Fixed hulls not being rendered in the sub editor

This commit is contained in:
Joonas Rikkonen
2017-07-28 17:26:56 +03:00
parent db05bbf4c0
commit 602b99c9fb
@@ -169,7 +169,7 @@ namespace Barotrauma
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true) public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
{ {
if (back) if (back && Screen.Selected != GameMain.EditMapScreen)
{ {
DrawDecals(spriteBatch); DrawDecals(spriteBatch);
return; return;