f;
DrawLine(spriteBatch,
midPoint + Vector2.UnitY * indicatorSize,
midPoint - Vector2.UnitY * indicatorSize,
indicatorColor, width: 3);
DrawLine(spriteBatch,
midPoint + Vector2.UnitX * indicatorSize,
midPoint - Vector2.UnitX * indicatorSize,
indicatorColor, width: 3);
}
else
{
float indicatorSector = sector * 0.75f;
float indicatorSectorLength = (float)(midLength / Math.Cos(indicatorSector));
bool withinSector =
(Math.Abs(diff.X) < steering.DockingSource.DistanceTolerance.X && Math.Abs(diff.Y) < steering.DockingSource.DistanceTolerance.Y) ||
Vector2.Dot(normalizedDockingDir, MathUtils.RotatePoint(normalizedDockingDir, indicatorSector)) <
Vector2.Dot(normalizedDockingDir, Vector2.Normalize(dockingDir));
Color indicatorColor = withinSector ? Color.LightGreen * 0.8f : Color.Red * 0.8f;
DrawLine(spriteBatch, targetPortPos,
targetPortPos + MathUtils.RotatePoint(normalizedDockingDir,indicatorSector) * indicatorSectorLength, indicatorColor, width: 3);
DrawLine(spriteBatch, targetPortPos,
targetPortPos + MathUtils.RotatePoint(normalizedDockingDir, -indicatorSector) * indicatorSectorLength, indicatorColor, width: 3);
}
}
private void UpdateDisruptions(Vector2 pingSource, float worldPingRadius, float worldPrevPingRadius)
@@ -4,9 +4,7 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Linq;
using System.Collections.Generic;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
@@ -27,11 +25,6 @@ namespace Barotrauma.Items.Components
};
private GUITickBox maintainPosTickBox, levelEndTickBox, levelStartTickBox;
private GUIComponent statusContainer, dockingContainer;
private GUIButton dockingButton;
private string dockText, undockText;
private GUIFrame autoPilotControlsDisabler;
private GUIComponent steerArea;
@@ -42,14 +35,9 @@ namespace Barotrauma.Items.Components
private string noPowerTip, autoPilotMaintainPosTip, autoPilotLevelStartTip, autoPilotLevelEndTip;
private Sprite maintainPosIndicator, maintainPosOriginIndicator;
private Sprite steeringIndicator;
private Vector2 keyboardInput = Vector2.Zero;
private float inputCumulation;
private bool? swapDestinationOrder;
private bool levelStartSelected;
public bool LevelStartSelected
{
@@ -76,12 +64,10 @@ namespace Barotrauma.Items.Components
get;
set;
}
public DockingPort DockingSource, DockingTarget;
private bool searchedConnectedDockingPort;
partial void InitProjSpecific(XElement element)
partial void InitProjSpecific()
{
int viewSize = (int)Math.Min(GuiFrame.Rect.Width - 150, GuiFrame.Rect.Height * 0.9f);
var controlContainer = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.35f), GuiFrame.RectTransform, Anchor.CenterLeft)
@@ -92,7 +78,7 @@ namespace Barotrauma.Items.Components
Stretch = true
};
statusContainer = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GuiFrame.RectTransform, Anchor.BottomLeft)
var statusContainer = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GuiFrame.RectTransform, Anchor.BottomLeft)
{ MinSize = new Point(150, 0), AbsoluteOffset = new Point((int)(viewSize * 0.9f), 0) }, "SonarFrame");
var paddedStatusContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), statusContainer.RectTransform, Anchor.Center))
{
@@ -121,9 +107,7 @@ namespace Barotrauma.Items.Components
AutoPilot = box.Selected;
if (AutoPilot && MaintainPos)
{
posToMaintain = controlledSub != null ?
