(457e4ebe5) Fixed: Submarine navigation labels being translated when loading a sub in editor
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@@ -905,6 +905,25 @@ namespace Barotrauma.Items.Components
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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Entity.Spawner.AddToRemoveQueue(targetItem);
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MoveInputQueue();
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PutItemsToLinkedContainer();
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}
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else
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{
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if (outputContainer.Inventory.Items.All(i => i != null))
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{
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targetItem.Drop(dropper: null);
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}
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else
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{
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outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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@@ -501,7 +501,7 @@ namespace Barotrauma.Items.Components
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{
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var containFuelObjective = new AIObjectiveContainItem(character, new string[] { "fuelrod", "reactorfuel" }, item.GetComponent<ItemContainer>(), objective.objectiveManager)
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{
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targetItemCount = item.ContainedItems.Count(i => i != null && i.Prefab.Identifier == "fuelrod" || i.HasTag("reactorfuel")) + 1,
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MinContainedAmount = item.ContainedItems.Count(i => i != null && i.Prefab.Identifier == "fuelrod" || i.HasTag("reactorfuel")) + 1,
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GetItemPriority = (Item fuelItem) =>
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{
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if (fuelItem.ParentInventory?.Owner is Item)
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@@ -212,33 +212,6 @@ namespace Barotrauma.Items.Components
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}
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}
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public Vector2? PosToMaintain
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{
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get { return posToMaintain; }
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set { posToMaintain = value; }
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}
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struct ObstacleDebugInfo
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{
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public Vector2 Point1;
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public Vector2 Point2;
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public Vector2? Intersection;
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public float Dot;
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public Vector2 AvoidStrength;
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public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
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{
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Point1 = edge.Point1;
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Point2 = edge.Point2;
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Intersection = intersection;
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Dot = dot;
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AvoidStrength = avoidStrength;
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}
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}
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//edge point 1, edge point 2, avoid strength
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private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
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@@ -125,7 +125,14 @@ namespace Barotrauma.Items.Components
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for (int i = 0; i < labels.Length; i++)
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{
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labels[i] = i < newLabels.Length ? newLabels[i] : customInterfaceElementList[i].Label;
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customInterfaceElementList[i].Label = TextManager.Get(labels[i], returnNull: true) ?? labels[i];
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if (Screen.Selected != GameMain.SubEditorScreen)
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{
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customInterfaceElementList[i].Label = TextManager.Get(labels[i], returnNull: true) ?? labels[i];
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}
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else
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{
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customInterfaceElementList[i].Label = labels[i];
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}
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}
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UpdateLabelsProjSpecific();
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}
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@@ -460,7 +460,7 @@ namespace Barotrauma.Items.Components
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var containShellObjective = new AIObjectiveContainItem(character, container.ContainableItems[0].Identifiers[0], container, objective.objectiveManager);
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character?.Speak(TextManager.Get("DialogLoadTurret").Replace("[itemname]", item.Name), null, 0.0f, "loadturret", 30.0f);
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containShellObjective.targetItemCount = usableProjectileCount + 1;
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containShellObjective.MinContainedAmount = usableProjectileCount + 1;
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containShellObjective.ignoredContainerIdentifiers = new string[] { containerItem.prefab.Identifier };
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objective.AddSubObjective(containShellObjective);
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return false;
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@@ -1172,6 +1172,38 @@ namespace Barotrauma
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}
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}
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public void UpdateTransform()
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{
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Submarine prevSub = Submarine;
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FindHull();
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if (Submarine == null && prevSub != null)
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{
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body.SetTransform(body.SimPosition + prevSub.SimPosition, body.Rotation);
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}
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else if (Submarine != null && prevSub == null)
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{
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body.SetTransform(body.SimPosition - Submarine.SimPosition, body.Rotation);
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}
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else if (Submarine != null && prevSub != null && Submarine != prevSub)
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{
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body.SetTransform(body.SimPosition + prevSub.SimPosition - Submarine.SimPosition, body.Rotation);
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}
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Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
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rect.X = (int)(displayPos.X - rect.Width / 2.0f);
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rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
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if (Math.Abs(body.LinearVelocity.X) > NetConfig.MaxPhysicsBodyVelocity ||
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Math.Abs(body.LinearVelocity.Y) > NetConfig.MaxPhysicsBodyVelocity)
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{
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body.LinearVelocity = new Vector2(
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MathHelper.Clamp(body.LinearVelocity.X, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity),
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MathHelper.Clamp(body.LinearVelocity.Y, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity));
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}
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}
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public void UpdateTransform()
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{
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Submarine prevSub = Submarine;
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@@ -443,12 +443,22 @@ namespace Barotrauma
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identifier = element.GetAttributeString("identifier", "");
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name = TextManager.Get("EntityName." + identifier, true) ?? element.GetAttributeString("name", "");
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if (name == "") DebugConsole.ThrowError("Unnamed item in " + filePath + "!");
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//nameidentifier can be used to make multiple items use the same names and descriptions
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string nameIdentifier = element.GetAttributeString("nameidentifier", "");
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if (string.IsNullOrEmpty(nameIdentifier))
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{
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name = TextManager.Get("EntityName." + identifier, true) ?? element.GetAttributeString("name", "");
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}
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else
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{
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name = TextManager.Get("EntityName." + nameIdentifier, true) ?? element.GetAttributeString("name", "");
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}
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if (name == "") { DebugConsole.ThrowError("Unnamed item in " + filePath + "!"); }
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DebugConsole.Log(" " + name);
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Aliases = element.GetAttributeStringArray("aliases", new string[0], convertToLowerInvariant: true);
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if (!Enum.TryParse(element.GetAttributeString("category", "Misc"), true, out MapEntityCategory category))
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@@ -481,7 +491,15 @@ namespace Barotrauma
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SerializableProperty.DeserializeProperties(this, element);
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string translatedDescription = TextManager.Get("EntityDescription." + identifier, true);
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string translatedDescription = "";
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if (string.IsNullOrEmpty(nameIdentifier))
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{
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translatedDescription = TextManager.Get("EntityDescription." + identifier, true);
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}
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else
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{
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translatedDescription = TextManager.Get("EntityDescription." + nameIdentifier, true);
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}
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if (!string.IsNullOrEmpty(translatedDescription)) Description = translatedDescription;
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foreach (XElement subElement in element.Elements())
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