(457e4ebe5) Fixed: Submarine navigation labels being translated when loading a sub in editor
This commit is contained in:
+16
-12
@@ -11,13 +11,12 @@ namespace Barotrauma
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public Func<Item, float> GetItemPriority;
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public int targetItemCount = 1;
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public int MinContainedAmount = 1;
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public string[] ignoredContainerIdentifiers;
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public bool checkInventory = true;
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//can either be a tag or an identifier
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public readonly string[] itemIdentifiers;
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public readonly ItemContainer container;
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private readonly string[] itemIdentifiers;
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private readonly ItemContainer container;
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private bool isCompleted;
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private AIObjectiveGetItem getItemObjective;
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@@ -40,6 +39,7 @@ namespace Barotrauma
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public override bool IsCompleted()
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{
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if (isCompleted) { return true; }
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int containedItemCount = 0;
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foreach (Item item in container.Inventory.Items)
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{
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@@ -48,7 +48,7 @@ namespace Barotrauma
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containedItemCount++;
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}
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}
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return containedItemCount >= targetItemCount;
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return containedItemCount >= MinContainedAmount;
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}
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public override float GetPriority()
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@@ -62,6 +62,7 @@ namespace Barotrauma
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protected override void Act(float deltaTime)
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{
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if (isCompleted) { return; }
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//get the item that should be contained
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Item itemToContain = null;
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foreach (string identifier in itemIdentifiers)
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@@ -71,13 +72,8 @@ namespace Barotrauma
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}
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if (itemToContain == null)
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{
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if (getItemObjective != null && getItemObjective.IsCompleted())
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{
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getItemObjective = null;
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targetItemCount--;
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}
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TryAddSubObjective(ref getItemObjective, () =>
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new AIObjectiveGetItem(character, itemIdentifiers, objectiveManager, checkInventory: checkInventory)
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new AIObjectiveGetItem(character, itemIdentifiers, objectiveManager)
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{
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GetItemPriority = GetItemPriority,
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ignoredContainerIdentifiers = ignoredContainerIdentifiers
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@@ -85,7 +81,14 @@ namespace Barotrauma
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return;
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}
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if (container.Item.ParentInventory == character.Inventory)
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{
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{
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var containedItems = container.Inventory.Items;
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//if there's already something in the mask (empty oxygen tank?), drop it
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var existingItem = containedItems.FirstOrDefault(i => i != null);
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if (existingItem != null)
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{
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existingItem.Drop(character);
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}
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character.Inventory.RemoveItem(itemToContain);
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container.Inventory.TryPutItem(itemToContain, null);
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}
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@@ -99,6 +102,7 @@ namespace Barotrauma
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}
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container.Combine(itemToContain);
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}
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isCompleted = true;
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}
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public override bool IsDuplicate(AIObjective otherObjective)
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