"ReliableMessages", networkevents aren't sent if FillNetworkEvent fails

This commit is contained in:
Regalis
2015-10-19 22:49:38 +03:00
parent c3d1b971dd
commit 5f07d4b0c9
22 changed files with 604 additions and 76 deletions

View File

@@ -613,6 +613,8 @@ namespace Barotrauma
{
do
{
if (enemy == null) break;
enemy.Health = 50.0f;
enemy.AIController.State = AIController.AiState.None;