- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
- parameter for changing the output value of And/Or components when the input conditions aren't met - or components work properly now - a limited number of signals (100) can be queued in a delay component
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@@ -28,7 +28,7 @@ namespace Barotrauma.Items.Components
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list.Add(this);
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}
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public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power=0.0f)
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{
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//prevent an ininite loop of wificomponents sending messages between each other
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if (sender.GetComponent<WifiComponent>()!=null) return;
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@@ -39,7 +39,7 @@ namespace Barotrauma.Items.Components
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foreach (WifiComponent wifiComp in list)
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{
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if (wifiComp == this || wifiComp.channel != channel) continue;
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wifiComp.item.SendSignal(signal, "signal_out");
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wifiComp.item.SendSignal(stepsTaken, signal, "signal_out");
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}
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break;
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}
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