(7788ec72a) Test issuing orders automatically.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:03:49 +03:00
parent d00e2975ba
commit 60f52375e6
202 changed files with 2714 additions and 5825 deletions
@@ -98,7 +98,7 @@ namespace Barotrauma
if (distSqrd > 10.0f || !character.AllowInput)
{
Collider.TargetRotation = newRotation;
SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
SetPosition(newPosition, lerp: distSqrd < 5.0f);
}
else
{
@@ -238,16 +238,20 @@ namespace Barotrauma
}
float errorMagnitude = positionError.Length();
if (errorMagnitude > 0.5f)
{
character.MemLocalState.Clear();
SetPosition(serverPos.Position, lerp: true, ignorePlatforms: false);
}
else if (errorMagnitude > 0.01f)
if (errorMagnitude > 0.01f)
{
Collider.TargetPosition = Collider.SimPosition + positionError;
Collider.TargetRotation = Collider.Rotation + rotationError;
Collider.MoveToTargetPosition(lerp: true);
if (errorMagnitude > 0.5f)
{
character.MemLocalState.Clear();
foreach (Limb limb in Limbs)
{
limb.body.TargetPosition = limb.body.SimPosition + positionError;
limb.body.MoveToTargetPosition(lerp: true);
}
}
}
}
@@ -260,17 +264,57 @@ namespace Barotrauma
partial void ImpactProjSpecific(float impact, Body body)
{
float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
float volume = Math.Min(impact - 3.0f, 1.0f);
if (body.UserData is Limb limb && character.Stun <= 0f)
partial void UpdateNetPlayerPositionProjSpecific(float deltaTime, float lowestSubPos)
{
if (character != GameMain.Client.Character || !character.AllowInput)
{
if (impact > 3.0f) { PlayImpactSound(limb); }
}
else if (body.UserData is Limb || body == Collider.FarseerBody)
{
if (!character.IsRemotePlayer && impact > ImpactTolerance)
Limb limb = (Limb)body.UserData;
if (impact > 3.0f && limb.LastImpactSoundTime < Timing.TotalTime - Limb.SoundInterval)
{
SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
limb.LastImpactSoundTime = (float)Timing.TotalTime;
if (!string.IsNullOrWhiteSpace(limb.HitSoundTag))
{
SoundPlayer.PlaySound(limb.HitSoundTag, volume, impact * 100.0f, limb.WorldPosition, character.CurrentHull);
}
//unconscious/dead characters can't correct their position using AnimController movement
// -> we need to correct it manually
if (!character.AllowInput)
{
float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
float mainLimbErrorTolerance = 0.1f;
//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
//don't attempt to correct the position.
if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
{
SoundPlayer.PlaySound(wearable.Sound, volume, impact * 100.0f, limb.WorldPosition, character.CurrentHull);
}
}
}
character.MemLocalState.Clear();
}
else
{
if (!character.IsRemotePlayer)
{
if (character.Submarine == null)
{
//transform in-sub coordinates to outside coordinates
if (character.MemLocalState[i].Position.Y > lowestSubPos)
{
character.MemLocalState[i].TransformInToOutside();
}
}
else if (currentHull?.Submarine != null)
{
//transform outside coordinates to in-sub coordinates
if (character.MemLocalState[i].Position.Y < lowestSubPos)
{
character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
}
}
}
}
if (Character.Controlled == character)
@@ -279,29 +323,6 @@ namespace Barotrauma
}
}
public void PlayImpactSound(Limb limb)
{
limb.LastImpactSoundTime = (float)Timing.TotalTime;
if (!string.IsNullOrWhiteSpace(limb.HitSoundTag))
{
bool inWater = limb.inWater;
if (character.CurrentHull != null &&
character.CurrentHull.Surface > character.CurrentHull.Rect.Y - character.CurrentHull.Rect.Height &&
