Added so you can increase the amount of packets per update in file sender
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@@ -395,6 +395,12 @@ namespace Barotrauma
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{
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GameMain.Server.ServerPeer.RemovePendingClient(pendingClient, reason, msg);
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}
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public int FileSenderMaxPacketsPerUpdate
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{
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get { return FileSender.FileTransferOut.MaxPacketsPerUpdate; }
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set { FileSender.FileTransferOut.MaxPacketsPerUpdate = value; }
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}
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#endif
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