controlledSub.WorldPosition :
item.Submarine == null ? item.WorldPosition : item.Submarine.WorldPosition;
posToMaintain = controlledSub == null ? item.WorldPosition : controlledSub.WorldPosition;
}
unsentChanges = true;
user = Character.Controlled;
@@ -294,80 +278,6 @@ namespace Barotrauma.Items.Components
steerArea = new GUICustomComponent(new RectTransform(new Point(viewSize), GuiFrame.RectTransform, Anchor.CenterLeft),
(spriteBatch, guiCustomComponent) => { DrawHUD(spriteBatch, guiCustomComponent.Rect); }, null);
//docking interface ----------------------------------------------------
dockingContainer = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GuiFrame.RectTransform, Anchor.BottomLeft)
{ MinSize = new Point(150, 0), AbsoluteOffset = new Point((int)(viewSize * 0.9f), 0) }, style: null);
var paddedDockingContainer = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), dockingContainer.RectTransform, Anchor.Center), style: null);
//TODO: add new texts for these ("Dock" & "Undock")
dockText = TextManager.Get("captain.dock");
undockText = TextManager.Get("captain.undock");
dockingButton = new GUIButton(new RectTransform(new Vector2(0.5f, 0.5f), paddedDockingContainer.RectTransform, Anchor.Center), dockText, style: "GUIButtonLarge")
{
OnClicked = (btn, userdata) =>
{
item.SendSignal(0, "1", "toggle_docking", sender: Character.Controlled);
return true;
}
};
dockingButton.Font = GUI.SmallFont;
var leftButton = new GUIButton(new RectTransform(new Vector2(0.2f, 0.5f), paddedDockingContainer.RectTransform, Anchor.CenterLeft), "")
{
OnClicked = NudgeButtonClicked,
UserData = -Vector2.UnitX
};
new GUIImage(new RectTransform(new Vector2(0.7f), leftButton.RectTransform, Anchor.Center), "GUIButtonHorizontalArrow").SpriteEffects = SpriteEffects.FlipHorizontally;
var rightButton = new GUIButton(new RectTransform(new Vector2(0.2f, 0.5f), paddedDockingContainer.RectTransform, Anchor.CenterRight), "")
{
OnClicked = NudgeButtonClicked,
UserData = Vector2.UnitX
};
new GUIImage(new RectTransform(new Vector2(0.7f), rightButton.RectTransform, Anchor.Center), "GUIButtonHorizontalArrow");
var upButton = new GUIButton(new RectTransform(new Vector2(0.5f, 0.2f), paddedDockingContainer.RectTransform, Anchor.TopCenter), "")
{
OnClicked = NudgeButtonClicked,
UserData = Vector2.UnitY
};
new GUIImage(new RectTransform(new Vector2(0.7f), upButton.RectTransform, Anchor.Center), "GUIButtonVerticalArrow");
var downButton = new GUIButton(new RectTransform(new Vector2(0.5f, 0.2f), paddedDockingContainer.RectTransform, Anchor.BottomCenter), "")
{
OnClicked = NudgeButtonClicked,
UserData = -Vector2.UnitY
};
new GUIImage(new RectTransform(new Vector2(0.7f), downButton.RectTransform, Anchor.Center), "GUIButtonVerticalArrow").SpriteEffects = SpriteEffects.FlipVertically;
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "steeringindicator":
steeringIndicator = new Sprite(subElement);
break;
case "maintainposindicator":
maintainPosIndicator = new Sprite(subElement);
break;
case "maintainposoriginindicator":
maintainPosOriginIndicator = new Sprite(subElement);
break;
}
}
}
private void FindConnectedDockingPort()
{
