"ReliableMessages", networkevents aren't sent if FillNetworkEvent fails

This commit is contained in:
Regalis
2015-10-19 22:49:38 +03:00
parent c3d1b971dd
commit 5f07d4b0c9
22 changed files with 604 additions and 76 deletions

View File

@@ -93,7 +93,15 @@ namespace Barotrauma.Networking
message.Write(id);
e.FillNetworkData(eventType, message, data);
try
{
if (!e.FillNetworkData(eventType, message, data)) return false;
}
catch
{
return false;
}
return true;
}