"ReliableMessages", networkevents aren't sent if FillNetworkEvent fails
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@@ -149,7 +149,7 @@ namespace Barotrauma
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}
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base.Remove();
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ID = -1;
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ID = -5;
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}
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//drawing ----------------------------------------------------
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@@ -378,14 +378,18 @@ namespace Barotrauma
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Level.Loaded.Move(-amount);
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}
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public override void FillNetworkData(Networking.NetworkEventType type, NetOutgoingMessage message, object data)
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public override bool FillNetworkData(Networking.NetworkEventType type, NetOutgoingMessage message, object data)
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{
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if (subBody == null) return false;
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message.Write((float)NetTime.Now);
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message.Write(Position.X);
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message.Write(Position.Y);
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message.Write(Speed.X);
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message.Write(Speed.Y);
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return true;
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}
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public override void ReadNetworkData(Networking.NetworkEventType type, NetIncomingMessage message)
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