(457e4ebe5) Fixed: Submarine navigation labels being translated when loading a sub in editor

This commit is contained in:
Joonas Rikkonen
2019-05-16 06:13:49 +03:00
parent fc584c1bc4
commit 5f524ddd3f
42 changed files with 631 additions and 379 deletions
@@ -132,11 +132,13 @@ namespace Barotrauma
#else
if (!CrewManager.GetCharacters().Contains(character)) { continue; }
#endif
if (character.Submarine == Level.Loaded.StartOutpost && character.CurrentHull == startWatchman.CurrentHull)
if (character.Submarine == Level.Loaded.StartOutpost &&
Vector2.DistanceSquared(character.WorldPosition, startWatchman.WorldPosition) < 500.0f * 500.0f)
{
CreateDialog(new List<Character> { startWatchman }, "EnterStartOutpost", 5 * 60.0f);
}
else if (character.Submarine == Level.Loaded.EndOutpost && character.CurrentHull == endWatchman.CurrentHull)
else if (character.Submarine == Level.Loaded.EndOutpost &&
Vector2.DistanceSquared(character.WorldPosition, endWatchman.WorldPosition) < 500.0f * 500.0f)
{
CreateDialog(new List<Character> { endWatchman }, "EnterEndOutpost", 5 * 60.0f);
}