DockingSource =
(item.linkedTo.FirstOrDefault(l => l is Item item && item.GetComponent<DockingPort>() != null) as Item)?.GetComponent<DockingPort>();
if (DockingSource == null)
{
var dockingConnection = item.Connections.FirstOrDefault(c => c.Name == "toggle_docking");
if (dockingConnection != null)
{
var connectedPorts = item.GetConnectedComponentsRecursive<DockingPort>(dockingConnection);
DockingSource = connectedPorts.Find(p => p.Item.Submarine == item.Submarine);
}
}
}
/// <summary>
@@ -384,15 +294,15 @@ namespace Barotrauma.Items.Components
int width = rect.Width, height = rect.Height;
int x = rect.X;
int y = rect.Y;
if (voltage < minVoltage && currPowerConsumption > 0.0f) return;
Rectangle velRect = new Rectangle(x + 20, y + 20, width - 40, height - 40);
Vector2 displaySubPos = (-sonar.DisplayOffset * sonar.Zoom) / sonar.Range * sonar.DisplayRadius * sonar.Zoom;
displaySubPos.Y = -displaySubPos.Y;
displaySubPos = displaySubPos.ClampLength(velRect.Width / 2);
displaySubPos = steerArea.Rect.Center.ToVector2() + displaySubPos;
Rectangle velRect = new Rectangle(x + 20, y + 20, width - 40, height - 40);
GUI.DrawLine(spriteBatch,
new Vector2(velRect.Center.X, velRect.Center.Y),
new Vector2(velRect.Center.X + currVelocity.X, velRect.Center.Y - currVelocity.Y),
Color.Gray);
if (!AutoPilot)
{
Vector2 unitSteeringInput = steeringInput / 100.0f;
@@ -400,24 +310,20 @@ namespace Barotrauma.Items.Components
Vector2 steeringInputPos = new Vector2(
steeringInput.X * (float)Math.Sqrt(1.0f - 0.5f * unitSteeringInput.Y * unitSteeringInput.Y),
-steeringInput.Y * (float)Math.Sqrt(1.0f - 0.5f * unitSteeringInput.X * unitSteeringInput.X));
steeringInputPos += displaySubPos;
steeringInputPos.X += velRect.Center.X;
steeringInputPos.Y += velRect.Center.Y;
if (steeringIndicator != null)
{
Vector2 dir = steeringInputPos - displaySubPos;
float angle = (float)Math.Atan2(dir.Y, dir.X);
steeringIndicator.Draw(spriteBatch, displaySubPos, Color.White, origin: steeringIndicator.Origin, rotate: angle,
scale: new Vector2(dir.Length() / steeringIndicator.size.X, 1.0f));
}
else
{
GUI.DrawLine(spriteBatch, displaySubPos, steeringInputPos, Color.LightGray);
GUI.DrawRectangle(spriteBatch, new Rectangle((int)steeringInputPos.X - 5, (int)steeringInputPos.Y - 5, 10, 10), Color.White);
}
GUI.DrawLine(spriteBatch,
new Vector2(velRect.Center.X, velRect.Center.Y),
steeringInputPos,
Color.LightGray);
GUI.DrawRectangle(spriteBatch, new Rectangle((int)steeringInputPos.X - 5, (int)steeringInputPos.Y - 5, 10, 10), Color.White);
//if (keyboardInput.Length() > 0 || Vector2.Distance(PlayerInput.MousePosition, new Vector2(velRect.Center.X, velRect.Center.Y)) < 200.0f)
if (velRect.Contains(PlayerInput.MousePosition))
{
GUI.DrawRectangle(spriteBatch, new Rectangle((int)steeringInputPos.X - 4, (int)steeringInputPos.Y - 4, 8, 8), Color.Red, thickness: 2);
GUI.DrawRectangle(spriteBatch, new Rectangle((int)steeringInputPos.X - 10, (int)steeringInputPos.Y - 10, 20, 20), Color.Red);
}
}
else if (posToMaintain.HasValue && !LevelStartSelected && !LevelEndSelected)
@@ -428,53 +334,35 @@ namespace Barotrauma.Items.Components
