Reverted b26b6a74. Making stunned characters receive damage from limb impacts caused them to suffer excessive amounts of damage when falling or getting thrown around when the sub hits something (e.g. a moloch attacking a sub could easily kill crew members by bumping the sub and falling down the stairs was often a death sentence). In general I don't think it's a good idea to apply impact damage from limb impacts, because the limbs may occasionally move or rotate at very high velocities due to the animations.
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@@ -39,7 +39,7 @@ namespace Barotrauma
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}
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}
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if (Character.Controlled == character) GameMain.GameScreen.Cam.Shake = strongestImpact;
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if (Character.Controlled == character) GameMain.GameScreen.Cam.Shake = Math.Min(strongestImpact, 3.0f);
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}
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}
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