limb.SimPosition.Y < ConvertUnits.ToSimUnits(character.CurrentHull.Rect.Y - character.CurrentHull.Rect.Height) + limb.body.GetMaxExtent())
{
inWater = true;
}
SoundPlayer.PlaySound(inWater ? "footstep_water" : limb.HitSoundTag, limb.WorldPosition, hullGuess: character.CurrentHull);
}
foreach (WearableSprite wearable in limb.WearingItems)
{
if (limb.type == wearable.Limb && !string.IsNullOrWhiteSpace(wearable.Sound))
{
SoundPlayer.PlaySound(wearable.Sound, limb.WorldPosition, hullGuess: character.CurrentHull);
}
}
}
partial void Splash(Limb limb, Hull limbHull)
{
//create a splash particle
@@ -364,8 +385,6 @@ namespace Barotrauma
partial void UpdateProjSpecific(float deltaTime)
{
if (!character.Enabled || SimplePhysicsEnabled) { return; }
LimbJoints.ForEach(j => j.UpdateDeformations(deltaTime));
foreach (var deformation in SpriteDeformations)
{
@@ -396,7 +415,7 @@ namespace Barotrauma
}
}
partial void SeverLimbJointProjSpecific(LimbJoint limbJoint, bool playSound = true)
partial void SeverLimbJointProjSpecific(LimbJoint limbJoint)
{
foreach (Limb limb in new Limb[] { limbJoint.LimbA, limbJoint.LimbB })
{
@@ -414,11 +433,6 @@ namespace Barotrauma
character.CurrentHull?.AddDecal(character.BloodDecalName, limb.WorldPosition, MathHelper.Clamp(limb.Mass, 0.5f, 2.0f));
}
}
if (playSound)
{
SoundPlayer.PlayDamageSound("Gore", 1.0f, limbJoint.LimbA.body);
}
}
public virtual void Draw(SpriteBatch spriteBatch, Camera cam)
@@ -436,15 +450,14 @@ namespace Barotrauma
return;
}
Color? color = null;
if (character.ExternalHighlight)
{
color = Color.Lerp(Color.White, Color.OrangeRed, (float)Math.Sin(Timing.TotalTime * 3.5f));
}
//foreach (Limb limb in Limbs)
//{
// limb.Draw(spriteBatch, cam);
//}
for (int i = 0; i < limbs.Length; i++)
{
inversedLimbDrawOrder[i].Draw(spriteBatch, cam, color);
inversedLimbDrawOrder[i].Draw(spriteBatch, cam);
}
LimbJoints.ForEach(j => j.Draw(spriteBatch));
}
@@ -50,7 +50,7 @@ namespace Barotrauma
if (sound != null)
{
SoundPlayer.PlaySound(sound.Sound, worldPosition, sound.Volume, sound.Range);
SoundPlayer.PlaySound(sound.Sound, sound.Volume, sound.Range, worldPosition);
}
}
}
@@ -46,7 +46,8 @@ namespace Barotrauma
if (controlled == value) return;
controlled = value;
if (controlled != null) controlled.Enabled = true;
CharacterHealth.OpenHealthWindow = null;
CharacterHealth.OpenHealthWindow = null;
}
}
@@ -110,33 +111,6 @@ namespace Barotrauma
get { return gibEmitters; }
}
public class ObjectiveEntity
{
public Entity Entity;
public Sprite Sprite;
public Color Color;
public ObjectiveEntity(Entity entity, Sprite sprite, Color? color = null)
{
Entity = entity;
Sprite = sprite;
if (color.HasValue)
{
Color = color.Value;
}
else
{
Color = Color.White;
}
}
}
private List<ObjectiveEntity> activeObjectiveEntities = new List<ObjectiveEntity>();
public IEnumerable<ObjectiveEntity> ActiveObjectiveEntities
{
get { return activeObjectiveEntities; }
}
partial void InitProjSpecific(XDocument doc)
{
soundInterval = doc.Root.GetAttributeFloat("soundinterval", 10.0f);
@@ -164,6 +138,7 @@ namespace Barotrauma
break;
}
}
}
hudProgressBars = new Dictionary<object, HUDProgressBar>();
}
@@ -756,24 +731,10 @@ namespace Barotrauma
var matchingSoundsList = matchingSounds.ToList();
var selectedSound = matchingSoundsList[Rand.Int(matchingSoundsList.Count)];
soundChannel = SoundPlayer.PlaySound(selectedSound.Sound, AnimController.WorldPosition, selectedSound.Volume, selectedSound.Range, CurrentHull);