Vector2 displayPosToMaintain = ((posToMaintain.Value - sonar.DisplayOffset * sonar.Zoom - controlledSub.WorldPosition)) / sonar.Range * sonar.DisplayRadius * sonar.Zoom;
displayPosToMaintain.Y = -displayPosToMaintain.Y;
displayPosToMaintain = displayPosToMaintain.ClampLength(velRect.Width / 2);
displayPosToMaintain = steerArea.Rect.Center.ToVector2() + displayPosToMaintain;
displayPosToMaintain = velRect.Center.ToVector2() + displayPosToMaintain;
float crossHairSize = 8.0f;
Color crosshairColor = Color.Orange * (0.5f + ((float)Math.Sin(Timing.TotalTime * 5.0f) + 1.0f) / 4.0f);
if (maintainPosIndicator != null)
{
maintainPosIndicator.Draw(spriteBatch, displayPosToMaintain, crosshairColor, scale: 0.5f * sonar.Zoom);
}
else
{
float crossHairSize = 8.0f;
GUI.DrawLine(spriteBatch, displayPosToMaintain + Vector2.UnitY * crossHairSize, displayPosToMaintain - Vector2.UnitY * crossHairSize, crosshairColor, width: 3);
GUI.DrawLine(spriteBatch, displayPosToMaintain + Vector2.UnitX * crossHairSize, displayPosToMaintain - Vector2.UnitX * crossHairSize, crosshairColor, width: 3);
}
if (maintainPosOriginIndicator != null)
{
maintainPosOriginIndicator.Draw(spriteBatch, displaySubPos, Color.Orange, scale: 0.5f * sonar.Zoom);
}
else
{
GUI.DrawRectangle(spriteBatch, new Rectangle((int)displaySubPos.X - 5, (int)displaySubPos.Y - 5, 10, 10), Color.Orange);
}
GUI.DrawLine(spriteBatch, displayPosToMaintain + Vector2.UnitY * crossHairSize, displayPosToMaintain - Vector2.UnitY * crossHairSize, crosshairColor, width: 3);
GUI.DrawLine(spriteBatch, displayPosToMaintain + Vector2.UnitX * crossHairSize, displayPosToMaintain - Vector2.UnitX * crossHairSize, crosshairColor, width: 3);
Vector2 neutralPos = ((controlledSub.WorldPosition - sonar.DisplayOffset * sonar.Zoom - controlledSub.WorldPosition)) / sonar.Range * sonar.DisplayRadius * sonar.Zoom;
neutralPos.Y = -neutralPos.Y;
neutralPos = neutralPos.ClampLength(velRect.Width / 2);
neutralPos = velRect.Center.ToVector2() + neutralPos;
GUI.DrawRectangle(spriteBatch, new Rectangle((int)neutralPos.X - 5, (int)neutralPos.Y - 5, 10, 10), Color.Orange);
}
}
//map velocity from rectangle to circle
Vector2 unitTargetVel = targetVelocity / 100.0f;
Vector2 steeringPos = new Vector2(
targetVelocity.X * 0.9f * (float)Math.Sqrt(1.0f - 0.5f * unitTargetVel.Y * unitTargetVel.Y),
-targetVelocity.Y * 0.9f * (float)Math.Sqrt(1.0f - 0.5f * unitTargetVel.X * unitTargetVel.X));
steeringPos += displaySubPos;
steeringPos.X += velRect.Center.X;
steeringPos.Y += velRect.Center.Y;
if (steeringIndicator != null)
{
Vector2 dir = steeringPos - displaySubPos;
float angle = (float)Math.Atan2(dir.Y, dir.X);
steeringIndicator.Draw(spriteBatch, displaySubPos, Color.Gray, origin: steeringIndicator.Origin, rotate: angle,
scale: new Vector2(dir.Length() / steeringIndicator.size.X, 0.7f));
}
else
{
GUI.DrawLine(spriteBatch,
displaySubPos,
steeringPos,
Color.CadetBlue, 0, 2);
}
GUI.DrawLine(spriteBatch,
new Vector2(velRect.Center.X, velRect.Center.Y),
steeringPos,
Color.CadetBlue, 0, 2);
}
public void DebugDrawHUD(SpriteBatch spriteBatch, Vector2 transducerCenter, float displayScale, float displayRadius, Vector2 center)
