List of previously used mapentities in editor, waypoint sprites, properly generating waypoints for hatches, waypoint paths are saved in editor instead of generating them on loading, gap particle bugfix, separate waypoint and spawnpoint prefabs, turret rotation limits visible in editor, hatch convexhull fix, new railgunloader sprite

This commit is contained in:
Regalis
2016-01-17 15:45:16 +02:00
parent 8e491ae855
commit 5f1cb194ab
20 changed files with 316 additions and 106 deletions
+10 -3
View File
@@ -908,8 +908,8 @@ namespace Barotrauma
transformedTrigger.X + transformedTrigger.Width / 2.0f,
transformedTrigger.Y - transformedTrigger.Height / 2.0f);
dist = MathHelper.Min(Math.Abs(triggerCenter.X - displayPos.X), Math.Abs(triggerCenter.Y-displayPos.Y));
if (dist > closestDist && closest!=null) continue;
//dist = MathHelper.Min(Math.Abs(triggerCenter.X - displayPos.X), Math.Abs(triggerCenter.Y-displayPos.Y));
//if (dist > closestDist && closest!=null) continue;
dist = MathHelper.Min(Math.Abs(triggerCenter.X - displayPickPos.X), Math.Abs(triggerCenter.Y - displayPickPos.Y));
if (closest == null || dist < closestDist)
@@ -951,6 +951,13 @@ namespace Barotrauma
return false;
}
public bool IsInPickRange(Vector2 worldPosition)
{
if (IsInsideTrigger(worldPosition)) return true;
return Vector2.Distance(WorldPosition, worldPosition) < PickDistance;
}
public bool Pick(Character picker, bool ignoreRequiredItems=false, bool forceSelectKey=false, bool forceActionKey=false)
{
@@ -1019,7 +1026,7 @@ namespace Barotrauma
picker.SelectedConstruction = this;
}
if (!hasRequiredSkills && Character.Controlled==picker)
if (!hasRequiredSkills && Character.Controlled==picker && Screen.Selected != GameMain.EditMapScreen)
{
GUI.AddMessage("Your skills may be insufficient to use the item!", Color.Red, 5.0f);
if (requiredSkill != null)