soundChannel = SoundPlayer.PlaySound(selectedSound.Sound, selectedSound.Volume, selectedSound.Range, AnimController.WorldPosition, CurrentHull);
soundTimer = soundInterval;
}
public void AddActiveObjectiveEntity(Entity entity, Sprite sprite, Color? color = null)
{
if (activeObjectiveEntities.Any(aoe => aoe.Entity == entity)) return;
ObjectiveEntity objectiveEntity = new ObjectiveEntity(entity, sprite, color);
activeObjectiveEntities.Add(objectiveEntity);
}
public void RemoveActiveObjectiveEntity(Entity entity)
{
ObjectiveEntity found = activeObjectiveEntities.Find(aoe => aoe.Entity == entity);
if (found == null) return;
activeObjectiveEntities.Remove(found);
}
partial void ImplodeFX()
{
Vector2 centerOfMass = AnimController.GetCenterOfMass();
@@ -85,8 +85,7 @@ namespace Barotrauma
{
if (character.Inventory != null)
{
if (!character.LockHands && character.Stun < 0.1f &&
(character.SelectedConstruction == null || character.SelectedConstruction.GetComponent<Controller>() == null))
if (!character.LockHands && character.Stun < 0.1f)
{
character.Inventory.Update(deltaTime, cam);
}
@@ -169,12 +168,7 @@ namespace Barotrauma
DrawOrderIndicator(spriteBatch, cam, character, character.CurrentOrder, 1.0f);
}
}
foreach (Character.ObjectiveEntity objectiveEntity in character.ActiveObjectiveEntities)
{
DrawObjectiveIndicator(spriteBatch, cam, character, objectiveEntity, 1.0f);
}
foreach (Item brokenItem in brokenItems)
{
float dist = Vector2.Distance(character.WorldPosition, brokenItem.WorldPosition);
@@ -321,7 +315,6 @@ namespace Barotrauma
}
if (character.Inventory != null && !character.LockHands)
{
character.Inventory.Locked = (character.SelectedConstruction != null && character.SelectedConstruction.GetComponent<Controller>() != null);
character.Inventory.DrawOwn(spriteBatch);
character.Inventory.CurrentLayout = CharacterHealth.OpenHealthWindow == null && character.SelectedCharacter == null ?
CharacterInventory.Layout.Default :
@@ -366,33 +359,17 @@ namespace Barotrauma
private static void DrawOrderIndicator(SpriteBatch spriteBatch, Camera cam, Character character, Order order, float iconAlpha = 1.0f)
{
if (order.TargetAllCharacters && !order.HasAppropriateJob(character)) { return; }
if (order.TargetAllCharacters && !order.HasAppropriateJob(character)) return;
Entity target = order.ConnectedController != null ? order.ConnectedController.Item : order.TargetEntity;
if (target == null) { return; }
if (target == null) return;
//don't show the indicator if far away and not inside the same sub
//prevents exploiting the indicators in locating the sub
if (character.Submarine != target.Submarine &&
Vector2.DistanceSquared(character.WorldPosition, target.WorldPosition) > 1000.0f * 1000.0f)
{
return;
}
if (!orderIndicatorCount.ContainsKey(target)) { orderIndicatorCount.Add(target, 0); }
if (!orderIndicatorCount.ContainsKey(target)) orderIndicatorCount.Add(target, 0);
Vector2 drawPos = target.WorldPosition + Vector2.UnitX * order.SymbolSprite.size.X * 1.5f * orderIndicatorCount[target];
GUI.DrawIndicator(spriteBatch, drawPos, cam, 100.0f, order.SymbolSprite, order.Color * iconAlpha);
orderIndicatorCount[target] = orderIndicatorCount[target] + 1;
}
private static void DrawObjectiveIndicator(SpriteBatch spriteBatch, Camera cam, Character character, Character.ObjectiveEntity objectiveEntity, float iconAlpha = 1.0f)
{
if (objectiveEntity == null) return;
Vector2 drawPos = objectiveEntity.Entity.WorldPosition;// + Vector2.UnitX * objectiveEntity.Sprite.size.X * 1.5f;
