(7788ec72a) Test issuing orders automatically.
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@@ -81,17 +81,10 @@ namespace Barotrauma
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var leftPanel = new GUILayoutGroup(new RectTransform(new Vector2(0.25f, 1.0f), settingsFramePadding.RectTransform, Anchor.TopLeft));
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var settingsTitle = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), leftPanel.RectTransform),
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), leftPanel.RectTransform),
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TextManager.Get("Settings"), textAlignment: Alignment.TopLeft, font: GUI.LargeFont)
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{ ForceUpperCase = true };
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//TODO: enable when new texts can be added
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/*new GUIButton(new RectTransform(new Vector2(1.0f, 0.75f), settingsTitle.RectTransform, Anchor.CenterRight), style: "GUIBugButton")
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{
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ToolTip = "Bug Reporter",
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OnClicked = (btn, userdata) => { GameMain.Instance.ShowBugReporter(); return true; }
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};*/
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var generalLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), leftPanel.RectTransform, Anchor.TopLeft));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), generalLayoutGroup.RectTransform), TextManager.Get("ContentPackages"));
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@@ -132,23 +125,18 @@ namespace Barotrauma
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var languageDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.045f), generalLayoutGroup.RectTransform));
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foreach (string language in TextManager.AvailableLanguages)
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{
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languageDD.AddItem(TextManager.Get("Language." + language, returnNull: true) ?? language, language);
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languageDD.AddItem(TextManager.Get("Language." + language), language);
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}
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languageDD.SelectItem(TextManager.Language);
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languageDD.OnSelected = (guiComponent, obj) =>
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{
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string newLanguage = obj as string;
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if (newLanguage == Language) return true;
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Language = newLanguage;
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ApplySettings();
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var msgBox = new GUIMessageBox(TextManager.Get("RestartRequiredLabel"), TextManager.Get("RestartRequiredLanguage"));
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//change fonts to the default font of the new language to make sure
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//they can be displayed when for example changing from English to Chinese
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var defaultFont = GUI.Style.LoadCurrentDefaultFont();
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msgBox.Header.Font = defaultFont;
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msgBox.Text.Font = defaultFont;
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UnsavedSettings = true;
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Language = newLanguage;
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new GUIMessageBox(TextManager.Get("RestartRequiredLabel"), TextManager.Get("RestartRequiredLanguage"));
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return true;
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};
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@@ -169,7 +157,7 @@ namespace Barotrauma
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{
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UserData = tab
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};
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tabButtons[(int)tab] = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), tabButtonHolder.RectTransform),
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tabButtons[(int)tab] = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), tabButtonHolder.RectTransform),
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TextManager.Get("SettingsTab." + tab.ToString()), style: "GUITabButton")
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{
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UserData = tab,
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@@ -207,7 +195,7 @@ namespace Barotrauma
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var resolutionDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), elementCount: supportedDisplayModes.Count)
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{
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OnSelected = SelectResolution,
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#if !LINUX
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#if OSX
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ButtonEnabled = GameMain.Config.WindowMode == WindowMode.Windowed
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#endif
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};
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@@ -247,7 +235,7 @@ namespace Barotrauma
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{
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UnsavedSettings = true;
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GameMain.Config.WindowMode = (WindowMode)guiComponent.UserData;
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#if !LINUX
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#if OSX
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resolutionDD.ButtonEnabled = GameMain.Config.WindowMode == WindowMode.Windowed;
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#endif
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return true;
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@@ -268,18 +256,6 @@ namespace Barotrauma
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Selected = VSyncEnabled
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};
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//TODO: remove hardcoded texts after the texts have been added to localization
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GUITickBox pauseOnFocusLostBox = new GUITickBox(new RectTransform(new Point(32, 32), leftColumn.RectTransform),
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TextManager.Get("PauseOnFocusLost", returnNull: true) ?? "Pause on focus lost");
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pauseOnFocusLostBox.Selected = PauseOnFocusLost;
