"ReliableMessages", networkevents aren't sent if FillNetworkEvent fails

This commit is contained in:
Regalis
2015-10-19 22:49:38 +03:00
parent c3d1b971dd
commit 5f07d4b0c9
22 changed files with 604 additions and 76 deletions
+1
View File
@@ -100,6 +100,7 @@
<Compile Include="Source\Map\SubmarineHull.cs" />
<Compile Include="Source\Networking\NetConfig.cs" />
<Compile Include="Source\Networking\NetStats.cs" />
<Compile Include="Source\Networking\ReliableSender.cs" />
<Compile Include="Source\Particles\ParticleEmitter.cs" />
<Compile Include="Source\Screens\ServerListScreen.cs" />
<Compile Include="Source\Utils\Rand.cs" />