GUI.DrawIndicator(spriteBatch, drawPos, cam, 100.0f, objectiveEntity.Sprite, objectiveEntity.Color * iconAlpha);
}
}
}
@@ -50,7 +50,7 @@ namespace Barotrauma
Job.Name, textColor: Job.Prefab.UIColor, font: font);
}
if (personalityTrait != null && TextManager.Language == "English")
if (personalityTrait != null)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform),
TextManager.Get("PersonalityTrait") + ": " + personalityTrait.Name, font: font);
@@ -96,11 +96,6 @@ namespace Barotrauma
private const float UpdateDisplayedAfflictionsInterval = 0.5f;
private List<Affliction> currentDisplayedAfflictions = new List<Affliction>();
public bool MouseOnElement
{
get { return highlightedLimbIndex > -1 || GUI.MouseOn == dropItemArea; }
}
private static CharacterHealth openHealthWindow;
public static CharacterHealth OpenHealthWindow
{
@@ -136,17 +131,6 @@ namespace Barotrauma
}
}
public GUIButton CPRButton
{
get { return cprButton; }
}
public float HealthBarPulsateTimer
{
get { return healthBarPulsateTimer; }
set { healthBarPulsateTimer = MathHelper.Clamp(value, 0.0f, 10.0f); }
}
static CharacterHealth()
{
damageOverlay = new Sprite("Content/UI/damageOverlay.png", Vector2.Zero);
@@ -188,16 +172,18 @@ namespace Barotrauma
afflictionInfoContainer = new GUIListBox(new RectTransform(new Vector2(0.7f, 0.85f), paddedInfoFrame.RectTransform, Anchor.BottomLeft));
lowSkillIndicator = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), paddedInfoFrame.RectTransform, Anchor.TopRight),
TextManager.Get("LowMedicalSkillWarning"), Color.Orange, textAlignment: Alignment.TopRight, font: GUI.SmallFont, wrap: true)
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.08f), paddedInfoFrame.RectTransform), TextManager.Get("SuitableTreatments"), textAlignment: Alignment.TopRight);
lowSkillIndicator = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.07f), paddedInfoFrame.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, 0.08f) },
TextManager.Get("LowMedicalSkillWarning"), Color.Orange, textAlignment: Alignment.Center, font: GUI.SmallFont, wrap: true)
{
Visible = false
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), paddedInfoFrame.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.05f) }, TextManager.Get("SuitableTreatments"), textAlignment: Alignment.BottomRight);
recommendedTreatmentContainer = new GUIListBox(new RectTransform(new Vector2(0.28f, 0.5f), paddedInfoFrame.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, 0.12f) });
recommendedTreatmentContainer = new GUIListBox(new RectTransform(new Vector2(0.28f, 0.5f), paddedInfoFrame.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, 0.15f) })
{
Spacing = 10
};
dropItemArea = new GUIFrame(new RectTransform(new Vector2(0.28f, 0.3f), paddedInfoFrame.RectTransform, Anchor.BottomRight)
{ RelativeOffset = new Vector2(0.02f, 0.0f) }, style: null)
{ RelativeOffset = new Vector2(0.0f, 0.0f) }, style: null)
{
ToolTip = TextManager.Get("HealthItemUseTip")
};
@@ -598,18 +584,9 @@ namespace Barotrauma
var affliction = GetAllAfflictions(a => a.Prefab.IndicatorLimb != LimbType.None)
.OrderByDescending(a => a.DamagePerSecond)
.ThenByDescending(a => a.Strength).FirstOrDefault();
if (affliction.DamagePerSecond > 0 || affliction.Strength > 0)
var limbHealth = GetMathingLimbHealth(affliction);
if (limbHealth != null)
{
var limbHealth = GetMathingLimbHealth(affliction);
if (limbHealth != null)
{
selectedLimbIndex = limbHealths.IndexOf(limbHealth);
}
}
else
{
// If no affliction is critical, select the limb which has most damage.