@@ -535,21 +423,6 @@ namespace Barotrauma.Items.Components
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
{
if (swapDestinationOrder == null)
{
swapDestinationOrder = item.Submarine != null && item.Submarine.FlippedX;
if (swapDestinationOrder.Value)
{
levelStartTickBox.RectTransform.SetAsLastChild();
}
}
if (!searchedConnectedDockingPort)
{
FindConnectedDockingPort();
searchedConnectedDockingPort = true;
}
if (steerArea.Rect.Contains(PlayerInput.MousePosition))
{
if (!PlayerInput.KeyDown(InputType.Deselect) && !PlayerInput.KeyHit(InputType.Deselect))
@@ -558,38 +431,6 @@ namespace Barotrauma.Items.Components
}
}
dockingContainer.Visible = DockingModeEnabled;
statusContainer.Visible = !DockingModeEnabled;
if (DockingModeEnabled)
{
if (Math.Abs(DockingSource.Item.WorldPosition.X - DockingTarget.Item.WorldPosition.X) < DockingSource.DistanceTolerance.X &&
Math.Abs(DockingSource.Item.WorldPosition.Y - DockingTarget.Item.WorldPosition.Y) < DockingSource.DistanceTolerance.Y)
{
dockingButton.Text = dockText;
if (dockingButton.FlashTimer <= 0.0f)
{
dockingButton.Flash(Color.LightGreen, 0.5f);
dockingButton.Pulsate(Vector2.One, Vector2.One * 1.2f, dockingButton.FlashTimer);
}
}
}
else if (DockingSource != null && DockingSource.Docked)
{
dockingButton.Text = undockText;
dockingContainer.Visible = true;
statusContainer.Visible = false;
if (dockingButton.FlashTimer <= 0.0f)
{
dockingButton.Flash(Color.OrangeRed);
dockingButton.Pulsate(Vector2.One, Vector2.One * 1.2f, dockingButton.FlashTimer);
}
}
else
{
dockingButton.Text = dockText;
}
autoPilotControlsDisabler.Visible = !AutoPilot;
if (voltage < minVoltage && currPowerConsumption > 0.0f)
@@ -627,17 +468,13 @@ namespace Barotrauma.Items.Components
{
if (PlayerInput.LeftButtonHeld())
{
Vector2 displaySubPos = (-sonar.DisplayOffset * sonar.Zoom) / sonar.Range * sonar.DisplayRadius * sonar.Zoom;
displaySubPos.Y = -displaySubPos.Y;
displaySubPos = steerArea.Rect.Center.ToVector2() + displaySubPos;
Vector2 inputPos = PlayerInput.MousePosition - displaySubPos;
Vector2 inputPos = PlayerInput.MousePosition - steerArea.Rect.Center.ToVector2();
inputPos.Y = -inputPos.Y;
if (AutoPilot && !LevelStartSelected && !LevelEndSelected)
{
posToMaintain = controlledSub != null ?
controlledSub.WorldPosition + inputPos / sonar.DisplayRadius * sonar.Range / sonar.Zoom :
item.Submarine == null ? item.WorldPosition : item.Submarine.WorldPosition;
posToMaintain = controlledSub == null ?
item.WorldPosition :
controlledSub.WorldPosition + (sonar.DisplayOffset * sonar.Zoom) + inputPos / sonar.DisplayRadius * sonar.Range / sonar.Zoom;
}
else
{
@@ -703,6 +540,16 @@ namespace Barotrauma.Items.Components
if (sourcePort.Docked || sourcePort.Item.Submarine == null) { continue; }
if (sourcePort.Item.Submarine != controlledSub) { continue; }
float closestDist = DockingAssistThreshold * DockingAssistThreshold;
DockingModeEnabled = false;
DockingSource = null;
DockingTarget = null;
foreach (DockingPort sourcePort in DockingPort.List)
{
if (sourcePort.Docked || sourcePort.Item.Submarine == null) { continue; }
if (sourcePort.Item.Submarine != controlledSub) { continue; }
int sourceDir = sourcePort.IsHorizontal ?
