"ReliableMessages", networkevents aren't sent if FillNetworkEvent fails
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@@ -83,11 +83,11 @@ namespace Barotrauma
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return result;
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}
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public override void FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data)
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public override bool FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data)
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{
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if (type == NetworkEventType.KillCharacter)
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{
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return;
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return true;
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}
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message.Write((float)NetTime.Now);
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@@ -127,6 +127,9 @@ namespace Barotrauma
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LargeUpdateTimer = Math.Max(0, LargeUpdateTimer - 1);
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}
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return true;
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}
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public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message)
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@@ -1084,21 +1084,21 @@ namespace Barotrauma
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}
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}
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public override void FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data)
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public override bool FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data)
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{
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if (type == NetworkEventType.PickItem)
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{
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message.Write((int)data);
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return;
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return true;
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}
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else if (type== NetworkEventType.SelectCharacter)
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{
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message.Write((int)data);
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return;
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return true;
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}
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else if (type == NetworkEventType.KillCharacter)
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{
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return;
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return true;
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}
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var hasInputs =
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@@ -1160,7 +1160,9 @@ namespace Barotrauma
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message.Write(AnimController.RefLimb.SimPosition.Y);
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LargeUpdateTimer = Math.Max(0, LargeUpdateTimer-1);
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}
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}
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return true;
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}
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public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message)
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