"ReliableMessages", networkevents aren't sent if FillNetworkEvent fails

This commit is contained in:
Regalis
2015-10-19 22:49:38 +03:00
parent c3d1b971dd
commit 5f07d4b0c9
22 changed files with 604 additions and 76 deletions
+3 -1
View File
@@ -279,12 +279,14 @@ namespace Barotrauma
spriteBatch.DrawString(GUI.Font, (int)item.Condition + " %", new Vector2(rect.X + rect.Width / 2, rect.Y + rect.Height / 2), Color.Red);
}
public override void FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data)
public override bool FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data)
{
for (int i = 0; i<capacity; i++)
{
message.Write((items[i] == null) ? -1 : items[i].ID);
}
return true;
}
public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message)