Math.Sign(sourcePort.Item.WorldPosition.X - sourcePort.Item.Submarine.WorldPosition.X) :
Math.Sign(sourcePort.Item.WorldPosition.Y - sourcePort.Item.Submarine.WorldPosition.Y);
@@ -730,27 +577,6 @@ namespace Barotrauma.Items.Components
}
}
private bool NudgeButtonClicked(GUIButton btn, object userdata)
{
if (!MaintainPos || !AutoPilot)
{
AutoPilot = true;
posToMaintain = item.Submarine.WorldPosition;
}
MaintainPos = true;
if (userdata is Vector2)
{
Sonar sonar = item.GetComponent<Sonar>();
Vector2 nudgeAmount = (Vector2)userdata;
if (sonar != null)
{
nudgeAmount *= sonar == null ? 500.0f : 500.0f / sonar.Zoom;
}
PosToMaintain += nudgeAmount;
}
return true;
}
protected override void RemoveComponentSpecific()
{
maintainPosIndicator?.Remove();
@@ -10,10 +10,6 @@ namespace Barotrauma.Items.Components
{
partial class Repairable : ItemComponent, IDrawableComponent
{
public GUIButton RepairButton
{
get { return repairButton; }
}
private GUIButton repairButton;
private GUIProgressBar progressBar;
@@ -18,14 +18,6 @@ namespace Barotrauma.Items.Components
private static Wire draggingConnected;
private Color flashColor;
private float flashDuration = 1.5f;
public float FlashTimer
{
get { return flashTimer; }
}
private float flashTimer;
public static void DrawConnections(SpriteBatch spriteBatch, ConnectionPanel panel, Character character)
{
Rectangle panelRect = panel.GuiFrame.Rect;
@@ -182,38 +174,14 @@ namespace Barotrauma.Items.Components
}
}
}
if (flashTimer > 0.0f)
{
//the number of flashes depends on the duration, 1 flash per 1 full second
int flashCycleCount = (int)Math.Max(flashDuration, 1);
float flashCycleDuration = flashDuration / flashCycleCount;
//MathHelper.Pi * 0.8f -> the curve goes from 144 deg to 0,
//i.e. quickly bumps up from almost full brightness to full and then fades out
connectionSpriteHighlight.Draw(spriteBatch, position, flashColor * (float)Math.Sin(flashTimer % flashCycleDuration / flashCycleDuration * MathHelper.Pi * 0.8f));
}
if (Wires.Any(w => w != null && w != draggingConnected))
{
int screwIndex = (int)Math.Floor(position.Y / 30.0f) % screwSprites.Count;
screwSprites[screwIndex].Draw(spriteBatch, position);
}
}
public void Flash(Color? color = null, float flashDuration = 1.5f)
{
flashTimer = flashDuration;
this.flashDuration = flashDuration;
flashColor = (color == null) ? Color.Red : (Color)color;
}
public void UpdateFlashTimer(float deltaTime)
{
if (flashTimer <= 0) return;
flashTimer -= deltaTime;
}
private static void DrawWire(SpriteBatch spriteBatch, Wire wire, Item item, Vector2 end, Vector2 start, bool mouseIn, Wire equippedWire, ConnectionPanel panel, string label)
{
if (draggingConnected == wire)
@@ -3,7 +3,6 @@ using Lidgren.Network;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Xml.Linq;
@@ -17,22 +16,16 @@ namespace Barotrauma.Items.Components
{
uiElements.Clear();
var visibleElements = customInterfaceElementList.Where(ciElement => !string.IsNullOrEmpty(ciElement.Label));
GUILayoutGroup paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.8f), GuiFrame.RectTransform, Anchor.Center),
childAnchor: customInterfaceElementList.Count > 1 ? Anchor.TopCenter : Anchor.Center)
{
RelativeSpacing = 0.05f,
Stretch = visibleElements.Count() > 2
};
{ RelativeSpacing = 0.05f };
float elementSize = Math.Min(1.0f / visibleElements.Count(), 0.5f);
foreach (CustomInterfaceElement ciElement in visibleElements)
float elementSize = Math.Min(1.0f / customInterfaceElementList.Count, 0.5f);
foreach (CustomInterfaceElement ciElement in customInterfaceElementList)
{
if (ciElement.ContinuousSignal)
{
var tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, elementSize), paddedFrame.RectTransform),
TextManager.Get(ciElement.Label, returnNull: true) ?? ciElement.Label)
var tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, elementSize), paddedFrame.RectTransform), ciElement.Label)
{
