"ReliableMessages", networkevents aren't sent if FillNetworkEvent fails
This commit is contained in:
@@ -83,11 +83,11 @@ namespace Barotrauma
|
||||
return result;
|
||||
}
|
||||
|
||||
public override void FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data)
|
||||
public override bool FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data)
|
||||
{
|
||||
if (type == NetworkEventType.KillCharacter)
|
||||
{
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
|
||||
message.Write((float)NetTime.Now);
|
||||
@@ -127,6 +127,9 @@ namespace Barotrauma
|
||||
|
||||
LargeUpdateTimer = Math.Max(0, LargeUpdateTimer - 1);
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message)
|
||||
|
||||
Reference in New Issue
Block a user