"ReliableMessages", networkevents aren't sent if FillNetworkEvent fails

This commit is contained in:
Regalis
2015-10-19 22:49:38 +03:00
parent c3d1b971dd
commit 5f07d4b0c9
22 changed files with 604 additions and 76 deletions
+5 -2
View File
@@ -83,11 +83,11 @@ namespace Barotrauma
return result;
}
public override void FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data)
public override bool FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data)
{
if (type == NetworkEventType.KillCharacter)
{
return;
return true;
}
message.Write((float)NetTime.Now);
@@ -127,6 +127,9 @@ namespace Barotrauma
LargeUpdateTimer = Math.Max(0, LargeUpdateTimer - 1);
}
return true;
}
public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message)
+7 -5
View File
@@ -1084,21 +1084,21 @@ namespace Barotrauma
}
}
public override void FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data)
public override bool FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data)
{
if (type == NetworkEventType.PickItem)
{
message.Write((int)data);
return;
return true;
}
else if (type== NetworkEventType.SelectCharacter)
{
message.Write((int)data);
return;
return true;
}
else if (type == NetworkEventType.KillCharacter)
{
return;
return true;
}
var hasInputs =
@@ -1160,7 +1160,9 @@ namespace Barotrauma
message.Write(AnimController.RefLimb.SimPosition.Y);
LargeUpdateTimer = Math.Max(0, LargeUpdateTimer-1);
}
}
return true;
}
public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message)