UserData = ciElement
};
@@ -52,8 +45,7 @@ namespace Barotrauma.Items.Components
}
else
{
var btn = new GUIButton(new RectTransform(new Vector2(1.0f, elementSize), paddedFrame.RectTransform),
TextManager.Get(ciElement.Label, returnNull: true) ?? ciElement.Label, style: "GUIButtonLarge")
var btn = new GUIButton(new RectTransform(new Vector2(1.0f, elementSize), paddedFrame.RectTransform), ciElement.Label, style: "GUIButtonLarge")
{
UserData = ciElement
};
@@ -74,54 +66,17 @@ namespace Barotrauma.Items.Components
}
}
public override void CreateEditingHUD(SerializableEntityEditor editor)
{
base.CreateEditingHUD(editor);
PropertyDescriptorCollection properties = TypeDescriptor.GetProperties(customInterfaceElementList[0]);
PropertyDescriptor labelProperty = properties.Find("Label", false);
PropertyDescriptor signalProperty = properties.Find("Signal", false);
for (int i = 0; i< customInterfaceElementList.Count; i++)
{
editor.CreateStringField(customInterfaceElementList[i],
new SerializableProperty(labelProperty, customInterfaceElementList[i]),
customInterfaceElementList[i].Label, "Label #" + (i + 1), "");
editor.CreateStringField(customInterfaceElementList[i],
new SerializableProperty(signalProperty, customInterfaceElementList[i]),
customInterfaceElementList[i].Signal, "Signal #" + (i + 1), "");
}
}
public void HighlightElement(int index, Color color, float duration, float pulsateAmount = 0.0f)
{
if (index < 0 || index >= uiElements.Count) { return; }
uiElements[index].Flash(color, duration);
if (pulsateAmount > 0.0f)
{
if (uiElements[index] is GUIButton button)
{
button.Frame.Pulsate(Vector2.One, Vector2.One * (1.0f + pulsateAmount), duration);
button.Frame.RectTransform.SetPosition(Anchor.Center);
}
else
{
uiElements[index].Pulsate(Vector2.One, Vector2.One * (1.0f + pulsateAmount), duration);
}
}
}
partial void UpdateLabelsProjSpecific()
{
for (int i = 0; i < labels.Length && i < uiElements.Count; i++)
{
if (uiElements[i] is GUIButton button)
{
button.Text = customInterfaceElementList[i].Label;
button.Text = labels[i];
}
else if (uiElements[i] is GUITickBox tickBox)
{
tickBox.Text = customInterfaceElementList[i].Label;
tickBox.Text = labels[i];
}
}
}
@@ -271,11 +271,19 @@ namespace Barotrauma.Items.Components
}
}
}
}
}
if (highlighted != null)
{
highlighted.item.IsHighlighted = true;
if (Character.Controlled != null)
{
Character.Controlled.FocusedItem = null;
Character.Controlled.ResetInteract = true;
Character.Controlled.ClearInputs();
}
if (PlayerInput.LeftButtonClicked())
{
MapEntity.DisableSelect = true;
@@ -150,14 +150,14 @@ namespace Barotrauma.Items.Components
{
if (moveSoundChannel == null && startMoveSound != null)
{
moveSoundChannel = SoundPlayer.PlaySound(startMoveSound.Sound, item.WorldPosition, startMoveSound.Volume, startMoveSound.Range);
moveSoundChannel = SoundPlayer.PlaySound(startMoveSound.Sound, startMoveSound.Volume, startMoveSound.Range, item.WorldPosition);
}
else if (moveSoundChannel == null || !moveSoundChannel.IsPlaying)
{
if (moveSound != null)
{
moveSoundChannel.FadeOutAndDispose();
moveSoundChannel = SoundPlayer.PlaySound(moveSound.Sound, item.WorldPosition, moveSound.Volume, moveSound.Range);
moveSoundChannel = SoundPlayer.PlaySound(moveSound.Sound, moveSound.Volume, moveSound.Range, item.WorldPosition);
if (moveSoundChannel != null) moveSoundChannel.Looping = true;
}
}
@@ -169,7 +169,7 @@ namespace Barotrauma.Items.Components
if (endMoveSound != null && moveSoundChannel.Sound != endMoveSound.Sound)
{
moveSoundChannel.FadeOutAndDispose();
moveSoundChannel = SoundPlayer.PlaySound(endMoveSound.Sound, item.WorldPosition, endMoveSound.Volume, endMoveSound.Range);
moveSoundChannel = SoundPlayer.PlaySound(endMoveSound.Sound, endMoveSound.Volume, endMoveSound.Range, item.WorldPosition);
if (moveSoundChannel != null) moveSoundChannel.Looping = false;
}
else if (!moveSoundChannel.IsPlaying)