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pauseOnFocusLostBox.ToolTip = TextManager.Get("PauseOnFocusLostToolTip", returnNull: true) ?? "Pauses the game when its window is not in focus. Note that the game won't be paused when a multiplayer session is active.";
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pauseOnFocusLostBox.OnSelected = (tickBox) =>
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{
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PauseOnFocusLost = tickBox.Selected;
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UnsavedSettings = true;
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return true;
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};
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GUITextBlock particleLimitText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), TextManager.Get("ParticleLimit"));
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GUIScrollBar particleScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform),
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barSize: 0.1f)
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@@ -455,7 +431,7 @@ namespace Barotrauma
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UnsavedSettings = true;
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return true;
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};
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.Get("VoiceChat"));
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IList<string> deviceNames = Alc.GetString((IntPtr)null, AlcGetStringList.CaptureDeviceSpecifier);
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@@ -664,7 +640,7 @@ namespace Barotrauma
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return true;
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}
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};
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var inputFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.75f), controlsLayoutGroup.RectTransform), isHorizontal: true)
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{ Stretch = true, RelativeSpacing = 0.03f };
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@@ -674,15 +650,13 @@ namespace Barotrauma
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{ Stretch = true, RelativeSpacing = 0.02f };
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var inputNames = Enum.GetValues(typeof(InputType));
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var inputNameBlocks = new List<GUITextBlock>();
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for (int i = 0; i < inputNames.Length; i++)
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{
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var inputContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.06f),(i <= (inputNames.Length / 2.2f) ? inputColumnLeft : inputColumnRight).RectTransform))
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{ Stretch = true, IsHorizontal = true, RelativeSpacing = 0.05f, Color = new Color(12, 14, 15, 215) };
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var inputName = new GUITextBlock(new RectTransform(new Vector2(0.7f, 1.0f), inputContainer.RectTransform, Anchor.TopLeft) { MinSize = new Point(150, 0) },
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new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), inputContainer.RectTransform, Anchor.TopLeft) { MinSize = new Point(150, 0) },
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TextManager.Get("InputType." + ((InputType)i)) + ": ", font: GUI.SmallFont) { ForceUpperCase = true };
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inputNameBlocks.Add(inputName);
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var keyBox = new GUITextBox(new RectTransform(new Vector2(0.3f, 1.0f), inputContainer.RectTransform),
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var keyBox = new GUITextBox(new RectTransform(new Vector2(0.7f, 1.0f), inputContainer.RectTransform),
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text: keyMapping[i].ToString(), font: GUI.SmallFont)
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{
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UserData = i
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@@ -691,14 +665,12 @@ namespace Barotrauma
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keyBox.SelectedColor = Color.Gold * 0.3f;
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}
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GUITextBlock.AutoScaleAndNormalize(inputNameBlocks);
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var resetControlsHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.07f), controlsLayoutGroup.RectTransform), isHorizontal: true)
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{
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RelativeSpacing = 0.02f
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};
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var defaultBindingsButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), resetControlsHolder.RectTransform), TextManager.Get("SetDefaultBindings"))
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new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), resetControlsHolder.RectTransform), TextManager.Get("SetDefaultBindings"))
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{
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ToolTip = TextManager.Get("SetDefaultBindingsToolTip"),
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OnClicked = (button, data) =>
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@@ -708,7 +680,7 @@ namespace Barotrauma
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}
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};
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var legacyBindingsButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), resetControlsHolder.RectTransform), TextManager.Get("SetLegacyBindings"))
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new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), resetControlsHolder.RectTransform), TextManager.Get("SetLegacyBindings"))
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{
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ToolTip = TextManager.Get("SetLegacyBindingsToolTip"),
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OnClicked = (button, data) =>
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@@ -718,11 +690,6 @@ namespace Barotrauma
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}
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};
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legacyBindingsButton.TextBlock.RectTransform.SizeChanged += () =>
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{
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GUITextBlock.AutoScaleAndNormalize(defaultBindingsButton.TextBlock, legacyBindingsButton.TextBlock);
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};
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//spacing
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new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
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