var limbHealth = limbHealths.OrderByDescending(l => l.TotalDamage).FirstOrDefault();
selectedLimbIndex = limbHealths.IndexOf(limbHealth);
}
}
@@ -951,7 +928,7 @@ namespace Barotrauma
{
afflictionInfoContainer.Content.ClearChildren();
recommendedTreatmentContainer.Content.ClearChildren();
float characterSkillLevel = Character.Controlled == null ? 0.0f : Character.Controlled.GetSkillLevel("medical");
//random variance is 200% when the skill is 0
@@ -1046,15 +1023,14 @@ namespace Barotrauma
{
ItemPrefab item = MapEntityPrefab.Find(name: null, identifier: treatment.Key, showErrorMessages: false) as ItemPrefab;
if (item == null) continue;
int slotSize = (int)(recommendedTreatmentContainer.Content.Rect.Width * 0.5f);
int slotSize = (int)(recommendedTreatmentContainer.Content.Rect.Width * 0.8f);
var itemSlot = new GUIFrame(new RectTransform(new Point(recommendedTreatmentContainer.Content.Rect.Width, slotSize), recommendedTreatmentContainer.Content.RectTransform, Anchor.TopCenter),
style: "InnerGlow")
var itemSlot = new GUIButton(new RectTransform(new Point(slotSize), recommendedTreatmentContainer.Content.RectTransform, Anchor.TopCenter),
text: "", style: "InventorySlotSmall")
{
UserData = item,
CanBeFocused = false
UserData = item
};
itemSlot.Color = ToolBox.GradientLerp(treatment.Value, Color.Red, Color.Orange, Color.LightGreen);
itemSlot.Color = ToolBox.GradientLerp(treatment.Value, Color.Red, Color.White, Color.LightGreen);
Sprite itemSprite = item.InventoryIcon ?? item.sprite;
Color itemColor = itemSprite == item.sprite ? item.SpriteColor : item.InventoryIconColor;
@@ -1438,8 +1414,6 @@ namespace Barotrauma
{
foreach (Limb limb in Character.AnimController.Limbs)
{
if (limb.HealthIndex < 0 || limb.HealthIndex >= limbHealths.Count) { continue; }
limb.BurnOverlayStrength = 0.0f;
limb.DamageOverlayStrength = 0.0f;
if (limbHealths[limb.HealthIndex].Afflictions.Count == 0) continue;
@@ -20,7 +20,7 @@ namespace Barotrauma
var skillContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform)
{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) });
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
TextManager.Get("Skills"), font: GUI.LargeFont);
TextManager.Get("Skills") + ": ", font: GUI.LargeFont);
foreach (SkillPrefab skill in Skills)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
@@ -30,7 +30,7 @@ namespace Barotrauma
var itemContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform, Anchor.TopRight)
{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) });
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),
TextManager.Get("Items", fallBackTag: "mapentitycategory.equipment"), font: GUI.LargeFont);
TextManager.Get("Items") + ": ", font: GUI.LargeFont);
foreach (string itemName in ItemNames)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),
@@ -292,10 +292,10 @@ namespace Barotrauma
if (!string.IsNullOrWhiteSpace(damageModifier.DamageSound))
{
damageSoundType = damageModifier.DamageSound;
SoundPlayer.PlayDamageSound(damageSoundType, Math.Max(damage, bleedingDamage), WorldPosition);
break;
}
}
SoundPlayer.PlayDamageSound(damageSoundType, Math.Max(damage, bleedingDamage), WorldPosition);
}
// Always spawn damage particles