"ReliableMessages", networkevents aren't sent if FillNetworkEvent fails
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@@ -636,7 +636,7 @@ namespace Barotrauma
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}
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public override void FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data)
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public override bool FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data)
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{
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int sectionIndex = 0;
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byte byteIndex = 0;
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@@ -648,12 +648,14 @@ namespace Barotrauma
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}
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catch
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{
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return;
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return false;
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}
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message.Write((float)NetTime.Now);
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message.Write(byteIndex);
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message.Write(sections[sectionIndex].damage);
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return true;
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}
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public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message)
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